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 Post subject: Problem.
PostPosted: Sat Jan 05, 2002 7:46 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Jan 05, 2002 7:43 pm
Posts: 5
OK
I have full version Quake 1.9v there is no pak1.pak in the ID1 dir.


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 Post subject:
PostPosted: Sat Jan 05, 2002 7:53 pm 
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QuakeDev Mod
QuakeDev Mod

Joined: Wed Oct 17, 2001 5:44 pm
Posts: 1233
Location: Indpls, IN USA
You must not really have the full version...

Ive never heard of an official full distribution of Quake with only pak0

Hmm...
Something you could do is open up your pak0 in pakexplorer and check the maps folder. If you have E2m1-E4m8 then it more than likely is the full version. If not then its the shareware.

Theres a few other things that seperate the full version from shareware... but those maps are the easiest to point out.

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 Post subject:
PostPosted: Sat Jan 05, 2002 8:19 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Jan 05, 2002 7:43 pm
Posts: 5
lol
Ok
There are NO Pak files, none, natha, I did a search on the whole thing No Paks! I am amazed... there are none! Look!
Image


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 Post subject:
PostPosted: Sat Jan 05, 2002 8:23 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Jan 05, 2002 7:43 pm
Posts: 5
For some reason I do not have pak files! I just have the folders with stuff in them... I never had this before.


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 Post subject:
PostPosted: Sat Jan 05, 2002 9:52 pm 
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Pimp DC Devver
Pimp DC Devver
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Joined: Wed Oct 17, 2001 5:44 pm
Posts: 1666
Location: Canada, Ontario
Whoa, for some reason your Quake paks have had their files extracted and no pak files exsist. Good luck burning DCQuake now.


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 Post subject:
PostPosted: Sat Jan 05, 2002 10:08 pm 
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QuakeDev Mod
QuakeDev Mod

Joined: Wed Oct 17, 2001 5:44 pm
Posts: 1233
Location: Indpls, IN USA
That is very weird...

Talking on ICQ now... hopefully we get you some paks made and get it working in QuakeDC.


Main suggestion would be to take all those files and folders and drop them into a new pak file and call that pak0.pak

Going by your screenshot you should not include these in your pak0.pak
glquake folder
s0.sav
qwprogs.dat

Make sure EVERYTHING in the pak file is lowercase.

I'll post more if its needed.

_________________
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 Post subject:
PostPosted: Sun Jan 06, 2002 11:31 am 
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DCEmu Ex-Mod
DCEmu Ex-Mod
User avatar

Joined: Sun Nov 04, 2001 4:12 pm
Posts: 3520
Location: Hell, Brazil
PakExplorer turns file names into lowercase automatically.

BTW, if you want the paks you create to be equal to the original paks, include files this way:

PAK0:

