....well sorta. Right now I'm finishing up my CS degree.... finally. Later though I would like to make some PVR tutorials that mirror Nehe tutorials. I"m hoping that a) it would be easier for people trying to get into PVR coding and b) it would be easier to port OGL or OGL ES to KOS. I"m not saying this will happen now, but in a few months when I have real time and my head is not spinnning.
So I'm wondering are there any documents or site (I've (or tried to) read Marcus' already) that can explain (plainly and detailed) how this version PVR works? I'd to look at them.
I remember BlueCrab having some tutorials. Maybe we can get some more in the meantime?
idea: a PVR tutorial with a little twist
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- Mental DCEmu
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- Damn Dirty Ape
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If you're looking to make these tutorials to do the same things as the NeHe tutorials, you might want to look at KGL and KGL-X. That wouldn't be the same thing as actual PVR tutorials, but if you're familiar with OpenGL then the KGL source should show you what you're looking for, since it uses the PVR API internally.
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- Mental DCEmu
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now i'm going to go offtopic on my topic temporarily.
since you mentioned that 138, i wonder about porting OGL to the DC/KOS. It seems that PowerVR had a OGL implementation that worked with their drivers and the new PVR they are making for mobile will use OGL ES as well. shouldn't this mean that we can get the 90 - 100% of the OGL or OGL ES ported to work for the DC?
also thank you for the tip, hopefully the transition won't result in redundant code.
since you mentioned that 138, i wonder about porting OGL to the DC/KOS. It seems that PowerVR had a OGL implementation that worked with their drivers and the new PVR they are making for mobile will use OGL ES as well. shouldn't this mean that we can get the 90 - 100% of the OGL or OGL ES ported to work for the DC?
also thank you for the tip, hopefully the transition won't result in redundant code.
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- DCEmu Ultra Poster
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They did have a OGL wrapper for Series 2 (in their Windows drivers) that let it play OGL games. I just don't know how much of a hit you'd take that way, or how compatible it would end up being.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.