oh and i just noticed there's surround sound added under the advanced menu too.
Someone's been busy.
Search found 15 matches
- Mon Jun 03, 2002 7:34 pm
- Forum: First Person Shooters Development
- Topic: burner0's dreaminducer system and advice on running dcdoom
- Replies: 3
- Views: 591
- Sun Jun 02, 2002 12:39 pm
- Forum: First Person Shooters Development
- Topic: burner0's dreaminducer system and advice on running dcdoom
- Replies: 3
- Views: 591
burner0's dreaminducer system and advice on running dcdoom
It's great! With his help I got doom2 and ultimate doom running great on one selfbooting cd with absolutely no hassle, just follow his instructions. Thanks! Weapon swap works great on both wads, digital pad left and right is used, id have preferred X and Y with digital l and r being straffe keys, bu...
- Sun Jun 02, 2002 11:01 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Doom DC & DreamInducer
- Replies: 3
- Views: 334
look for burner0's updated site, it has a simple to follow instruction and prog to make dream inducer multiboot menu's. I've got ultimate doom and doom 2 onone cd with no knowledge involved, could have added loads of emulator too. Im hoping he does a sbi for the final doom wads, but i may try his in...
- Sun Jun 02, 2002 9:44 am
- Forum: First Person Shooters Development
- Topic: Doom DC Updated
- Replies: 13
- Views: 1519
- Sun Jun 02, 2002 9:30 am
- Forum: First Person Shooters Development
- Topic: help me make a selfbooting menu driven doom please!
- Replies: 1
- Views: 416
nevermind just ran through burner 0's site's walkthrough. That is one amazingly easy to use method of producing a cd with ultimate doom and doom2 on it. Thank you , thank you and thank you again. Now to wait for the family to stop watching Eastenders and go to granny's for dinner so I can see if it ...
- Sun Jun 02, 2002 4:36 am
- Forum: First Person Shooters Development
- Topic: How do I..............
- Replies: 18
- Views: 1554
I just used the walkthrough and progs from burner 0's site and it looks like my prayer have been answered. No final doom wads just yet but a comprehensive easy to use system for multi booting emulators and games including ultimate doom and doom2, also wolfenstein, now to find my original version, bu...
- Sun Jun 02, 2002 4:28 am
- Forum: First Person Shooters Development
- Topic: How do I..............
- Replies: 18
- Views: 1554
Re: KDoom + inducer
First of this is not meant as complaining just trying to give some sort of indication of where the average joe is in getting dcdoom to work through dream inducer! ***"DCGrendel"I've been trying to get plutonia/tnt working, and sometimes they work, sometimes they don't. If you cant then wha...
- Sun Jun 02, 2002 1:28 am
- Forum: First Person Shooters Development
- Topic: How do I..............
- Replies: 18
- Views: 1554
That's a very nice project. but all most people would want just now is the barebones, without themes, music, etc. just something to put the wads into which makes a simple selfboot with text menu. I'd love the product you are working on but for the complete newb, like myself and the others all over t...
- Sun Jun 02, 2002 12:56 am
- Forum: First Person Shooters Development
- Topic: technically handicapped rambler
- Replies: 4
- Views: 588
The simple fact is if an emulator is distributed with rom images the companies can go after the writer of the emulator and sue them! This closes down the development of the emulator. so you are not risking getting sued but risking someone elses livelyhood and ultimately damaging the future developme...
- Sun Jun 02, 2002 12:50 am
- Forum: First Person Shooters Development
- Topic: What else can be done on the Dreamcast?
- Replies: 65
- Views: 6408
- Sun Jun 02, 2002 12:18 am
- Forum: First Person Shooters Development
- Topic: help me make a selfbooting menu driven doom please!
- Replies: 1
- Views: 416
help me make a selfbooting menu driven doom please!
i know it's a lot to ask but im a newbie wanting to make a cd with the doom collection on it. I know it can be done with dream inducer, even the k-doom.bin.zip states that here are the bins for use in inducer. I have the wads from my pc doom cd, collectors edition. I know the wads should be in the r...
- Sat Jun 01, 2002 11:53 pm
- Forum: First Person Shooters Development
- Topic: dc doom and mouse support?
- Replies: 1
- Views: 398
- Sat Jun 01, 2002 11:49 pm
- Forum: First Person Shooters Development
- Topic: dc doom and mouse support?
- Replies: 1
- Views: 398
dc doom and mouse support?
Does it support the mouse? I know from reading the other posts in here it uses the keyboard for weapon swaps, it doesnt save and it is possible to make a menu driven cd containing my ultimate doom, doom2, and final doom(tnt and plutonia)wads using dream inducer or demomenu. but i have no idea where ...
- Sat Jun 01, 2002 10:12 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Mame DC or Neo Geo
- Replies: 4
- Views: 432
Mamed currently plays neo geo roms the main limitation is the size of the rom, ie no metalslug but several others play almost 100% last i check there were 285 or so roms working 100%plus some slow etc. Im pretty sure there is a page from the mamed homepage with a list of the working roms, which does...
- Sat Jun 01, 2002 10:07 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Doom DC & DreamInducer
- Replies: 3
- Views: 334
i was hoping to see a post similar to this answered, as im a total newbie, and would love to see instructions on how to make the doom wads work from the one cd. I played the shareware doom from the diskjuggler image and it made me get out my doom collectors edition for the pc. I'd love to play the f...