can you repair non working control ports
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- Mental DCEmu
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can you repair non working control ports
I was wondering I know messed up control ports is a common breakage in DCs can it be fixed at all, I have one that workds and one thatt has the controller port problem, don't want to sound stupid but I am just curious.
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- Disheveled DrFreeze
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yup, open up the dc, take out the controller board, on top of the board there is a resistor marked F1, no there are two ways to fix it:
- short the resistor, turn it around till both legs are making contact, or put solder between the two legs
- replace the F1 with a small resistor, i dont know what the right value is, but someone here is bound to know
i used method 1, and no problems yet!
- short the resistor, turn it around till both legs are making contact, or put solder between the two legs
- replace the F1 with a small resistor, i dont know what the right value is, but someone here is bound to know
i used method 1, and no problems yet!
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Twisting the resistor is only a temporary fix, until you can get a new one. Thats for someone who has NOTHING else to play, and needs their DC. Just becasue the controler port doesn't work doesn't mean its the F1 resistor. IT could be a short between 2 pins, the ribbon may be cross talking, it may be damaged, OR the f1 resistor is shot. I thinkt he resistor is a 3.7 OHM one. i just used a 10. Thats all they had. Works.
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- Disheveled DrFreeze
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well the f1 is a built in security, it is there to stop the dc from giving to much current and overheating/burning down, in case you hook up something wich requires a lot of current
if you hook up some 3rd party perifs, they might require a lot of current, and combined with the other things you have hooked up, they all together might require more power then the people at sega thought would be safe for the dc to put out, so basicly i think shorting the f1 is no problem, as long as you are carefull with what you do with the dc, so dont hotswap, or hook up any weird stuff, the only 3rd party stuff i have are my lightguns, but for the rest it is all official sega stuff
if you hook up some 3rd party perifs, they might require a lot of current, and combined with the other things you have hooked up, they all together might require more power then the people at sega thought would be safe for the dc to put out, so basicly i think shorting the f1 is no problem, as long as you are carefull with what you do with the dc, so dont hotswap, or hook up any weird stuff, the only 3rd party stuff i have are my lightguns, but for the rest it is all official sega stuff
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I'd still recommend replacing it at some point, even if it isn't an identical value, some protection is better than none. In the meantime, don't go putting any strain on it, hot swapping, etc.
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DrFreeze wrote:
- replace the F1 with a small resistor, i dont know what the right value is, but someone here is bound to know
i find this useful all the time...
http://www.ee.upenn.edu/rca/calcjs.html
just put in the stripes and it will tell you the value it is, get the right replacement
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- Mental DCEmu
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ok, they're seems to be lots of options to fix it, cansome one tell me how to work it and tell me in dummy terms since I am pretty stupid, I would like to fix, it, so someone help me , please?
no other company in the gaming world will ever have the originality that sega and nintendo have to offer, PEROID. xbox and sony take a HIKE!!!!!
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tip 1. even if you repair it, dont ever use that controller again, it will fry it again, just try to take it back to gayspot, if they wont take it back, just start hitting them with it, the cord should have some decent whip action going
allright, about that resistor value site, i dont think the f1 is a regular resistor, i tried matching it myself, and its kinda weird, i think its a special fusable resistor of somekind
allright, about that resistor value site, i dont think the f1 is a regular resistor, i tried matching it myself, and its kinda weird, i think its a special fusable resistor of somekind
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DrFreeze, licensed road terror since 2006
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This is a whole year old thread
but i'll still help people with the controller problems, go to this site and it'll tell all
http://devcast.dcemulation.org/mods/repair/repair.php
and here is a txt file of it if u dont understand the first site
http://www.classicgaming.com/saturn/con ... repair.txt
JUST USE OFFICIAL DREAMCAST CONTROLLERS SO THE CONTROLLER PORTS DON'T DIE OUT:)
![Razz :P](./images/smilies/icon_razz.gif)
http://devcast.dcemulation.org/mods/repair/repair.php
and here is a txt file of it if u dont understand the first site
http://www.classicgaming.com/saturn/con ... repair.txt
JUST USE OFFICIAL DREAMCAST CONTROLLERS SO THE CONTROLLER PORTS DON'T DIE OUT:)
Last edited by drybed on Thu May 05, 2005 3:37 pm, edited 1 time in total.
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Re: can you repair non working control ports
It is only common for the resistor to fry when you are using third party peripherals that are NOT LICENSED by Sega.....Pay the extra money, and use the good stuff. Cheap gamer!DemoniusX wrote:I was wondering I know messed up control ports is a common breakage in DCs can it be fixed at all, I have one that workds and one thatt has the controller port problem, don't want to sound stupid but I am just curious.
![Image](http://i3.photobucket.com/albums/y72/dcmodder/dcemusig.jpg)
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Common, yes, but it can happen otherwise - fully loaded with 4 controllers and peripherals, hot swapping, etc. But yeah, most 3rd party controllers suck, and especially for DC. I've never used a worse third party ripoff pad than the Astro pad... man that thing is terrible, even just from a comfort/usability point of view.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
- mikozero
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i'd be nice if someone could nail down the correct value of this fuse-resistor (there are several pages i have seen that are very wrong in the sizes they recommend, and i'm sure there are also diffrent parts used in different regions) possibly from specs or from asking Sega (i mean they are designed to blow after all, the might/should tell us what they are imo).
we could then maybe find a miniature overcurrent circuit breaker which could be soldered in its place, giving the same protection but with a handy 'reset' capability...
imo a very worthwhile mini-mod.
thoughts ?
we could then maybe find a miniature overcurrent circuit breaker which could be soldered in its place, giving the same protection but with a handy 'reset' capability...
imo a very worthwhile mini-mod.
thoughts ?
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- Insane DCEmu
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Did this along time ago http://www.dcemulation.org/phpBB/viewto ... ht=georgieDrFreeze wrote:yup, open up the dc, take out the controller board, on top of the board there is a resistor marked F1, no there are two ways to fix it:
- short the resistor, turn it around till both legs are making contact, or put solder between the two legs
- replace the F1 with a small resistor, i dont know what the right value is, but someone here is bound to know
i used method 1, and no problems yet!
Just shorting the resistor will work but you will have the chance
of blowing the controler port board
thats the reason the resistor went in the first place Right ?
BTW The GD-rom finaly went in that dc
#1 quote
Orange_Ribbon wrote:I feel my crotch is a blank slate in witch to promote spider man, or captain america.
- mikozero
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this is very wrong (it's closer to 0.something from what i can work out),drybed wrote:10 ohm resistor.
also,
dangerous, (it generates heat, in the case of 10 ohms, quite a lot of heat)
buggy, (not enough current gets through for various things to work properly)
and i'll say it again wrong (it's not a resistor, but a fuse-resistor which is closer to a fuse than a resistor, really)
your doing away with protection and shortening the life of your DC considerably.
Last edited by mikozero on Sat May 07, 2005 7:26 pm, edited 1 time in total.
- paulbecky2004
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