I dunno what the use of it would be, but it's interesting nonetheless.2001/11/04 00:51 (JST)
for developers
* fceu-0.1.tar.gz (553KB, source code only)
This is FCE Ultra port to Dreamcast. It's too primary stage, but the speed is equal or upper than NesterDC. (And it's code written by C. It's very handy). We'll feedback experience of FCE Ultra porting to NesterDC.
Original FCE Ultra APU engine is too heavy for Dreamcast, so we must develop APU engine for FCE Ultra. But I cannot touch this code now because I'm in release engineering for NesterDC-4release. Would you write code?
It's build process is same as NesterDC, and it has same develop environment.
FCE Ultra port to Dreamcast
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FCE Ultra port to Dreamcast
In the NesterDC thread somone posted a link to NesterDC 7.0. I remember this, but I totally forgot about it.
- Quzar
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this is like... 3 years old... I really dont know what NesterDC version this would be compared to, but right now NesterDC SE is just about full speed with higher compatability than anything else we have...
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
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If compatibility was good, you could throw the (few) games at it that NesterDC SE can't run. If it runs any of them properly (which I doubt), it could still be useful to Scherzo.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
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Maybe, but he needs to find more open source emus that can run games that NNNesterJ and NesterDC cannot. Because that's part of his current problem with fixing a few games, neither emulator he was working with could run them. Feel free to dig around and find an open emu that runs em.quzar wrote:Im pretty sure that the NNNesterJ sources that he is working with in order to fix compatability are more advanced than anything around 3 years ago.
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Nestopia has really good compatibility, I hear. I remember scherzo mentioning something about it in a topic, anyone remember what he said?Alexvrb wrote:Maybe, but he needs to find more open source emus that can run games that NNNesterJ and NesterDC cannot. Because that's part of his current problem with fixing a few games, neither emulator he was working with could run them. Feel free to dig around and find an open emu that runs em.quzar wrote:Im pretty sure that the NNNesterJ sources that he is working with in order to fix compatability are more advanced than anything around 3 years ago.
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Here's whats in the readme for Nestopia:
-----------------------------------------------------------------------------
Fully or Partially Supported Mappers
-----------------------------------------------------------------------------
1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,21,22,23,24,25,26,32,
33,34,40,41,42,43,44,45,46,47,48,49,50,51,52,57,58,60,61,62,64,65,
66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,82,83,85,86,87,88,89,
90,91,92,93,94,95,96,97,99,100,101,105,107,112,113,114,115,117,118,
119,122,133,134,135,140,144,151,152,153,154,155,156,157,160,180,181,
182,183,184,185,187,188,189,198,200,201,202,222,225,226,227,228,229,
230,231,232,233,234,235,236,237,240,241,242,243,244,245,246,248,249,
250,252,254,255 = a total of 143
-----------------------------------------------------------------------------
Supported Sound Chips
-----------------------------------------------------------------------------
Famicom Disk System
Konami VRC6
Namcot 106
Nintendo MMC5
Sunsoft FME-07