\end1.bin
\default.cfg
\progs.dat
\demo1.dem
\demo2.dem
\demo3.dem
\quake.rc
\gfx.wad
gfx\bigbox.lmp
gfx\box_bl.lmp
gfx\box_bm.lmp
gfx\box_br.lmp
gfx\box_ml.lmp
gfx\box_mm.lmp
gfx\box_mm2.lmp
gfx\box_mr.lmp
gfx\box_tl.lmp
gfx\box_tm.lmp
gfx\box_tr.lmp
gfx\colormap.lmp
gfx\complete.lmp
gfx\conback.lmp
gfx\dim_drct.lmp
gfx\dim_ipx.lmp
gfx\dim_modm.lmp
gfx\dim_mult.lmp
gfx\dim_tcp.lmp
gfx\finale.lmp
gfx\help0.lmp
gfx\help1.lmp
gfx\help2.lmp
gfx\help3.lmp
gfx\help4.lmp
gfx\help5.lmp
gfx\inter.lmp
gfx\loading.lmp
gfx\mainmenu.lmp
gfx\menudot1.lmp
gfx\menudot2.lmp
gfx\menudot3.lmp
gfx\menudot4.lmp
gfx\menudot5.lmp
gfx\menudot6.lmp
gfx\menuplyr.lmp
gfx\mp_menu.lmp
gfx\netmen1.lmp
gfx\netmen2.lmp
gfx\netmen3.lmp
gfx\netmen4.lmp
gfx\netmen5.lmp
gfx\palette.lmp
gfx\pause.lmp
gfx\p_load.lmp
gfx\p_multi.lmp
gfx\p_option.lmp
gfx\p_save.lmp
gfx\qplaque.lmp
gfx\ranking.lmp
gfx\sell.lmp
gfx\sp_menu.lmp
gfx\ttl_cstm.lmp
gfx\ttl_main.lmp
gfx\ttl_sgl.lmp
gfx\vidmodes.lmp
maps\b_batt0.bsp
maps\b_batt1.bsp
maps\b_bh10.bsp
maps\b_bh100.bsp
maps\b_bh25.bsp
maps\b_explob.bsp
maps\b_nail0.bsp
maps\b_nail1.bsp
maps\b_rock0.bsp
maps\b_rock1.bsp
maps\b_shell0.bsp
maps\b_shell1.bsp
maps\e1m1.bsp
maps\e1m2.bsp
maps\e1m3.bsp
maps\e1m4.bsp
maps\e1m5.bsp
maps\e1m6.bsp
maps\e1m7.bsp
maps\e1m8.bsp
maps\start.bsp
progs\armor.mdl
progs\backpack.mdl
progs\bolt.mdl
progs\bolt2.mdl
progs\bolt3.mdl
progs\boss.mdl
progs\demon.mdl
progs\dog.mdl
progs\end1.mdl
progs\eyes.mdl
progs\flame.mdl
progs\flame2.mdl
progs\gib1.mdl
progs\gib2.mdl
progs\gib3.mdl
progs\grenade.mdl
progs\g_light.mdl
progs\g_nail.mdl
progs\g_nail2.mdl
progs\g_rock.mdl
progs\g_rock2.mdl
progs\g_shot.mdl
progs\h_demon.mdl
progs\h_dog.mdl
progs\h_guard.mdl
progs\h_knight.mdl
progs\h_ogre.mdl
progs\h_player.mdl
progs\h_shams.mdl
progs\h_wizard.mdl
progs\h_zombie.mdl
progs\invisibl.mdl
progs\invulner.mdl
progs\knight.mdl
progs\lavaball.mdl
progs\missile.mdl
progs\m_g_key.mdl
progs\m_s_key.mdl
progs\ogre.mdl
progs\player.mdl
progs\quaddama.mdl
progs\shambler.mdl
progs\soldier.mdl
progs\spike.mdl
progs\suit.mdl
progs\s_light.mdl
progs\s_spike.mdl
progs\v_axe.mdl
progs\v_light.mdl
progs\v_nail.mdl
progs\v_nail2.mdl
progs\v_rock.mdl
progs\v_rock2.mdl
progs\v_shot.mdl
progs\v_shot2.mdl
progs\wizard.mdl
progs\w_g_key.mdl
progs\w_spike.mdl
progs\w_s_key.mdl
progs\zombie.mdl
progs\zom_gib.mdl
progs\s_bubble.spr
progs\s_explod.spr
progs\s_light.spr
sound\ambience
sound\boss1
sound\buttons
sound\demon
sound\dog
sound\doors
sound\hknight
sound\items
sound\knight
sound\misc
sound\ogre
sound\plats
sound\player
sound\shambler
sound\soldier
sound\weapons
sound\wizard
sound\zombie
sound\ambience\buzz1.wav
sound\ambience\comp1.wav
sound\ambience\drip1.wav
sound\ambience\drone6.wav
sound\ambience\fire1.wav
sound\ambience\fl_hum1.wav
sound\ambience\hum1.wav
sound\ambience\suck1.wav
sound\ambience\swamp1.wav
sound\ambience\swamp2.wav
sound\ambience\thunder1.wav
sound\ambience\water1.wav
sound\ambience\wind2.wav
sound\ambience\windfly.wav
sound\boss1\death.wav
sound\boss1\out1.wav
sound\boss1\pain.wav
sound\boss1\sight1.wav
sound\boss1\throw.wav
sound\buttons\airbut1.wav
sound\buttons\switch02.wav
sound\buttons\switch04.wav
sound\buttons\switch21.wav
sound\demon\ddeath.wav
sound\demon\dhit2.wav
sound\demon\djump.wav
sound\demon\dland2.wav
sound\demon\dpain1.wav
sound\demon\idle1.wav
sound\demon\sight2.wav
sound\dog\dattack1.wav
sound\dog\ddeath.wav
sound\dog\dpain1.wav
sound\dog\dsight.wav
sound\dog\idle.wav
sound\doors\airdoor1.wav
sound\doors\airdoor2.wav
sound\doors\basesec1.wav
sound\doors\basesec2.wav
