Anyone know where Zelda Doom might be??
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Anyone know where Zelda Doom might be??
I found a site that had a link to where a Zelda Add-on could be found at http://www.zeldalegends.net/games/zeldoom/ . However the link they have goes to a site that has nothing to do with Zelda Doom. I don't know if the project was canceled or what but from the screenshots they showed it looked really cool. Does anybody know of a place that might have this file to download??
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- DCEmu Junior
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ZelDooM was mine and it was cancelled because noone wanted to help on it. I have a backup somewhere, but it's not in the best condition. I was thinking of polishing it and re-releasing it, but I'm too busy with newer things right now.
http://www.doomworld.com Resident
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- DCEmu Junior
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I stopped working on it like last year. But, if someone could get doomdc to play wads I would convert the demo to work on the DC just for you
http://www.doomworld.com Resident
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Hey I just thought of something. If I recall correctly there is a program that can convert Doom Wads to Duke Nukem 3D levels. If you was able to send me the level and graphic files I might be able to at least start a Duke Nukem 3D port of the game. Only problem is since Duke Nukem 3D allows Jumping there might be parts of a level that wasn't meant to be easy to cross made easy to cross.
I once made a Duke Nukem level (well several levels) that was layed out like my school. It made the front news of the local papers.. course they tried to say I was crazy and wanted to kill all the teachers in the school but hey it was inb the paper?
If anyone wants I can upload it sometimes.. Opps this sure got off topic hehe :)
I once made a Duke Nukem level (well several levels) that was layed out like my school. It made the front news of the local papers.. course they tried to say I was crazy and wanted to kill all the teachers in the school but hey it was inb the paper?
If anyone wants I can upload it sometimes.. Opps this sure got off topic hehe :)
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- DCEmu Fast Newbie
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Now that conversion of Doom looked great. You should just release the converted files and let the whole DCemu-community figure out how to get it to work on the dreamcast.
About the Duke Nukem-jumping problem. If I recall correct you could easily edit some .ini-file and change the gravity and thus eliminate jumping.
About the Duke Nukem-jumping problem. If I recall correct you could easily edit some .ini-file and change the gravity and thus eliminate jumping.
Zelda/Doom Game
OH GOD!! That would be SOOO awesome!! If you guys could make a complete Zelda crossover game for DC using that DOOM thing, I WOULD DEFINATELY PAY $$$$$$$ FOR IT!! Well, $$, anyway.
If a packet hits a pocket on a socket on a port, than the packet pocket socket has an error to report.
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- SinisterTengu
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- Psychotic MOD
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Hmm, I have an OLD copy of this, I did not realize so much had been added to it. Unfortunatly, DCDOOM does not support scripts of any kind, so this definatly would not be able to make its way to the DC, unless of course you don't mind playing with the same play mechanics. Great idea though!
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage