Hi-
So one of my Dreamcast-related inquiries finally paid off.
I've talked a little with the creator of the "Super Monkey Ball" clone Neverball, explaining a little about the homebrew scene and the hardware specs, and he's interested in potentially doing a Dreamcast port.
However, he's not really familiar with the specifics of DC coding, and would like some assistance [glances hopefully at veteran devvers] getting used to the software/development tools. Anyone who could help out with this would be greatly appreciated. Here's the exact e-mail I received:
I've already pointed him in the direction of this site for info, but if anyone would like to offer more specific help or details about DC programming/porting (which is, unfortunately, something I don't really have the wherewithall for on my own), you can reach the programmer at rlk@snth.net .Hey yeah I'd love to see Neverball running on the DC.
I think it would be a bit of a squeeze, since the DC is well below my
original target specs. Of course nothing prevents a Monkey Ball game
from fitting on the platform, it's just that I was a little lazy with
some of my resource utilization, especially processor load.
I wouldn't ask anyone to do that port for me unless they really wanted
to. I'll look into the available DC dev stuff and see if I think it's
within the realm of possibility.
I'm not motivated by any potential market for it.
If you or anyone else have any suggestions on how I could bootstrap
myself into DC homebrew dev, I'd appreciate hearing them.
--
Robert Kooima
Neverball is an open-source "Monkey Ball" clone written using SDL and utilizing OpenGL for 3D graphics, and is available for Win32, Linux, FreeBSD, and OSX. The Neverball project website is at http://icculus.org/neverball .