Search found 301 matches

by Neoblast
Tue Aug 11, 2009 1:11 pm
Forum: Front Page News and Forum Guidelines
Topic: Open Sonic port for Dreamcast Released
Replies: 65
Views: 14309

Re: Open Sonic port for Dreamcast Released

Im back from my vacations now, I was at a cibercafe that day. Well it might be a GPL violation but I just wanted a little feedback to improve it. I did not know that was a violation since they are different projects, I hadn't read the whole license so... sorry for that, I hope the source will be ava...
by Neoblast
Fri Aug 07, 2009 6:20 am
Forum: Front Page News and Forum Guidelines
Topic: Open Sonic port for Dreamcast Released
Replies: 65
Views: 14309

Re: Open Sonic port for Dreamcast Released

Woah, one week off on vacation and you start a flame war on my port's topic LOL. Chill out guys The only reason why I did not release the allegro part of allegro for dc is because it's not ready for a release yet and the author does not consider it worthy of a release as of now, and you can find all...
by Neoblast
Sat Jul 25, 2009 11:57 am
Forum: Programming Discussion
Topic: Where to start with a DC homebrew
Replies: 8
Views: 2292

Re: Where to start with a DC homebrew

Get DDER4 ISO, on the development section of this website.
by Neoblast
Wed Jul 22, 2009 11:35 am
Forum: Front Page News and Forum Guidelines
Topic: Open Sonic port for Dreamcast Released
Replies: 65
Views: 14309

Re: Open Sonic port for Dreamcast Released

I agree guaripolo, if you want them ask for them or just port allegro yourself. besides the author of those allegro libs for dreamcast havent publicly released them, because they are in beta stage and so we are beta testing them. But thanks for posting quzar, as helpful as always :wink: Any producti...
by Neoblast
Wed Jul 22, 2009 5:05 am
Forum: Front Page News and Forum Guidelines
Topic: Open Sonic port for Dreamcast Released
Replies: 65
Views: 14309

Open Sonic port for Dreamcast Released

This port is based on open sonic, a open source sonic game that has been( and still is ) under developmente for one year, now it looks and plays good. It runs at 60 fps and quite well. It may have bugs since its the first beta for the dreamcast but I think I sorted the most, so it's playable. Contro...
by Neoblast
Tue Jul 21, 2009 3:32 pm
Forum: Programming Discussion
Topic: KOS Error -> send_data: error in response to CMD_DONEBIN
Replies: 4
Views: 2052

Re: KOS Error -> send_data: error in response to CMD_DONEBIN

it worked until now.
My network seems to be ok.
I will try more thruruly anyway.
And nope the code does not run after that part asit need that data to run.
by Neoblast
Tue Jul 21, 2009 6:17 am
Forum: Programming Discussion
Topic: KOS Error -> send_data: error in response to CMD_DONEBIN
Replies: 4
Views: 2052

Re: KOS Error -> send_data: error in response to CMD_DONEBIN

I'm using KOS INIT DEFAULTS
I tried doing make clean too, and recompiling everything with no luck.
I do get some warnings when compiling the dcload part...
But I haven't touched anything of that.
by Neoblast
Mon Jul 20, 2009 7:40 pm
Forum: Programming Discussion
Topic: Code::Blocks - DC Dev R2
Replies: 15
Views: 6140

Re: Code::Blocks - DC Dev R2

I did, yet all of those errors still appear...
by Neoblast
Mon Jul 20, 2009 7:11 pm
Forum: Developmental Ideas
Topic: Giana's Return for Dreamcast
Replies: 1
Views: 1503

Re: Giana's Return for Dreamcast

weren't you going to port it?
by Neoblast
Mon Jul 20, 2009 7:08 pm
Forum: Programming Discussion
Topic: KOS Error -> send_data: error in response to CMD_DONEBIN
Replies: 4
Views: 2052

KOS Error -> send_data: error in response to CMD_DONEBIN

I'm using DDER4, I tried deactivating the debug mode in kos just like said in that post ( kos reservers 3-4 B for itself ), then I recompiled kos kernel and I came across this bug I had never seen before when streaming data through BBA. I undid the changes to the debug setting to see if that solved ...
by Neoblast
Mon Jul 13, 2009 9:52 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DreamShell 4
Replies: 95
Views: 37197

Re: DreamShell 4

This could be done, if we set up some parameters at exit();
by Neoblast
Sun Jul 05, 2009 9:16 am
Forum: /dev/null
Topic: |darc| ruined dcemu
Replies: 31
Views: 1713

Re: |darc| ruined dcemu

IMO I think we are better without seabanjuice xD
He wanted to whore dcemulation with ads...
by Neoblast
Sun Jul 05, 2009 6:53 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: L.O.L. - Lack of Love
Replies: 18
Views: 4095

Re: L.O.L. - Lack of Love

I saw it on ebay recently...
It went too high...
by Neoblast
Sat Jul 04, 2009 4:22 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11479

Re: Genesis+ Status?

so the r2 in google is that version, ok thank you very much :)
by Neoblast
Fri Jul 03, 2009 5:43 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11479

Re: Genesis+ Status?

Well, IMO, a savefile should be saved onto the dc with the file list so it only reads it once. But I remeber how tedious it was to make a list. Another option is to read the romlist from the sd card... thatway the GD wouldnt suffer Con of that, not too many people have made that mod or have that cab...
by Neoblast
Fri Jul 03, 2009 4:56 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11479

Re: Genesis+ Status?

Sorry I got the date format wrong I meant the latest BA release, where I live date is sorted differently.... and I forgot the exact release name so... sorry for that quzar. Thanks for the info guys :) EDIT: the link you gave me blackaura is broken, that mirror seems to have been dead for a very long...
by Neoblast
Fri Jul 03, 2009 9:18 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11479

Re: Genesis+ Status?

Hmmm the source in there is not the newest one, but thank you fox I did not know there existed a google code project about it. Does anyone have blackaura's 2607 source code?
by Neoblast
Thu Jul 02, 2009 9:56 pm
Forum: Programming Discussion
Topic: Cubic Vr
Replies: 19
Views: 5423

Re: Cubic Vr

I could guess performance with this wouldnt be quite high...
I wonder how many polygons per second and framerate can you get with it...
by Neoblast
Thu Jul 02, 2009 9:54 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: L.O.L. - Lack of Love
Replies: 18
Views: 4095

Re: L.O.L. - Lack of Love

I now know how to save, pretty dumb but it was said nowhere...
just rest on the rainbow octagoneandit will ask you to save...
Yes sorry for the zombie thread but this game is awesome....
by Neoblast
Thu Jul 02, 2009 9:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis+ Status?
Replies: 45
Views: 11479

Re: Genesis+ Status?

BTw is there any place where I could get its source code?
I'd like to add sd card support... for sram saving, rom loading and .... why hasnt a savestate feature been implemented? not enough vmu space or... ?