Genesis Plus GUI Artwork
-
- Respected Artist
- Posts: 503
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Fri Mar 15, 2002 7:29 am
- Has thanked: 0
- Been thanked: 0
-
- DCEmu Fast Newbie
- Posts: 21
- Joined: Fri Mar 10, 2006 7:57 am
- Has thanked: 0
- Been thanked: 0
-
- DCEmu Fast Newbie
- Posts: 21
- Joined: Fri Mar 10, 2006 7:57 am
- Has thanked: 0
- Been thanked: 0
Excelent news! I burnt a pre-3 CD with 100s of ROMs yesterday. Many work fine, but some hang the emulator (and I found it doesn't like really long filenames ). Not to bothered about the menu really, it's the games I want to play
I've got a coders cable on order from Lik-Sang. Never done any DC programming before but I'm a programmer by trade, and have lots of experience programming the Amiga & other hardware. Would love to help out!
I've got a coders cable on order from Lik-Sang. Never done any DC programming before but I'm a programmer by trade, and have lots of experience programming the Amiga & other hardware. Would love to help out!
- Christuserloeser
- Moderator
- Posts: 5949
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 11 times
- Been thanked: 0
- Contact:
Sounds great!
Btw, during working on Rage of the Streets I just noticed the awesome sound quality with 24khz! I use it for the remastered voice samples in RotS.
24khz really should be a fantastic sound setting - the difference to 22khz is incredible
I think that if you'd have got that to work in stereo it'd be more than enuff to keep everyone happy.
Of course optional 48khz just for listening to the games' music would still be sth. nice to have... but I understand that this could be impossible to implement...
Do you think you will implement an optional software rendering mode which would also allow bilinear filtering ? I mean I'd really prefer the hardware acceleration in general, but optional software rendering with bilinear filtering wouldn't be wrong to have too
Btw, during working on Rage of the Streets I just noticed the awesome sound quality with 24khz! I use it for the remastered voice samples in RotS.
24khz really should be a fantastic sound setting - the difference to 22khz is incredible
I think that if you'd have got that to work in stereo it'd be more than enuff to keep everyone happy.
Of course optional 48khz just for listening to the games' music would still be sth. nice to have... but I understand that this could be impossible to implement...
Do you think you will implement an optional software rendering mode which would also allow bilinear filtering ? I mean I'd really prefer the hardware acceleration in general, but optional software rendering with bilinear filtering wouldn't be wrong to have too
Insane homebrew collector.
-
- DC Developer
- Posts: 9951
- Joined: Sun Dec 30, 2001 9:02 am
- Has thanked: 0
- Been thanked: 1 time
The software renderer should be re-implemented (because some games need it), but at the moment it's not really fast enough. It's fine if you disable sound entirely, but really slow if you try to enable it.
I did have a .VGM player implemented a while ago, which is able to handle 44.1KHz easily. Getting that during gameplay probably isn't going to happen. At the moment, it struggles along at 11.5KHz stereo (and mono isn't really any faster). I might give 24KHz a go, and see if it works well enough.
I did have a .VGM player implemented a while ago, which is able to handle 44.1KHz easily. Getting that during gameplay probably isn't going to happen. At the moment, it struggles along at 11.5KHz stereo (and mono isn't really any faster). I might give 24KHz a go, and see if it works well enough.
- Christuserloeser
- Moderator
- Posts: 5949
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 11 times
- Been thanked: 0
- Contact:
VGM is great! Still a mile away from the original hardware but I dunno, it's really sooo much better than GYM!
Hm, didn't Stef D. mention once that he was about to rewrite the sound core for Gens from scratch ? ...or does my memory play some trick on me ?
Btw, Chui posted that Fox started to finalize FAZE:
http://www.dcemu.co.uk/vbulletin/showth ... ge=1&pp=10
...perhaps that would help with improving the performance to allow better sound emulation ?
Hm, didn't Stef D. mention once that he was about to rewrite the sound core for Gens from scratch ? ...or does my memory play some trick on me ?
Btw, Chui posted that Fox started to finalize FAZE:
http://www.dcemu.co.uk/vbulletin/showth ... ge=1&pp=10
...perhaps that would help with improving the performance to allow better sound emulation ?
Insane homebrew collector.
