DS games worth owning
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Yeah, I'd agree with that. There are far too many cheap deaths that you couldn't avoid unless you knew about them in advance, so it seems to punish you for going through a level quickly.Pyrosurfer wrote:The stages themselves suck though.
All around you on every stage there are drop off points. Yes, every stage. I have played sonic games before with drop-off points, but not in every stage.
The drop-offs take away from the sense of speed and add frustration. In short, the game is very hard and not very fun. If you memorized every detail of every stage it could be fun. It also follows the cliche format, get all the emeralds then become super sonic in the last stage.
Ruined the game for me. I also didn't think the platforming in the game was too good. I ended up selling it for about $5 less than retail. No big loss.BlackAura wrote:Yeah, I'd agree with that. There are far too many cheap deaths that you couldn't avoid unless you knew about them in advance, so it seems to punish you for going through a level quickly.Pyrosurfer wrote:The stages themselves suck though.
All around you on every stage there are drop off points. Yes, every stage. I have played sonic games before with drop-off points, but not in every stage.
The drop-offs take away from the sense of speed and add frustration. In short, the game is very hard and not very fun. If you memorized every detail of every stage it could be fun. It also follows the cliche format, get all the emeralds then become super sonic in the last stage.
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I was dissapointed with it too for the exact same reason. I bought it under the impression this is meant to be a great return to form, but just kept ending up dead because the whole level just dissapeared from underneath meLartrak wrote:Ruined the game for me. I also didn't think the platforming in the game was too good. I ended up selling it for about $5 less than retail. No big loss.BlackAura wrote:Yeah, I'd agree with that. There are far too many cheap deaths that you couldn't avoid unless you knew about them in advance, so it seems to punish you for going through a level quickly.Pyrosurfer wrote:The stages themselves suck though.
All around you on every stage there are drop off points. Yes, every stage. I have played sonic games before with drop-off points, but not in every stage.
The drop-offs take away from the sense of speed and add frustration. In short, the game is very hard and not very fun. If you memorized every detail of every stage it could be fun. It also follows the cliche format, get all the emeralds then become super sonic in the last stage.
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I loved it. I only played Sonic Advance 1 and thought it was okay, but this one is fun. It has a trick system in which you tap A or B when you launch yourself off of a spring, or tap R while you're grinding a rail or vine, and you go faster and earn points. Plus there's a boost feature that lets you zoom through levels even faster. There's only a couple levels I can think of where I felt "punished" for going too fast like others have said here, but once you learn the layout of the level it's no big deal. But with the trick system in this game, I'd say it has more replay value than any of the older 2D Sonic games.TheSiggler wrote:Is there anyone who isn't dissapointed with Sonic Rush? It's next on my list of planned DS purchases..
And as far as the music goes, if you liked the music in Jet Grind Radio, you'll feel right at home here.
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You can add me to the list of people who love sonic rush, granted the "falling off level" is annoying in places (specially in the aerial levels) but once you get past it, it's a decent sonic game. what I love is how they used polygons for a mostly 2D game.Kenichi wrote:I loved it. I only played Sonic Advance 1 and thought it was okay, but this one is fun. It has a trick system in which you tap A or B when you launch yourself off of a spring, or tap R while you're grinding a rail or vine, and you go faster and earn points. Plus there's a boost feature that lets you zoom through levels even faster. There's only a couple levels I can think of where I felt "punished" for going too fast like others have said here, but once you learn the layout of the level it's no big deal. But with the trick system in this game, I'd say it has more replay value than any of the older 2D Sonic games.TheSiggler wrote:Is there anyone who isn't dissapointed with Sonic Rush? It's next on my list of planned DS purchases..
And as far as the music goes, if you liked the music in Jet Grind Radio, you'll feel right at home here.
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Independance day, the aliens were destroyed because a computer was used to access their network and disable key systems. If they had had a firewall, the earth would be just another worthless rock floating in space.
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I agree, if you like the stylish gameplay, visuals, and music of Jet Set Radio, Sonic Rush is a MUST-own. Read the manual for this one, a quick glance over to understand the combo system and new special moves makes the game much more enjoyable. The whole "falling off level" was present in many a Sonic game, you just gotta learn the levels, as frustrating as that can occassionally be.