A VERY quick model change tutorial for noobs

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Unph@zed
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A VERY quick model change tutorial for noobs

Post by Unph@zed »

This is for anyone that didn't know this already (Probably most people, but noobs might not)

Ok, so you don't like the default DCQuake skin/model huh?
Wanna play as a demon instead?

Well, two things you'll probably need first:
PakExplorer
http://public.ftp.planetmirror.com/pub/ ... plorer.zip
QuakeMe
http://public.ftp.planetmirror.com/pub/ ... keme23.zip

Good, now download the new model/skin you want.


(1)Now, if it's a MODEL you downloaded, read here:
This is INCREDIBLY simple!
Just take whatever .mdl files are in the .zip you downloaded, and rename them to whatever model you want to replace. Let's say you wanted to change the player model. Simply rename the new model file to player.mdl (If there is an h_somethingblahblah.mdl rename it to h_player.mdl, so the gibbed head will match)

THEN

Open PakExplorer and open any one of the .pak files in your ID1 directory. Now you must simply put the player.mdl and h_player.mdl files into the progs directory of the .pak file! (Usually I put about everything in pak0, replacing the old file, but if you want to ensure that you still have an original player model, simply put it into another .pak file)
ENJOY THE MODEL!

(2)Ok, so if you want to change just the SKIN:
Save the skin picture to your HD
Using PakExplorer, extract the .mdl file you wish to change somewhere to your HD
Open the .mdl file using QuakeMe
Now, Import the new texture into QuakeMe
Save the new .mdl file
Insert the .mdl file back into the .pak, replacing the old one
You now have a new skin!


If you have any questions, feel free to reply to this :). Especially with any corrections so I can fix them ;)
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Post by TheDumbAss »

Got to remember that with an animated model the frames of the new model must 'line up' with the frames of the model your replacing or things can get weird... if there are not enough frames in the new model then there can be errors when the last few (missing) frames are attempted to be used.

With skinning you have to make sure the new skin is the same exact dimentions as the skin your replacing. The model properties tab can tell you the dimentions of the current skin and a secondary grahics program (like photoshop or paint shop pro) can be used to change the new skin to match that size before importing it to the model.

Also... I forget if QME2.3 has the 20 frame limit on the shareware (or if it is pre shareware freeware)

I'm debating making the full version of QME 3.0 (and the 3.0 to 3.1 patch) avalible for download from my section edgefiles. QME is abandonware and is not avalible for sale ANYWHERE and (to the best of my knowledge) was never printed on cds so you cant even find it second hand. This would get everyone past the 20 frame limit and update them to the final version.
Last edited by TheDumbAss on Fri Jul 11, 2003 2:34 am, edited 1 time in total.
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Post by Moi »

Unpha@zed: I'm writing a QuakeDC tutorial in this forum may I add a link to your thread?
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
Unph@zed
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Post by Unph@zed »

This goes to anyone who reads/uses ANYTHING I do/say:

What is mine is yours. Just drop a bit of credit my way and I'm cool w/ it :).
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Post by Unph@zed »

Oh, and thank you TheDumbAss, I forgot all about including that, until I changed my player.mdl w/ a demon . . . He only moved whenever I wasn't hitting ANY buttons... the animations of the Enforcer didn't match either... one other weird thing about the Enforcer was that whenever I played against a bot (they use the player.mdl too of course) they didn't actually fall down dead. They kinda hovered in the air, and they didn't disappear for like 2 minutes... Do you have ANY clue how difficult it is trying to figure out who's shooting at you in a room full of 20 dead bodies that stand up like they're alive?!
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Post by TheDumbAss »

Do you have ANY clue how difficult it is trying to figure out who's shooting at you in a room full of 20 dead bodies that stand up like they're alive?!
LOL.... actually yes I do :P
When I used to play netQuake online regularly a couple of the mods I played allowed you to make clones of yourself that stood still. One or two of them made it so the clones faced whatever direction you faced and shot when you shot (but did no damage) Much ammo was wasted on the clones ;)
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Post by Moi »

Unph@zed: cool ! Thanks.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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