Abuse possible on DC?
- Maximo2703
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Abuse possible on DC?
I've been playing Abuse on the PC ,and now seeing GPF is working on Jazz the Jackrabbit it makes me wonder if Abuse would even be possible on DC.
Heres a link to the source. http://members.tripod.com/nickvrenna/source.html
Another curious idea is if not Abuse would Halo Zero even be possible?
Heres a link to the source. http://members.tripod.com/nickvrenna/source.html
Another curious idea is if not Abuse would Halo Zero even be possible?
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iv got abuse_sdl compiled for the dreamcast a couple of weeks ago, but it crashes on startup still. Im still investigating whether I can get it to work or not.
Im not familiar with Halo Zero, wheres a link to source?
Troy(GPF)
http://gpf.dcemu.co.uk
Im not familiar with Halo Zero, wheres a link to source?
Troy(GPF)
http://gpf.dcemu.co.uk
- Maximo2703
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im not sure the source is avaliable ,but maybe if someone got ahold of the developer they could get something going. Thats a shame about Abuse. Now when you port a game do you basicly get to customize the control for the controller? cause if so my idea would be to make the analog stick for aiming, the movement for the face buttons ,and jump ,and shoot for the trigger buttons.
Halo Zero ,and Abuse have similar gameplay thats why i mentioned them both.
Halo Zero ,and Abuse have similar gameplay thats why i mentioned them both.
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Halo Zero would not be possible. Believe it or not I actually informally know the guy who made Halo Zero; he made it using a program called MultiMedia Fusion, I believe. MultiMedia Fusion uses it's own proprietary graphics and scripting format, making it practically impossible to port to any other platform other than Windows without completely re-creating the entire game from scratch in a more logical programming language.
I have run into similiar problems when people ask me if my Mario Fangame could be ported to the PSP or the Dreamcast. (Fortunately I've got a guy who says he's willing to re-code my game from the ground up using SDL, but he's currently in the middle of a big crunch at school, so he hasn't had a chance to work on it very much).
I have run into similiar problems when people ask me if my Mario Fangame could be ported to the PSP or the Dreamcast. (Fortunately I've got a guy who says he's willing to re-code my game from the ground up using SDL, but he's currently in the middle of a big crunch at school, so he hasn't had a chance to work on it very much).
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Code: Select all
Console enabled
Cdfs redirection enabled
Upload <abuse_sdl.elf>
File format is elf32-shl, start address is 0x8c010000
Section .text, lma 0x8c010000, size 1108928
Section .rodata, lma 0x8c11ebc0, size 86255
Section .data, lma 0x8c133d40, size 61068
Section .eh_frame, lma 0x8c142bcc, size 2932
Section .gcc_except_table, lma 0x8c143740, size 268
Section .ctors, lma 0x8c14384c, size 44
Section .dtors, lma 0x8c143878, size 24
Section .stack, lma 0x30000, size 4
transferred at 686762.813510 bytes / sec
Executing at <0x8c010000>
Sending execute command (0x8c010000, console=1, cdfsredir=1)...executing
--
KallistiOS ##version##: Tue Jan 3 03:01:08 CST 2006
GPF@tdnewcomp:/usr/local/dc/kos1.3/kos
thd: pre-emption enabled, HZ=100
maple: active drivers:
Dreameye (Camera): Camera
Sound Input Peripheral: Microphone
PuruPuru (Vibration) Pack: JumpPack
VMU Driver: Clock, LCD, MemoryCard
Mouse Driver: Mouse
Keyboard Driver: Keyboard
Controller Driver: Controller
DMA Buffer at ac17ec20
vid_set_mode: 640x480 NTSC
dc-load console support enabled
maple: attached devices:
A0: Dreamcast Controller (01000000: Controller)
A1: Visual Memory (0e000000: Clock, LCD, MemoryCard)
A2: Visual Memory (0e000000: Clock, LCD, MemoryCard)
C0: Dreamcast Mouse (00020000: Mouse)
D0: Keyboard (40000000: Keyboard)
exiting simple_object;
exiting create_lcache;
exiting cache_list;
Added himem block (3072000 bytes)
Memory available : 3071864
dreamcast 0.7.0
Unable to create 'abuserc' file.
Abuse (Version 2.00)
sounddir = /cd/sfx/
fs_iso9660: disc change detected
(joliet level 3 extensions detected)
Sound : Disabled (couldn't find the sfx directory)
Sound : Enabled
Specs : main file set to abuse.spe
No network driver, or network driver returned failure
Lisp : 529 symbols defined, 99 system functions, 321 pre-compiled functions
(load "abuse.lsp") [............... ]not a fun, sholdn't
happed
not a fun, sholdn't happed
not a fun, sholdn't happed
Troy(GPF)
http://gpf.dcemu.co.uk
- Maximo2703
- DCEmu Nutter
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- DaMadFiddler
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Hehe...yay lisp. I was introduced to it a couple years ago in a class I took about music composed by artificial intelligence. Our final exam was to use lisp to write a music creation program, and explain how the program determines what to compose.semicolo wrote:gpf I was looking at abuse too, and first compiled it for pc, it crashed with a lisp error in abuse.lsp saying BOSS_ANT wasn't known.
I fixed it somehow (by adding another (load...)).
Maybe it could be the same problem, I can find exactly what I did if you find it useful.
Mine had you type in a word, and it would use the numeric values of the word (string length, ASCII values, etc) for the parameters in generating a basic melody line.