Half life beta for DC
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Half life beta for DC
ok, I know it's been canned a long time ago. But does anyoen know of anyone who has the beta?? They're e-mail? And lastly, anyoen know how far they got on it? I heard they were making all the half life's, blue shift, counter strike, etc, so were any totally done?
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That so called beta is actually the complete game, it just wasn't released. It's a shame too because I know many people that would buy it if it came out now.
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Blue Shift was made by Gearbox and supervised by Valve. It would be king if Half Life DC ever did see the light of day. The problem is that there are a lot of people involved to probably get it released. You've got Valve (the creators of Half Life), Gearbox (in charge of making the enhancements to Half Life like higher poly characters), Capitation Studios (I believe that was the name, in charge of localizing Gearboxes work to the Dreamcast), and Sierra (has the publishing rights to perhaps all renditions/versions of Half Life). I truly think that after 1 year, it would probably be easier because the "crave" for a console version would be expired with the previous PS2 release. Perhaps then, Sierra would see that making something is better than nothing.
- Vlad Tepes
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I'm not really sure I'd want to play the Half-Life beta for DC after playing Half-Life on PS2. I, personaly, thought it was horrible on PS2 and didn't do the game justice, and I'm guessing the PS2 game was probably a port from what was done for the DC game...minus Blue Shift and Opposing Force. And if memory serves me correct, Blue Shift WAS supposed to be a DC exclusive, but when the DC game was canned, Blue Shift was released on PC. I just remember reading about Blue Shift in a DC magazine WAY before PC Blue Shift ever came out.
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it was said HL had worse loading times then soldier of fortune....which also had a effect on it's final outcome.....
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generally anything that fills up a disc will have bad loading times since files will be spread out all over the place and the laser has to seek back and forth to find the info it needs, but usually the last phase of development is to reorganise the files for quicker loading (anything like frontend graphics/sound, movie files, or any "big" files go to the center of the disc while smaller files (map/character data, textures, etc)goes to the outside and is sorted so related files are in line with each other... sometimes files will even be duplicated so you can use similar objects in differant levels without haveing to scan back to an unrelated "chunk" of the disc... my guess is they did a poor job of this with SOF as they pretty much admitted they released an unfinished version, and im pretty sure this process wasnt even started on half life.. and even if it were its likely that the betas that were handed out were just burned in an iso compliant format and lost their normal sorting...
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Does the Kron REALLY have a pirated image of Half-Life DC? has anyone verified this? Or are you just being mean? :-p
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