Makaqu for DOS?

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linlinlol
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Makaqu for DOS?

Post by linlinlol »

I know the QIP engine was compiled for DOS using DJGPP, but what about Makaqu?


Also adding Globots would rock (particularily the enhanced ones from QMB). I always use globots to test up obscure mods i'm too lazy to put frikbot in.
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Re: Makaqu for DOS?

Post by Tyne »

Why not just use the Windows version?
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Re: Makaqu for DOS?

Post by mankrip »

linlinlol wrote:I know the QIP engine was compiled for DOS using DJGPP, but what about Makaqu?
It would only be useful for very slow computers, but this doesn't matter since ToChriS is much faster than Makaqu.
linlinlol wrote:Also adding Globots would rock (particularily the enhanced ones from QMB).
I've never heard of it before, seems easy to implement and could be a good alternative (FrikBots runs too slow in the DC). Does its installation instructions also apply to the QMB ones?
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Re: Makaqu for DOS?

Post by linlinlol »

Manoel wrote:
linlinlol wrote:I know the QIP engine was compiled for DOS using DJGPP, but what about Makaqu?
It would only be useful for very slow computers, but this doesn't matter since ToChriS is much faster than Makaqu.
I still play Quake on my P150 laptop as that's got a very long battery lifetime for its age (2.5hrs), and it has horrible windows drivers for its video card. Winquake/ToChriS runs quite slow (and is outdated) though dosquake is fast.
Manoel wrote:
linlinlol wrote:Also adding Globots would rock (particularily the enhanced ones from QMB).
I've never heard of it before, seems easy to implement and could be a good alternative (FrikBots runs too slow in the DC). Does its installation instructions also apply to the QMB ones?
I never tried nicking the QMB globots but the installation should still be easy.
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