Ex-Cyber wrote:DScaler is a deinterlacer; it doesn't display the signal the way a TV would. I don't know how much effect this would actually have on jaggies, but there's more than blur missing from that shot.
Fragger wrote:It looks exactly like the 3D elements are being rendered at 640x224 while the 2D elements (e.g. the "winner" word) are being rendered at 640x448. No video capture device would be able to selectively reduce the resolution like this
However, compiling a list of DC ports for PS2 is an interesting idea. Please add it to Dreamcast-Scene.com's Dreamcast Wiki once you're happy with it
But: I doubt comparing a game made for DC or PS2 and then ported to the other system really tells that much about the actual hardware.
I mean, I heard Sonic Adventure DX for GameCube suffers from heavy frameskipping... - or just think of all these incredible PS1 ports for Dreamcast, all with full PS1 polygon count...
A game that's originated on a certain system usually makes best use of the hardware it's been meant for.
Then again it's also not fair to compare a original Dreamcast highlight from 1999 with a PS2 highlight from 2006 - simply because development engines and development tool have evolved a lot. Creating a Shenmue wouldn't take a 1/5th of the time nowadays.
The best thing one can do is comparing an earlier original DC game with an earlier original PS2 game.
... but then again, I'm having fun with my DC anyway ^^
Insane homebrew collector.