Ive set up cygwin again now what do you people want
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Ive set up cygwin again now what do you people want
Any small games i could have a go at trying to port im not promising any think im very new to porting ........
make sure the source does not have asm in it .......
thanks
make sure the source does not have asm in it .......
thanks
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Hi,
How about a small program that will allow you to burn saves to a CD and then use the DC to upload the saves to a VMU? It wouldn't have to be very large or filled with flash, just something small and useable. I saw an example source in KOS.
AdriMagnon
How about a small program that will allow you to burn saves to a CD and then use the DC to upload the saves to a VMU? It wouldn't have to be very large or filled with flash, just something small and useable. I saw an example source in KOS.
AdriMagnon
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Cygne to DC. Yeah. Generator to DC. VBA*if you can get the source code*. Those are my suggestions.
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uh... anyone else wonder what that means?clessoulis wrote:Cygne to DC. Yeah. Generator to DC. VBA*if you can get the source code*. Those are my suggestions.
i think he wants a port of visual boy advance... but didn't he just say "a small game"? cless, once again, think about what you are posting
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Hehe opps I didnt read I just read what do you want. I have to source code to VBA anyways.corta2863 wrote:uh... anyone else wonder what that means?clessoulis wrote:Cygne to DC. Yeah. Generator to DC. VBA*if you can get the source code*. Those are my suggestions.
i think he wants a port of visual boy advance... but didn't he just say "a small game"? cless, once again, think about what you are posting
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when i get
when i get cygwin working and kos built when i posted this it was building examples .. then it started playing up and throwing errors
ill get it working tho i never give up
i would like a chess game my self ive been over the wonderswan code for hours i know it pretty well but thats a pretty big project ....
when i get some think to run on the dc ill let every one know
back to compiler set up its been a few days now and about 20 hours downloading .. im geting some were with it its not throwing as many errors .....
right now im following the hanger eleven tut from start to finsh ill give a report soon....
cya! for now
ill get it working tho i never give up
i would like a chess game my self ive been over the wonderswan code for hours i know it pretty well but thats a pretty big project ....
when i get some think to run on the dc ill let every one know
back to compiler set up its been a few days now and about 20 hours downloading .. im geting some were with it its not throwing as many errors .....
right now im following the hanger eleven tut from start to finsh ill give a report soon....
cya! for now
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Well good luck to setting it up and getting stuff to work.
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for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
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Thanks to Reaper2k2 also for showing interest into WSC emulation.
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hey
well finaly i got it to build kos only problem is the only version of kos my whole dc tool chain will build is version 1.3 i know thats a pretty old version.... but now at lest i can start some work on stuff
ive got all the kos examples that came with it compiled and tested
thanx clessoulis
ill try my best any ways........ im bloody happy at the moment the monster works
564 meg my cygwin at the moment ...... thats with sh4 arm tools kos etc and the whole cygwin download if any one wants it after im sure its 100% working if they have a ftp i could upload it it take days ... it compress to about 230 meg
ive got all the kos examples that came with it compiled and tested
thanx clessoulis
ill try my best any ways........ im bloody happy at the moment the monster works
564 meg my cygwin at the moment ...... thats with sh4 arm tools kos etc and the whole cygwin download if any one wants it after im sure its 100% working if they have a ftp i could upload it it take days ... it compress to about 230 meg
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Re: hey
Dude I think you should port Cygne and then i'll get you Wscamps sound source to add on to it. Your port mite be better then OswanDC. Competion is always the key to good work.reaper2k2 wrote:well finaly i got it to build kos only problem is the only version of kos my whole dc tool chain will build is version 1.3 i know thats a pretty old version.... but now at lest i can start some work on stuff
ive got all the kos examples that came with it compiled and tested
thanx clessoulis
ill try my best any ways........ im bloody happy at the moment the monster works
564 meg my cygwin at the moment ...... thats with sh4 arm tools kos etc and the whole cygwin download if any one wants it after im sure its 100% working if they have a ftp i could upload it it take days ... it compress to about 230 meg
DNR the current kickass dc programer. Thanks
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
Cless, shut up about the wonderswan emu. Do you really think that if somebody is having problems setting up a toolchain that they need a wannabe coder hassling them constantly about too big of a project? Especially when the amount of support they'll get from said wannabe will go off at will?
Unless you're going to start actually doing something, meaning writing AND COMPILING your own code, I will mod further Wonderswan posts from you.
Unless you're going to start actually doing something, meaning writing AND COMPILING your own code, I will mod further Wonderswan posts from you.
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ive got a lot to learn
i know straight c c++ I know i have to learn what commands i have to change learn to do what i know in normal c in kos there's a few like scanf that do not work in kos so .....
but i compiled ghettoplay and it works on the dc so i know im starting from a working compiler tool chain now ...
its really up to me to learn kos now is there any C 2 kos command chart ??? first up im going to write a simple menu that does nothing .. im not up to porting any emulators yet im just starting at learning kos ...........functions ..
but i compiled ghettoplay and it works on the dc so i know im starting from a working compiler tool chain now ...
its really up to me to learn kos now is there any C 2 kos command chart ??? first up im going to write a simple menu that does nothing .. im not up to porting any emulators yet im just starting at learning kos ...........functions ..
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Re: ive got a lot to learn
If you want something simple to make, make a simple tasker.reaper2k2 wrote:i know straight c c++ I know i have to learn what commands i have to change learn to do what i know in normal c in kos there's a few like scanf that do not work in kos so .....
but i compiled ghettoplay and it works on the dc so i know im starting from a working compiler tool chain now ...
its really up to me to learn kos now is there any C 2 kos command chart ??? first up im going to write a simple menu that does nothing .. im not up to porting any emulators yet im just starting at learning kos ...........functions ..
