Quzar wrote:Here are the changes, straight from the new part of the readme:
For reference, this was built off the july release of gpdc by BlackAura, and includes all files except roms that you need to use it (and more!).alpha4 (01/18/07):
*after more of eke-eke's changes, the sound stuff now works properly.
alpha3 (01/17/06):
*Slightly newer fame
*put in the code for eke-eke's changes to the sound driver to fix FM sound in some games. Doesn't work properly so it is defined out.
alpha2 (10/26/06):
*Uses DMA for texture transfer, but only partially. Should speed up texture transfer by ~2x
*Uses SQs in more places that affect speed more.
alpha1 (10/22/06):
*Faster assembly twiddling function
*Uses store queues when possible for speedups
*New FAME core from fox68k
*Multilingual Menu - automatically set by the DC's BIOS settings
*Re-Added FPS showing option
*Modified the romlist system, so that it can now read files with spaces in their names (use an | to seperate filename from real name)
*Small speedups in many places
TODO:
*Add switch for mameZ80 and Cz80
*use DMA for sound
*Make menu able to list roms without romlist
The download is HERE. It includes all files needed, including the source code.
A note to those looking at the source: every change I made is marked somehow (usually by a comment including my name or a similar define).
If you repost this news elsewhere, please do NOT use your own download link. I'd much rather have all downloads go through this original file (I want to be able to track the number of downloads).
Enjoy folks!
I've tested it with the following games:
Streets of Rage 2 - seems to be broken with FAME, runs flawless with C68K tho.
Ultimate MK3, Street Fighter II CE - controls do not respond when using FAME, but work with C68K.
Castle of Illusion, Quackshot - FM music is way too fast with either FAME or C68K.
Technosoft games (ThunderForce, Herzog, Devil Crash, etc) - those have music now, but twice as fast.
All other games I tested ran great.