is a duke3d port in progress?

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Peter
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is a duke3d port in progress?

Post by Peter »

just wondering
Veggita2099
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Post by Veggita2099 »

I think its being worked on.
Wii number: 1227 6854 1080 3665
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Post by BlackAura »

ReGex and I have been looking at it, and Bero's announced that he intends to give it a go.
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Post by Veggita2099 »

Just curious how will the midi support work? I mean will it have music? One of the things Im mainly curious about is if I will be able to get my add-ons to work. The way I made one of them I changed the music, sound, and some of the graphics (basically added a file called tiles014.art). I also did heavy changes to the user.con. They way I ran it on the PC was basically renamed the user.con in the duke3d directory to user.xxx. Then I had my modified user.con which was named user.yyy that I renamed to user.con. Then when you exited the game it renamed them back to there original names. I did this with a .bat file. I figure, if its even possible, Id have to burn a dedicated copy of Duke3D just for my levels if I wanted to do it that way huh?
Wii number: 1227 6854 1080 3665
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Post by DoomDan »

Veggita2099 wrote:Just curious how will the midi support work? I mean will it have music?
If Bero releases a port, I think his midi instruments would work on it.
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Post by PuniPuniSakura »

http://www.opengames.net

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Post by cybdmn »

Unfortunately all downloads i've done are corrupt. I can't burn them.
And i can't mount the DJ Image with daemon tools. I have no clue why.
And when i try to make an Nero image by myself something going wrong.
I get the Copyright/Loading screen, and the nothing more happens. :cry:

I have to say, that i've done various DooM, Quake and ROTT images using SBI successfully.
...where the sanest place is behind a trigger
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