Makaqu 1.5.1
- Zorlon
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Re: Makaqu 1.4 alpha
Well in just over a month I should be play testing your version 1.5
If at the time there are any things to look out for inparticular, please state those, but if not... I'm sure if there are any issues to spot they will be seen.
From what I have seen though, in 1.2 (seems to be stable and fully working) atleast everything is looking fine, a lil slow at 640x480 but not an issue to be honest, but as far as full testing goes I will be waiting for the next release.
Thank you for working so hard on this
If at the time there are any things to look out for inparticular, please state those, but if not... I'm sure if there are any issues to spot they will be seen.
From what I have seen though, in 1.2 (seems to be stable and fully working) atleast everything is looking fine, a lil slow at 640x480 but not an issue to be honest, but as far as full testing goes I will be waiting for the next release.
Thank you for working so hard on this
Just here to help if I can
- Anthony817
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Re: Makaqu 1.4 alpha
Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB.
- Zorlon
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Re: Makaqu 1.4 alpha
PM sent.Anthony817 wrote:Would anybody be willing to make a CDI of the latest working version? I would REALLY like to see how the hardware rendering looks on the Dreamcast. I have been playing Quake mods on my PSP as I have just learnt how to hack it, and hardware rendering on a 128 bit console looks GREAT! I can't wait to play all these mods on my TV with my Mouse and KB.
Just here to help if I can
- Anthony817
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- Anthony817
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Re: Makaqu 1.4 alpha
I just want to say, I am having problems with 1.4, it is getting a black screen and never loads. I have everything in the correct directory too.
- mankrip
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Re: Makaqu 1.4 alpha
The DC port of the 1.4 alpha was untested, so it's probably broken.
This should be fixed on the next release, which I can't predict when will happen. Right now there's a lot of code to finish.
This should be fixed on the next release, which I can't predict when will happen. Right now there's a lot of code to finish.
- mankrip
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Re: Makaqu 1.3.1
A bugfixed version 1.3.1 has been released; this one works fine on the DC.
The only really relevant change since the version 1.2 is the ability to delete saves by pressing the X button on the save game/state selection menus.
The only really relevant change since the version 1.2 is the ability to delete saves by pressing the X button on the save game/state selection menus.
- Basil
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Re: Makaqu 1.3.1
I took pak from quakedc image i have but controls doesnt work in Makaqu, only a start/pause button, i cant move in game:
p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken )...
p.p.s. i run it off sd card.
Update: i got shareware from id's ftp, there are still something bad with controls, can someone confirm that ?
p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken )...
p.p.s. i run it off sd card.
Update: i got shareware from id's ftp, there are still something bad with controls, can someone confirm that ?
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
- mankrip
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Re: Makaqu 1.3.1
You need the contents of the ID1 directory from Makaqu's zip file. It contains all the necessary configuration files and patches for the game data.Basil wrote:controls doesnt work in Makaqu, only a start/pause button, i cant move in game:
Erm... I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:
Code: Select all
bind DC_AXIS_L +left
bind DC_AXIS_R +right
bind DC_AXIS_U +lookdown
bind DC_AXIS_D +lookup
Code: Select all
bind JOY1_AXIS_X- +left
bind JOY1_AXIS_X+ +right
bind JOY1_AXIS_Y- +lookdown
bind JOY1_AXIS_Y+ +lookup
Does it happen in all available resolutions?Basil wrote:p.s. 50HZ option pls otherwise it looks like on image above at my monitor (tv is broken )...
p.p.s. i run it off sd card.
I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.
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Re: Makaqu 1.3.1
Thanks, mankrip. It's great to see a new release. I look forward to burning this to a disc and playing with it!
- Basil
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Re: Makaqu 1.3.1
Thank you, everything works perfectly now.I just checked it here, and the config.cfg included with it is outdated. Open it in a text editor, and change these lines:
Yes, but it's all because of my tuner.Does it happen in all available resolutions?
I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...I don't have a 50 Hz display to test it, but I'll add this to my "to do" list.
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
Re: Makaqu 1.3.1
Unfortunately this function does not exist in KOS (that blue image that shows at start is from the SDL code), but it should not be too hard to add the functionality into Makaqu. You can have a look at DCDoom code (from Chilly Willy), or other KOS games like Jump n Blob (both of them have 50/60Hz selector in KOS).I think there is a such in-build function in kos, you may remember 'press Y for 60hz' at first screen after SEGA logo (if not pressed an application loads 50hz) but i dont know how to activate it...
- BlueCrab
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Re: Makaqu 1.3.1
Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:
... and the code that calls it:
Code: Select all
/*
This file is part of CrabEmu.
Copyright (C) 2008 Lawrence Sebald
CrabEmu is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
CrabEmu is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with CrabEmu; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <dc/video.h>
#include <dc/biosfont.h>
#include <dc/maple.h>
#include <dc/maple/controller.h>
int pal_menu(void) {
maple_device_t *cont1;
cont_state_t *state;
vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
bfont_draw_str(vram_s + 640 * 200 + 64, 640, 1, "Press A to run at 60Hz");
bfont_draw_str(vram_s + 640 * 240 + 64, 640, 1, "or B to run at 50Hz");
cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
for(;;) {
if(cont1) {
state = (cont_state_t *)maple_dev_status(cont1);
if(state) {
if(state->buttons & CONT_A) {
return 1;
}
else if(state->buttons & CONT_B) {
return 0;
}
}
}
else {
cont1 = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
}
}
}
Code: Select all
int dc_region, ct;
dc_region = flashrom_get_region();
ct = vid_check_cable();
/* Prompt the user for whether to run in PAL50 or PAL60 if the flashrom says
the Dreamcast is European and a VGA Box is not hooked up. */
if(dc_region == FLASHROM_REGION_EUROPE && ct != CT_VGA) {
if(pal_menu()) {
vid_set_mode(DM_640x480_NTSC_IL, PM_RGB565);
region = SMS_VIDEO_NTSC;
do_frame = &sms_frame_ntsc;
}
else {
vid_set_mode(DM_640x480_PAL_IL, PM_RGB565);
region = SMS_VIDEO_PAL;
do_frame = &sms_frame_pal;
}
}
else {
region = SMS_VIDEO_NTSC;
do_frame = &sms_frame_ntsc;
}
- Basil
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Re: Makaqu 1.3.1
Nice, simple and useful, i like a way how it looks in Crabemu. What about adding it into Kos?
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
- mankrip
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Re: Makaqu 1.3.1
Thanks, I'll try that when I get the current code working on the DC again.BlueCrab wrote:Here's a very simple version of a 50/60 hz selector, which I use in CrabEmu:
- mankrip
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Re: Makaqu 1.5
Thank you for releasing an update!
I'll be testing the Dreamcast version over the next couple of days, and will report back to you then if nobody else does.
I'll be testing the Dreamcast version over the next couple of days, and will report back to you then if nobody else does.
- Basil
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Re: Makaqu 1.5
It works but i think it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.Can someone confirm if the 1.5 version works correctly in 50 Hz TVs?
Sharewared version pal 50hz:
Buy more independent Dreamcast games:
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
https://www.goatstore.com/Products/Sega ... elopments/
https://www.dragonbox.de/en/201-for-sega-dreamcast
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Re: Makaqu 1.5
I can also confirm that it works! Thanks again for all of the effort you put in to this.
Last edited by DARKHALO2K on Sun Jul 01, 2012 6:12 am, edited 1 time in total.
- mankrip
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Re: Makaqu 1.5
Done; this will be in the next release.Basil wrote:it would be better if it loads 50Hz by default on Pal machines and ask to choose freq.