- Christuserloeser
- Moderator
- Posts: 5949
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 11 times
- Been thanked: 0
- Contact:
Doesn't sound exactly good. I hope that Fox will take a look into it. Last time we talked he seemed to be very interested in contributing to GenesisPlusDC. My hopes in FAZE & FAME are as big as in your PVR renderer - I really didn't believe my eyes when I first saw PVR v3 in action
Thank you sooooo much for working on GenesisPlusDC - I probably will be the most lucky man alive once you release a new version of GenesisPlusDC
Btw, Lyris - I love your avatars
Thank you sooooo much for working on GenesisPlusDC - I probably will be the most lucky man alive once you release a new version of GenesisPlusDC
Btw, Lyris - I love your avatars
Insane homebrew collector.
Hi,
I find this topic while looking for compatibility issue with genplus (in fact, not this one but the version for gamecube that softdev mades)
The thing is, I noticed that some games (especially Castle of Illusion and Quackshot) works with no sound in your PRV3 release ... and since I encounteer the same problem in the Softdev's Genplus, I was wondering if you have been able to solve this problem so far or if you have any idea about what could be responsible for that sound issue ...
thanks a lot
I find this topic while looking for compatibility issue with genplus (in fact, not this one but the version for gamecube that softdev mades)
The thing is, I noticed that some games (especially Castle of Illusion and Quackshot) works with no sound in your PRV3 release ... and since I encounteer the same problem in the Softdev's Genplus, I was wondering if you have been able to solve this problem so far or if you have any idea about what could be responsible for that sound issue ...
thanks a lot
hum, I compared the frame "updater" task in genplus code (including yours and softdev's one which are actualy the same) with the one in Stef's Gens and they are so much different
could it be possible, as you include cpu core from gens, to include also the main emulator engine (i mean the task which, among other things, execute the 68000 and manage the Z80 IRQ) or is it too platform dependent ?
could it be possible, as you include cpu core from gens, to include also the main emulator engine (i mean the task which, among other things, execute the 68000 and manage the Z80 IRQ) or is it too platform dependent ?
- emptythought
- DC Developer
- Posts: 2015
- Joined: Wed Jan 30, 2002 9:14 am
- Location: UNITED STATES NRN
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- Modder Of Rage
- Posts: 805
- Joined: Mon Mar 18, 2002 12:41 pm
- Location: Midwest
- Has thanked: 0
- Been thanked: 0
- Contact:
I really do look forward to that. Maybe something by the 2 year anniversery of the last release (Dec 06)...no rush though
Check out the beats of rage community at http://borrevolution.vg-network.com/
- Christuserloeser
- Moderator
- Posts: 5949
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 11 times
- Been thanked: 0
- Contact:
sorry for the bumpage, but would you be able to answer a couple of my questions?
if so:
is there 32x/mega CD support yet?
Are there save states and gameshark/genie?
any updates ready
thanks in advance, ive just ordered my shiny new dreamcast on ebay for 1p (although ?15 P&P) and im looking into some homebrew for it.
if so:
is there 32x/mega CD support yet?
Are there save states and gameshark/genie?
any updates ready
thanks in advance, ive just ordered my shiny new dreamcast on ebay for 1p (although ?15 P&P) and im looking into some homebrew for it.
- Christuserloeser
- Moderator
- Posts: 5949
- Joined: Thu Aug 28, 2003 12:16 am
- Location: DCEvolution.net
- Has thanked: 11 times
- Been thanked: 0
- Contact:
Congrats on your purchase
Make sure you pay DCEvolution.net a visit, we got some nice software hosted, waiting for your download
Also allow me to answer for BA:
1. No/No
2. I remember he wrote somewhere that it would have saving, but maybe no save states (means saving in games that support saving will work, saving at any time in any stage won't). I don't think there's been a final word yet, so it's pretty possible that there could be save states which would require a good bit of space on your VMU - but who would complain about that ?
That brings me to a crazy idea that I had a few days back: I would love to have something like a save state database on disc.... My idea was to put e.g. Bare Knuckle 3 on my disc along with a bunch of wGens/Genecyst saves - and then load them from the disc in GenesisPlusDC...
Make sure you pay DCEvolution.net a visit, we got some nice software hosted, waiting for your download
Also allow me to answer for BA:
1. No/No
2. I remember he wrote somewhere that it would have saving, but maybe no save states (means saving in games that support saving will work, saving at any time in any stage won't). I don't think there's been a final word yet, so it's pretty possible that there could be save states which would require a good bit of space on your VMU - but who would complain about that ?
That brings me to a crazy idea that I had a few days back: I would love to have something like a save state database on disc.... My idea was to put e.g. Bare Knuckle 3 on my disc along with a bunch of wGens/Genecyst saves - and then load them from the disc in GenesisPlusDC...
Insane homebrew collector.