ljsdcdev Demo 6
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ljsdcdev Demo 6
ljsdcdev Demo 6 (AKA the "Are we there yet?" release) has been released. ljsdcdev is a project to create an open-source RPG for the Dreamcast, and this release contains just about everything you'd expect in a simple, early demo of an RPG. Its available for download at my site, http://ljsdcdev.sunsite.dk/ and will be on my sourceforge page soon.
Please comment on it in this thread, especially if you find ANY bugs.
Please comment on it in this thread, especially if you find ANY bugs.
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- MetaFox
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Awesome demo BlueCrab! It has everything an RPG needs now. I can definately see a bright future for this project. Keep up the great work, I'm already hooked. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
The way out in the town is in the upper left corner of the armory.Ian Micheal wrote:When i go to the town i cant find a way out is that normal.
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MetaFox wrote:Awesome demo BlueCrab! It has everything an RPG needs now. I can definately see a bright future for this project. Keep up the great work, I'm already hooked.
The way out in the town is in the upper left corner of the armory.Ian Micheal wrote:When i go to the town i cant find a way out is that normal.
Thanks could not find it at first. this is going to be a great rpg. I like it now but i can see all these funky grafix there. Engine plays a lot like ff1 on nes.
Really cool
Dreamcast forever!!!
- BlueCrab
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Time to address some concerns here:
![Laughing :lol:](./images/smilies/icon_lol.gif)
But I suck at all art.
Glad that everyone seems to like it. If you have any suggestions, let me know.
I knew I'd mess something up... forgot to put the new town map in.... oh well, there's always time for a Christmas Demo releaseWhen i go to the town i cant find a way out is that normal.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Wow, we have a bit in common there, I suck at sprites tooIts a great demo BlueCrab. Sorry for the lack of some artwork I was going to cook up, but I just suck at sprites.
![Razz :P](./images/smilies/icon_razz.gif)
Well, its a lot more than just recompiling it now, plus I'm not using windows anymore... But, the possibility still exists.are you planning to compile a wndows version of it soon?
That's how I planned it. I just added stuff from other RPGs that I liked along the way.Engine plays a lot like ff1 on nes.
Glad that everyone seems to like it. If you have any suggestions, let me know.
- impetus
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it's a great start, engine seems to work well. Here's some of the stuff I noticed in my role as beta tester:
The stores and such could use some interior decorating.
I imagine this is already being planned for.
Within the battle menus, unavailable options can be selected and empty lists scrolled through. These would work better locked somehow (ex, text grayscaled and option not selectable)
Main menu controls are a bit sticky/sensitive, although the battle menu scroll works fine.
It would be cool if the characters and map could use a smooth scroll rather than "jumping".
When the characters get attacked, it would feel more cohesive if some type of attack animation (baddies on screen) preceded the jump to battle menu (ex: Zelda 2). This is more stylistic than substantive tho, LOL.
All in all, looking FANTASTIC. These are by no means complaints, just my beta testing observations. I don't even like RPG's but I'm anxious to play this one when the full version hits!
Congrats again!
The stores and such could use some interior decorating.
![Smile :)](./images/smilies/icon_e_smile.gif)
Within the battle menus, unavailable options can be selected and empty lists scrolled through. These would work better locked somehow (ex, text grayscaled and option not selectable)
Main menu controls are a bit sticky/sensitive, although the battle menu scroll works fine.
It would be cool if the characters and map could use a smooth scroll rather than "jumping".
When the characters get attacked, it would feel more cohesive if some type of attack animation (baddies on screen) preceded the jump to battle menu (ex: Zelda 2). This is more stylistic than substantive tho, LOL.
All in all, looking FANTASTIC. These are by no means complaints, just my beta testing observations. I don't even like RPG's but I'm anxious to play this one when the full version hits!
![Razz :P](./images/smilies/icon_razz.gif)
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- Damn Dirty Ape
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CyberMick, if you need cygwin you can get it from http://www.cygwin.com
If you're on a slow connection, be prepared to spend a lot of time downloading. Once you've got the installer, you can download just the parts you need, and you don't have to do it all at once.
If you're on a slow connection, be prepared to spend a lot of time downloading. Once you've got the installer, you can download just the parts you need, and you don't have to do it all at once.
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This is pretty cool, I hadn't downloaded any of the earlier versions because I misunderstood exactly what it was, I thought it wqas just a tool for people to make their own RPGs with, which I guess it sort of is but in addition to m=being a WIP RPG itself. Cool.
