Rise of the Triad port....

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The Kron
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Rise of the Triad port....

Post by The Kron »

Bero has been busy again and ported the excellent first person shooter Rise of the Triad to the DC :)

Take a look:
http://sdl-dc.sourceforge.net/#rott

:D

I haven't tried it yet but will do when I extract my full game files from the PC version.

Any impressions please post in here ;)
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Post by reaper2k2 »

bero is the king of this stuff once again !



STATUS:

- fully playable with joystick
- save to Visual Memory with compression
- sound and music support
- no network support

its very good !
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Post by Captain Skyhawk »

Ehh.. shall we talk futher in the topic Bero himself opened in the DC FPS Dev forum? http://www.dcemulation.org/phpBB/viewtopic.php?t=27929

I'm bussy right know to make it boot with the full version, will post more info in that other topic.
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Post by The Kron »

Gee im sorry Skyhawk,im just bringing some more deserved attention to it, theres no need to be so pedantic.
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Post by Captain Skyhawk »

Didn't mean it that way, Kron :wink:. That's some disadvantage of typing, you don't know how the other one tells or type it. And problem I have, because English is not my native language I can't express myself the way I want because I try to avoid the difficult words. (Even had to search for the word "pedantic" :D )
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Post by reaper2k2 »

ITS really nice windows verison he included to !

i compiled it from source and only problem on my system was after i compiled no controls worked i did have to mod a few things guess i broke the controls

ITS great fast works better then it ever did on a PC
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Post by tom61a »

TS great fast works better then it ever did on a PC
You just had a slow PC last time you played it. :P Try it with a multi-gigahertz PC and be amased at the two seconds (or less) load times for the levels. I remember having to wait for the levels to load for a couple of mintues on my old 486.
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Post by zektor »

I'm trying to figure out what I am doing wrong. I placed my original files from the PC version in a folder called "Rott" on the root of the cd and burned. I get "Now Loading" on the screen for a second, then a black screen. Any ideas?
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Post by Veggita2099 »

Must.....Buy......ROTT....NOW *rushes off to e-bay*
Wii number: 1227 6854 1080 3665
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Post by zektor »

After testing the Shareware ROTT in Windows with rottwin, that works, but my original files do not. Can it be a filename thing? Or maybe my original files are corrupt?
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Post by reaper2k2 »

worked with the sharware all the files from the pc version go into a dir called rott

1ST_READ.bin on the root of the cd works


THE load times are very fast for me its close to a perfect port and the grafix look nicer then the pc version it plays with the analog stick it saves its very very good port

PRO feels like a bought game !
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Post by BlackAura »

zektor wrote:After testing the Shareware ROTT in Windows with rottwin, that works, but my original files do not. Can it be a filename thing? Or maybe my original files are corrupt?
It's kinda like Wolf3D - it needs a different program to run the Shareware and full-game data files. Basically, the WAD file names are different, and a lot of stuff is disabled in the shareware version.
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Post by Captain Skyhawk »

zektor wrote:I'm trying to figure out what I am doing wrong. I placed my original files from the PC version in a folder called "Rott" on the root of the cd and burned. I get "Now Loading" on the screen for a second, then a black screen. Any ideas?
Got the same problem and couldn't figure it out also. Turns out that the binary released by bero only runs the shareware version... See the other topic for that. (that?s what I was pointing to, the info is scattered over 2 topics now).
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Post by law56ker »

Hey bero are you going work on the "AlephOne" project anymore? that game looks great.
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