sound\doors\basetry.wav
sound\doors\baseuse.wav
sound\doors\ddoor1.wav
sound\doors\ddoor2.wav
sound\doors\doormv1.wav
sound\doors\drclos4.wav
sound\doors\hydro1.wav
sound\doors\hydro2.wav
sound\doors\latch2.wav
sound\doors\medtry.wav
sound\doors\meduse.wav
sound\doors\runetry.wav
sound\doors\runeuse.wav
sound\doors\stndr1.wav
sound\doors\stndr2.wav
sound\doors\winch2.wav
sound\hknight\hit.wav
sound\items\armor1.wav
sound\items\damage.wav
sound\items\damage2.wav
sound\items\damage3.wav
sound\items\health1.wav
sound\items\inv1.wav
sound\items\inv2.wav
sound\items\inv3.wav
sound\items\itembk2.wav
sound\items\protect.wav
sound\items\protect2.wav
sound\items\protect3.wav
sound\items\r_item1.wav
sound\items\r_item2.wav
sound\items\suit.wav
sound\items\suit2.wav
sound\knight\idle.wav
sound\knight\kdeath.wav
sound\knight\khurt.wav
sound\knight\ksight.wav
sound\knight\sword1.wav
sound\knight\sword2.wav
sound\misc\h2ohit1.wav
sound\misc\medkey.wav
sound\misc\menu1.wav
sound\misc\menu2.wav
sound\misc\menu3.wav
sound\misc\null.wav
sound\misc\outwater.wav
sound\misc\power.wav
sound\misc\runekey.wav
sound\misc\r_tele1.wav
sound\misc\r_tele2.wav
sound\misc\r_tele3.wav
sound\misc\r_tele4.wav
sound\misc\r_tele5.wav
sound\misc\secret.wav
sound\misc\talk.wav
sound\misc\trigger1.wav
sound\misc\water1.wav
sound\misc\water2.wav
sound\ogre\ogdrag.wav
sound\ogre\ogdth.wav
sound\ogre\ogidle.wav
sound\ogre\ogidle2.wav
sound\ogre\ogpain1.wav
sound\ogre\ogsawatk.wav
sound\ogre\ogwake.wav
sound\plats\medplat1.wav
sound\plats\medplat2.wav
sound\plats\plat1.wav
sound\plats\plat2.wav
sound\plats\train1.wav
sound\plats\train2.wav
sound\player\axhit1.wav
sound\player\axhit2.wav
sound\player\death1.wav
sound\player\death2.wav
sound\player\death3.wav
sound\player\death4.wav
sound\player\death5.wav
sound\player\drown1.wav
sound\player\drown2.wav
sound\player\gasp1.wav
sound\player\gasp2.wav
sound\player\gib.wav
sound\player\h2odeath.wav
sound\player\h2ojump.wav
sound\player\inh2o.wav
sound\player\inlava.wav
sound\player\land.wav
sound\player\land2.wav
sound\player\lburn1.wav
sound\player\lburn2.wav
sound\player\pain1.wav
sound\player\pain2.wav
sound\player\pain3.wav
sound\player\pain4.wav
sound\player\pain5.wav
sound\player\pain6.wav
sound\player\plyrjmp8.wav
sound\player\slimbrn2.wav
sound\player\teledth1.wav
sound\player\tornoff2.wav
sound\player\udeath.wav
sound\shambler\melee1.wav
sound\shambler\melee2.wav
sound\shambler\sattck1.wav
sound\shambler\sboom.wav
sound\shambler\sdeath.wav
sound\shambler\shurt2.wav
sound\shambler\sidle.wav
sound\shambler\smack.wav
sound\shambler\ssight.wav
sound\soldier\death1.wav
sound\soldier\idle.wav
sound\soldier\pain1.wav
sound\soldier\pain2.wav
sound\soldier\sattck1.wav
sound\soldier\sight1.wav
sound\weapons\ax1.wav
sound\weapons\bounce.wav
sound\weapons\grenade.wav
sound\weapons\guncock.wav
sound\weapons\lhit.wav
sound\weapons\lock4.wav
sound\weapons\lstart.wav
sound\weapons\pkup.wav
sound\weapons\ric1.wav
sound\weapons\ric2.wav
sound\weapons\ric3.wav
sound\weapons\rocket1i.wav
sound\weapons\r_exp3.wav
sound\weapons\sgun1.wav
sound\weapons\shotgn2.wav
sound\weapons\spike2.wav
sound\weapons\tink1.wav
sound\wizard\hit.wav
sound\wizard\wattack.wav
sound\wizard\wdeath.wav
sound\wizard\widle1.wav
sound\wizard\widle2.wav
sound\wizard\wpain.wav
sound\wizard\wsight.wav
sound\zombie\idle_w2.wav
sound\zombie\z_fall.wav
sound\zombie\z_gib.wav
sound\zombie\z_hit.wav
sound\zombie\z_idle.wav
sound\zombie\z_idle1.wav
sound\zombie\z_miss.wav
sound\zombie\z_pain.wav
sound\zombie\z_pain1.wav
sound\zombie\z_shot1.wav

