After 7 hours of work...

This forum is where you can show off your art, such as emulator software skins, DVD and CD covers; or discuss other art-related topics.
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JuddWack
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Post by JuddWack »

Your character is incredably boxy which is a common mistake for beginers. If you are box-modeling a character it is best to redirect the edge loops after your done with a basic box modeling frame to give the character a more organic feel. Also it will deform way better when animated. Try to hit as many main muscle groups you can with the target amount of polys.

Here are a few examples I pulled up real quickly:
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