Thats reads all the files one a disk and display them in a list. Anyways that my idea. If you wanna work with it for awhile you can start making it handle the files. Like it it mp3 play it, if its text files open or if its a rar/zip open it up and show the files with in it.
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yeah
yeah after looking at lots of source code im going to do some think like what you just typed about ..... im downloading ever bit of dc source code i can find from every home brew and emulator
. going to try one after the other to see if they will compile
ive found lots of people's source code they put out to be broken...
its no diffrent in the pc world ether ... annoy but the same stuff
for eg the oswan the dc port has a sound driver in it with lots of broken functions it would not compile the way the source is .. im still geting one error paser token error before "*" if i try compile the dc port of it
i downloaded it from the site .... since im using 1.3 of kos it may be thats the problem.....
. going to try one after the other to see if they will compile
ive found lots of people's source code they put out to be broken...
its no diffrent in the pc world ether ... annoy but the same stuff
for eg the oswan the dc port has a sound driver in it with lots of broken functions it would not compile the way the source is .. im still geting one error paser token error before "*" if i try compile the dc port of it
i downloaded it from the site .... since im using 1.3 of kos it may be thats the problem.....
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Re: yeah
Yes you mite wanna get a higher brand new version to me.reaper2k2 wrote:yeah after looking at lots of source code im going to do some think like what you just typed about ..... im downloading ever bit of dc source code i can find from every home brew and emulator
. going to try one after the other to see if they will compile
ive found lots of people's source code they put out to be broken...
its no diffrent in the pc world ether ... annoy but the same stuff
for eg the oswan the dc port has a sound driver in it with lots of broken functions it would not compile the way the source is .. im still geting one error paser token error before "*" if i try compile the dc port of it
i downloaded it from the site .... since im using 1.3 of kos it may be thats the problem.....
DNR the current kickass dc programer. Thanks
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
for the emulator I've been waiting 2 years for.
Thanks to Reaper2k2 also for showing interest into WSC emulation.
Selfbooting for Noobs
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hey
Yeah i upgraded kos to 1.17 and oswan dc port compiled with only a few warnings
IM going to test it tonight i left the sound driver in ..
any way ill report later
EDIT well i converted the elf to a bin and scrambled it for selfboot
but all it does is reboot the dreamcast if any one wants the elf i can uploaded it its nothing more then the source from tim's site compiled with kos version 1.17.......
i dont have a coders cable i need to get one but im stuck with buring cds to see if every think is working....
it compiled the source no problems and made the elf elf2bin
the elf starts out at 724kb after elf2bin its 208kb does not seem right.....
any ways cya! for now![Wink :wink:](./images/smilies/icon_e_wink.gif)
IM going to test it tonight i left the sound driver in ..
any way ill report later
EDIT well i converted the elf to a bin and scrambled it for selfboot
but all it does is reboot the dreamcast if any one wants the elf i can uploaded it its nothing more then the source from tim's site compiled with kos version 1.17.......
i dont have a coders cable i need to get one but im stuck with buring cds to see if every think is working....
it compiled the source no problems and made the elf elf2bin
the elf starts out at 724kb after elf2bin its 208kb does not seem right.....
any ways cya! for now
![Wink :wink:](./images/smilies/icon_e_wink.gif)
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yeah
well ive compiled a moded version of gettoplay s3m player i put together
it compiled and ran fine on the dc
so theres nothing wrong with my dc tool chain or kos version 1.17
cant work out why the source from his website compiles and then when tryed just reboots the dc.? any one else tryed to recompile tims source code yet ? the source has the sound drive still in it is the the cause ?
oswan dc port im talking about .......
any way its good to finaly have it set up right ......
l8t3r
it compiled and ran fine on the dc
so theres nothing wrong with my dc tool chain or kos version 1.17
cant work out why the source from his website compiles and then when tryed just reboots the dc.? any one else tryed to recompile tims source code yet ? the source has the sound drive still in it is the the cause ?
oswan dc port im talking about .......
any way its good to finaly have it set up right ......
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![Wink :wink:](./images/smilies/icon_e_wink.gif)
l8t3r
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Re: yeah
reaper2k2 wrote:well ive compiled a moded version of gettoplay s3m player i put together
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its just a kos example
its just a kos example
but if you want it ok
The files are ready to burn just unzip them in a dir and put your s3m files in the root .... then use dir2boot or your normal self boot program.
ive tryed to allocate more memory buffer in the file playing but it does not play files over a size i dont know what size but it does not play s3ms that are over 800k or 1 meg ......
it sounds ok and is dan's code only tweaked it here and there and it may be worst then his in the end .... it works most s3m songs not bad......
its built with kos.1.17 i thought every one had it the s3m player its a kos example.....
heres the url
http://au.internations.net/dcdevr2k2/dcdev2k2.html
if you need a nero image or cdi i could make one if you have any problems with it tho i dont know what songs you have or if its legal to include s3m files with it.....
but if you want it ok
The files are ready to burn just unzip them in a dir and put your s3m files in the root .... then use dir2boot or your normal self boot program.
ive tryed to allocate more memory buffer in the file playing but it does not play files over a size i dont know what size but it does not play s3ms that are over 800k or 1 meg ......
it sounds ok and is dan's code only tweaked it here and there and it may be worst then his in the end .... it works most s3m songs not bad......
its built with kos.1.17 i thought every one had it the s3m player its a kos example.....
heres the url
http://au.internations.net/dcdevr2k2/dcdev2k2.html
if you need a nero image or cdi i could make one if you have any problems with it tho i dont know what songs you have or if its legal to include s3m files with it.....
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