Search found 404 matches

by SiZiOUS
Wed Apr 01, 2015 5:12 am
Forum: Programming Discussion
Topic: About GCC 4.8.x branch...
Replies: 6
Views: 1213

About GCC 4.8.x branch...

Hi there, Long time no see heh? :grin: Last week I've restarted my quest about making a brand new DC toolchain based on GCC 4.8.2 under MinGW. And guess what? Success :mrgreen: I think I'll make a updated tutorial for those who wants to use MinGW instead of Cygwin. I made some (littles) fixes in the...
by SiZiOUS
Wed Sep 10, 2014 4:06 am
Forum: Front Page News and Forum Guidelines
Topic: New Open GL API Released
Replies: 65
Views: 26468

Re: New Open GL API Released

THIS RELEASE IS PH3NOMENAL ! :grin:

Thank you a lot for releasing this library, and I'm really happy to see that it has been included in KOS repository!
Dreamcast isn't dead, my friends :mrgreen:
by SiZiOUS
Tue Apr 29, 2014 12:47 pm
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Hi there, checking for suffix of object files... configure: error: in `/dcdev/kos/utils/dc-chain/build-gcc-arm-eabi-4.7.3/arm-eabi/libgcc': configure: error: cannot compute suffix of object files : cannot compile See `config.log' for more details. make[2]: *** [configure-target-libgcc] Error 1 It do...
by SiZiOUS
Mon Apr 28, 2014 11:44 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Thank you very much BlueCrab. I'll try with MinGW-x64 then. Maybe I would have more luck with it. ;)

By the way, SWAT, I'm sorry to posting my MinGW problems in your thread.
Feel free to split this topic if necessary. :)
by SiZiOUS
Mon Apr 28, 2014 10:55 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Sorry for double-posting, I have some news. I tried to build the toolchain and the same error happens on my computer. D:\dcsdk\msys\1.0\bin\make.exe: *** couldn't commit memory for cygwin heap, Win32 error 0 I was able to compile the previous toolchain based on GCC 4.5.2. But I can't do that with GC...
by SiZiOUS
Mon Apr 28, 2014 2:36 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Thank you very much for your answer BlueCrab. ;)
I know what I need to do then.
by SiZiOUS
Sun Apr 27, 2014 1:16 pm
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Hi there, I'm using VM for several reasons: I want to keep my computer (the host) clean of every development environment installation. The environement becomes "portable" since everything is in a big file, so if I need to reinstall my computer I don't loose my DC environement. But for this...
by SiZiOUS
Thu Apr 24, 2014 5:08 pm
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Windows 98 ? :o I think I still have it somewhere :-) My virtual machine was initially under Windows XP but when I saw that it wasn't working I switched the OS to Windows 7 x64... And it doesn't work either. So I guess my problem is due to the virtualisation software. I think I should try with my re...
by SiZiOUS
Thu Apr 24, 2014 3:41 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Thanks for your answer BlueCrab. So when you used MinGW in the past, what was the OS you used? Windows XP or 7, in x86 or x64 mode? Yeah I heard that VMware for Mac OS X "VMware Fusion" is a commercial product only, there isn't VMware Player equivalent for OS X. It's a shame because VMware...
by SiZiOUS
Wed Apr 23, 2014 4:13 pm
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Hey BlueCrab, I done the same thing (re-running the make command) but the process stops itself to a random point anyway. By the way I'm compiling my environment inside a VM by using VMware Workstation (with 4GB of virtual RAM setting). Maybe it's the problem? I guess you're using Linux. What kind of...
by SiZiOUS
Wed Apr 23, 2014 11:00 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Yup I know that, but I prefer the MinGW lightweight and no-dependency scheme :)
But at least I know if I want to use KOS 2.0.1, I can't use GCC 4.8.2.
by SiZiOUS
Wed Apr 23, 2014 5:09 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Thanks for your answer! I was able to compile the complete toolchain with this tutorial , but in the latest version of MinGW, the arm compiler can't be compiled... I'm getting the following error: Win32 error 487: Couldn't reserve space for cygwin's heap, Win32 error 0 error I saw that the heap memo...
by SiZiOUS
Mon Apr 14, 2014 6:17 am
Forum: Programming Discussion
Topic: Shaders
Replies: 48
Views: 6393

Re: Shaders

Thank you very much for your lib, PH3NOM! :)
by SiZiOUS
Mon Apr 14, 2014 6:15 am
Forum: Programming Discussion
Topic: running compiled programs?
Replies: 8
Views: 2027

Re: running compiled programs?

Yeah but nullDC is easy to use, so it can help to start the dev.
Glad to see that the problem of ThePerfectK is solved! :)
by SiZiOUS
Mon Apr 14, 2014 6:12 am
Forum: Programming Discussion
Topic: KOS 2.0.1 + GCC 4.5.2
Replies: 29
Views: 3829

Re: KOS 2.0.1 + GCC 4.5.2

Hello SWAT,

Just wondering, are you compiling under Cygwin or MinGW?
I'm still trying to compile under MinGW, it successfully worked GCC 4.5.2, but I'm unable to do that under GCC 4.7.3 or 4.8.2.

So my latest MinGW toolchain remains KOS 1.3 svn xxx and GCC 4.5.2...

Thank you :)
by SiZiOUS
Fri Jan 24, 2014 9:00 am
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 9004

Re: 3D Z Clipping For the PVR + OpenGL

To be honest, PH3NOM, your screens are true beauty. I can't say more since I don't have any 3D coding skills, but it's so cool to see a talented programmer doing this on our DC in 2014, more than 10 years after the official release date! Btw have we a list of all free 3D libraries for the Dreamcast ...
by SiZiOUS
Mon Jan 06, 2014 2:48 pm
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 9004

Re: 3D Z Clipping For the PVR + OpenGL

It's really nice to see things like this in 2014, PH3NOM.

Keep up the great work !!! :mrgreen:
by SiZiOUS
Thu Dec 26, 2013 11:19 am
Forum: Programming Discussion
Topic: Best GNU tools versions for KallistiOS 2.0.0
Replies: 16
Views: 1399

Re: Best GNU tools versions for KallistiOS 2.0.0

Hello, First of all, thank you both for your answers :) I have several reasons to use MinGW: Rational reasons: Lightweight Portable Native Windows binaries (no POSIX emulation) Execution is faster/better than Cygwin Irrational reasons: Because I prefer MinGW instead of Cygwin (although I know that C...
by SiZiOUS
Wed Dec 25, 2013 2:07 pm
Forum: Programming Discussion
Topic: Best GNU tools versions for KallistiOS 2.0.0
Replies: 16
Views: 1399

Re: Best GNU tools versions for KallistiOS 2.0.0

Hi there, I have some troubles by using MinGW environment to build the toolchain, especially the ARM toolchain. The situation: I removed -j4 from makejobs variable in dc-chain Makefile (it's required here too, if not, the make process freezes) For MPC, MPFR and GMP, I downloaded these components by ...
by SiZiOUS
Fri Dec 06, 2013 3:55 am
Forum: Programming Discussion
Topic: Best GNU tools versions for KallistiOS 2.0.0
Replies: 16
Views: 1399

Re: Best GNU tools versions for KallistiOS 2.0.0

Hi there, Thanks for your replies, both of you. @SWAT, what do you want to mean by "partially" ? @BlueCrab, just to know, for building GCC with target SH, I need to download 3 additional libraries: GNU Multiple Precision Library (GMP) version 4.3.2 (or later) - Lastest is 5.1.3 MPFR Librar...