DC NeoPop 1.0

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GPF
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DC NeoPop 1.0

Post by GPF »

This is a port of NeoPop-SDL-0.2

This is a very beta build right now.
Still a little slow and DAC sound doesnt work. But sound and sfx work.
State and Flash files are saved to a vmu in first slot, they are rather large (98 blocks for a state save, 7 blocks for a flash save),
flash is only saved if you load a new rom right now.


Press both triggers and start to return to the menu and keep pressing start to return to previous menu or back to gameplay.


Emulator support nested directories for roms.


Enjoy, download the source and improve it please :)

Thanks,
Troy Davis (GPF)
http://gpf.dcemu.co.uk/

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Post by DARKGATE »

:o :o :o :o :o :o :o :o :o
:D :D :D :D :D :D :D :D
:kiss)
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Post by racketboy »

Very cool!
We appreciate the contribution!
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Post by baron of badness »

Plays games well. No Glitching or anything that I saw. Speed and sound is only thing that isn't great but this is just real early on so it's expected. Great all around otherwise. Great work!
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Post by xenon »

Cool! :kiss)
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Post by Midgey34 »

GPF, just curious but what improvements were made since the most recent beta? November 14 was the last one I tested but I did dissappear for a while.

I made up tutorial with a hex-editted version of Rename.exe. It very closely resembles BurnerO's Kickass Nester Tutorial. If someone requests it, I'll test the tutorial with the offical release and upload it somewhere. I also made a compatibility list for the lastest beta I had. It can be found at http://www.freewebs.com/dcnation/ngpc_multi.html. I don't know if the list is still accurate for the most current release though (I assume there have been improvements).
Last edited by Midgey34 on Sun Jun 12, 2005 11:57 pm, edited 1 time in total.
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Post by LyingWake »

An SBI has been uploaded to Sbiffy.
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Post by GPF »

Midgey34 wrote:GPF, just curious but what improvements were made since the most recent beta? November 14 was the last one I tested but I did dissappear for a while.

I made up tutorial with a hex-editted version of Rename.exe. It very closely resembles BurnerO's Kickass Nester Tutorial. If someone requests it, I'll test the tutorial with the offical release and upload it somewhere. I also made a compatibility list for the lastest beta I had. It can be found at http://www.freewebs.com/dcnation/ngpc_multi.html. I don't know if the list is still accurate for the most current release though (I assume there have been improvements).
I dont remember, I'v been sitting on this version for awhile, finally got some free time to release it.

Now I'm looking through the psp port and seeing if I can take any of his enhancements and see if they will work on the dreamcast port.

Troy
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Post by Christuserloeser »

Midgey34 wrote:GPF, just curious but what improvements were made since the most recent beta? November 14 was the last one I tested but I did dissappear for a while.

I made up tutorial with a hex-editted version of Rename.exe. It very closely resembles BurnerO's Kickass Nester Tutorial. If someone requests it, I'll test the tutorial with the offical release and upload it somewhere. I also made a compatibility list for the lastest beta I had. It can be found at http://www.freewebs.com/dcnation/ngpc_multi.html. I don't know if the list is still accurate for the most current release though (I assume there have been improvements).
Maybe if you like you could contribute all that stuff to the Emulation Knowledge Base at http://www.DCEvolution.net/DCHelp
Insane homebrew collector.
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