NEW DC version of Original Bor: Freed DC cache!
- kungpow12345
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NEW DC version of Original Bor: Freed DC cache!
thanks to roel's new source, king herb have compiled a dc version that frees up memory cache.
Here's what King Herb had to say about the new release: "The loading is slower but who cares i got dragons of rage pc version working great, but unfortunatly it has sound bugs which replace the hit sound so its not worth burning a cd until someone can fix this bug sorry, but the source is included for people who want to try fixing it."
download from this forum thread.
enjoy!
PS. I had a thought as to how to avoid the bug error until a fix could be found. For the modders who download this and wish to use it, they can make another hurt sound but make it your characters' die sound. I know it doesn't make sense but once you get it in-game, you'll know what I mean. Pretty much it's like a contact hit (beat1.wav) and an deep, but soft "impact" sound ...like when you hit someone, that after sound impact. Just my two cents worth.
Here's what King Herb had to say about the new release: "The loading is slower but who cares i got dragons of rage pc version working great, but unfortunatly it has sound bugs which replace the hit sound so its not worth burning a cd until someone can fix this bug sorry, but the source is included for people who want to try fixing it."
download from this forum thread.
enjoy!
PS. I had a thought as to how to avoid the bug error until a fix could be found. For the modders who download this and wish to use it, they can make another hurt sound but make it your characters' die sound. I know it doesn't make sense but once you get it in-game, you'll know what I mean. Pretty much it's like a contact hit (beat1.wav) and an deep, but soft "impact" sound ...like when you hit someone, that after sound impact. Just my two cents worth.
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- Christuserloeser
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MetaFox released new bugfixed DC binaries
MetaFox wrote: I've compiled a PAL and NTSC version with Roel's diesound fix:
http://www.consolevision.com/dreamcast/ports/bor.shtml
Insane homebrew collector.
- kungpow12345
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- MetaFox
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Heh - don't thank me - I just changed one line in the source.kungpow12345 wrote:Well I've already had a chance to try this version on xmen and it loads everything until it gets to onslaught and then it freezes but I can almost finish the game with this release and great work there metafox...awesome
- kungpow12345
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I don't have the most "up-to date" version - then again I don't think it's been released either.kungpow12345 wrote:well Lord Ball's working on the openbor version...at least I think he is.
I did notice that in the DC compile that something is missing
Code: Select all
typedef struct{
s_model * model;
char name[MAX_NAME_LEN+1]; // Changed to conserve memory
Code: Select all
typedef struct{
// s_model * model; // Changed to conserve memory
char name[MAX_NAME_LEN+1]; // Changed to conserve memory
I'll get those changes in the version I do have and release it though.
If there is a special reason for the DC to keep the s_model let me know.
EDIT: here you go! http://www.geocities.com/lord_ball/DCBOR.zip
WARNING - is untested as I'm not currently able to test, but a pal and ntsc bin are included along with the bor.c (with s_model commented out).
- Christuserloeser
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I think you have to scramble it first. It's unscrambled (like it's needed for SelfbootInducer / DreamInducer).
Get SBInducer at http://www.sbiffy.com, put everything in INDUCER folder, run SBInducr.exe and use the SBI2Boot feature.
Edit: Someone give Vision the BoR modder status!?
Get SBInducer at http://www.sbiffy.com, put everything in INDUCER folder, run SBInducr.exe and use the SBI2Boot feature.
Edit: Someone give Vision the BoR modder status!?
Insane homebrew collector.