I think it's looking nice just as base engine that can be built on in a number of ways. A couple bugs I noticed, though: when you go to equip stuff you've bought in the armory, everything is called "Wooden Sword" in the little readout at the top-left of the screen except the Cloth Shoes which are called "Wooden Staff" and during battle, "Defend" doesn't seem to do anything, you still take damage either way.
By the way, have you decided yet whether you'll be using super deforned sprites like FInal Fantasy and Dragon Warrior used? If it's still undecided, I'd like to vote for non-SD, those little square characters in RPGs have gotten really old in my opinion, so that now I find playing an RPG like Phantasy Star a breath of fresh air just on that grounds alone. Just my opinion.
Looking all nice, though, overall. I can't wait to see how it develops from here.
...word is bondage...
I think it's looking nice just as base engine that can be built on in a number of ways. A couple bugs I noticed, though: when you go to equip stuff you've bought in the armory, everything is called "Wooden Sword" in the little readout at the top-left of the screen except the Cloth Shoes which are called "Wooden Staff" and during battle, "Defend" doesn't seem to do anything, you still take damage either way.
By the way, have you decided yet whether you'll be using super deforned sprites like FInal Fantasy and Dragon Warrior used? If it's still undecided, I'd like to vote for non-SD, those little square characters in RPGs have gotten really old in my opinion, so that now I find playing an RPG like Phantasy Star a breath of fresh air just on that grounds alone. Just my opinion.
Looking all nice, though, overall. I can't wait to see how it develops from here.
...word is bondage...
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- Mental DCEmu
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Thanks OneThirty8 i found that link witha Google search now i downloaded it now i know i can use it so thank you.OneThirty8 wrote:CyberMick, if you need cygwin you can get it from http://www.cygwin.com
If you're on a slow connection, be prepared to spend a lot of time downloading. Once you've got the installer, you can download just the parts you need, and you don't have to do it all at once.
Regards.
CyberMick.
CyberMick.
- BlueCrab
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More Q and A:
I think that's it..... Sorry for the long post, and slow response time.
Just about everything could use some interior decorating.... any volunteers to come up with new layouts?The stores and such could use some interior decorating. I imagine this is already being planned for.
Everything in the battle menu is enabled. You just didn't have a skill/magic/item to fill the empty menu with, that's all.Within the battle menus, unavailable options can be selected and empty lists scrolled through. These would work better locked somehow (ex, text grayscaled and option not selectable)
Already fixed in my sources.... Once again, one of the things that belonged in this release, and didn't get put in somehow....Main menu controls are a bit sticky/sensitive, although the battle menu scroll works fine.
As soon as I have some perminent characters, this will be done.It would be cool if the characters and map could use a smooth scroll rather than "jumping".
I don't think that page mentions Cygwin at all... MinGW/MSYS are a much better (IMHO) *nix-like environment than Cygwinbut a few links were dead for the downloads like CygWin for example.
Hmm... I'll look into that.....when you go to equip stuff you've bought in the armory, everything is called "Wooden Sword" in the little readout at the top-left of the screen except the Cloth Shoes which are called "Wooden Staff" and during battle
Defend cuts the damage given in half, it doesn't prevent it all together."Defend" doesn't seem to do anything, you still take damage either way
Square > Rectangle. But seriously, I've always liked square sprites, plus they're a whole lot easier to work with on a square-based map, like the one in ljsdcdev.By the way, have you decided yet whether you'll be using super deforned sprites like FInal Fantasy and Dragon Warrior used? If it's still undecided, I'd like to vote for non-SD, those little square characters in RPGs have gotten really old in my opinion, so that now I find playing an RPG like Phantasy Star a breath of fresh air just on that grounds alone. Just my opinion.
I think that's it..... Sorry for the long post, and slow response time.
- BlueCrab
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VampireHawke: My email doesn't seem to be working right now (its giving me an error when I try to send mail), so I'm responding to you here. This is what my email said.....
If you'd like to contribute art, you are more than welcome to. The way that I have been working with people wanting to donate art is to have them sign up at my forums, and e-mail me with the user name there. I then give them access to uploading images and such in the "ljsdcdev Art" forum there. The address of my forums is http://ljsdcdev.sf.net/phpBB2/ . Sign up there, and email me to let me know your username. Thank you very much.
If you'd like to contribute art, you are more than welcome to. The way that I have been working with people wanting to donate art is to have them sign up at my forums, and e-mail me with the user name there. I then give them access to uploading images and such in the "ljsdcdev Art" forum there. The address of my forums is http://ljsdcdev.sf.net/phpBB2/ . Sign up there, and email me to let me know your username. Thank you very much.
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