PAK1:

\end2.bin
gfx\pop.lmp
maps\b_exbox2.bsp
maps\dm1.bsp
maps\dm2.bsp
maps\dm3.bsp
maps\dm4.bsp
maps\dm5.bsp
maps\dm6.bsp
maps\e2m1.bsp
maps\e2m2.bsp
maps\e2m3.bsp
maps\e2m4.bsp
maps\e2m5.bsp
maps\e2m6.bsp
maps\e2m7.bsp
maps\e3m1.bsp
maps\e3m2.bsp
maps\e3m3.bsp
maps\e3m4.bsp
maps\e3m5.bsp
maps\e3m6.bsp
maps\e3m7.bsp
maps\e4m1.bsp
maps\e4m2.bsp
maps\e4m3.bsp
maps\e4m4.bsp
maps\e4m5.bsp
maps\e4m6.bsp
maps\e4m7.bsp
maps\e4m8.bsp
maps\end.bsp
progs\b_g_key.mdl
progs\b_s_key.mdl
progs\end2.mdl
progs\end3.mdl
progs\end4.mdl
progs\enforcer.mdl
progs\fish.mdl
progs\hknight.mdl
progs\h_hellkn.mdl
progs\h_mega.mdl
progs\h_shal.mdl
progs\k_spike.mdl
progs\laser.mdl
progs\oldone.mdl
progs\shalrath.mdl
progs\tarbaby.mdl
progs\teleport.mdl
progs\v_spike.mdl
sound\blob
sound\boss2
sound\enforcer
sound\fish
sound\hknight
sound\misc
sound\shalrath
sound\blob\death1.wav
sound\blob\hit1.wav
sound\blob\land1.wav
sound\blob\sight1.wav
sound\boss2\death.wav
sound\boss2\idle.wav
sound\boss2\pop2.wav
sound\boss2\sight.wav
sound\enforcer\death1.wav
sound\enforcer\enfire.wav
sound\enforcer\enfstop.wav
sound\enforcer\idle1.wav
sound\enforcer\pain1.wav
sound\enforcer\pain2.wav
sound\enforcer\sight1.wav
sound\enforcer\sight2.wav
sound\enforcer\sight3.wav
sound\enforcer\sight4.wav
sound\fish\bite.wav
sound\fish\death.wav
sound\fish\idle.wav
sound\hknight\attack1.wav
sound\hknight\death1.wav
sound\hknight\grunt.wav
sound\hknight\idle.wav
sound\hknight\pain1.wav
sound\hknight\sight1.wav
sound\hknight\slash1.wav
sound\misc\basekey.wav
sound\shalrath\attack.wav
sound\shalrath\attack2.wav
sound\shalrath\death.wav
sound\shalrath\idle.wav
sound\shalrath\pain.wav
sound\shalrath\sight.wav


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 Post subject:
PostPosted: Sun Jan 06, 2002 1:08 pm 
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DCEmu Newbie
DCEmu Newbie

Joined: Sat Jan 05, 2002 7:43 pm
Posts: 5
did you type all of thoes?!


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 Post subject:
PostPosted: Fri Jan 11, 2002 7:02 am 
Offline
DC Developer
DC Developer

Joined: Sun Dec 30, 2001 8:02 am
Posts: 9951
If you still have the original Quake CD, you could just do a fresh install onto a new directory on your hard drive and get the PAK files from there.


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