Doom Dreamcast release...
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- DC Developer
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Doom Dreamcast release...
Hey! I've just released a beta version of my Dreamcast port of Doom. It's based partly on the original source, partly on DoomDC, and it supports mods and DeHacked patches! Also included is a Windows version, for testing mods/debugging.
It's currently on a dodgy AngelFire site, HERE. Can somebody please mirror this?
Any comments?
It's currently on a dodgy AngelFire site, HERE. Can somebody please mirror this?
Any comments?
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- Psychotic MOD
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Lemme ask Wag, he'll prolly let me mirror it on my DOOM section on his site, and I'll also put it on my other mirror on Angelfire as well.
Sux that Angel fire had to steal 20Mb of our space away though. :/
Anyhow I can not wait to get this up and running, hopefully my DC is fixed now, I have to see what you have done with DeHacked!!!!!!!!!!!!!!!!!!
If the Quake conversion works, I'll crap my pants! ![Smile :)](./images/smilies/icon_e_smile.gif)
Sux that Angel fire had to steal 20Mb of our space away though. :/
Anyhow I can not wait to get this up and running, hopefully my DC is fixed now, I have to see what you have done with DeHacked!!!!!!!!!!!!!!!!!!
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
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- Psychotic MOD
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http://files.frashii.com/~sp00nz/Doom
and here:
http://www.angelfire.com/dc/xdelusion
2 new mirrors for xmDOOM.![Smile :)](./images/smilies/icon_e_smile.gif)
and here:
http://www.angelfire.com/dc/xdelusion
2 new mirrors for xmDOOM.
![Smile :)](./images/smilies/icon_e_smile.gif)
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
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- DCEmu Ultra Poster
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- DCEmu Freak
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WOW!
WOW! Awesome!
Thanx so much! It runs excellent!
Can't wait for keyboard support (I can't use analog stick)![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Thanx so much! It runs excellent!
Can't wait for keyboard support (I can't use analog stick)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
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- DC Developer
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I could try 'borrowing' the keyboard/mouse support from DoomDC, if you like. The code's about 99% compatable anyway.
I'm currently working on fixing the DeHacked support (it has a few unfinished bits, notably text replacement). If anyone finds any mods that don't work / don't work properly, tell me so I can fix them. I've personally tried Star Wars, Batman, Aliens, Strain, All Hell is Breaking Loose, Hell Revealed and a load of small weapon/enemy mods and they all work nearly perfectly.
One problem we're likely to have right now is that some TCs use more than 2MB of sounds, and that will fill the DC's Sound RAM up, causing a crash. Usually those ones have sounds sampled at 22KHz, and Doom's sounds were at 11KHz. You can tell if they are, because they sound really low-pitched (even under the Windows version). I'll fix that later.
I'm currently working on fixing the DeHacked support (it has a few unfinished bits, notably text replacement). If anyone finds any mods that don't work / don't work properly, tell me so I can fix them. I've personally tried Star Wars, Batman, Aliens, Strain, All Hell is Breaking Loose, Hell Revealed and a load of small weapon/enemy mods and they all work nearly perfectly.
One problem we're likely to have right now is that some TCs use more than 2MB of sounds, and that will fill the DC's Sound RAM up, causing a crash. Usually those ones have sounds sampled at 22KHz, and Doom's sounds were at 11KHz. You can tell if they are, because they sound really low-pitched (even under the Windows version). I'll fix that later.
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- DCEmu.co.uk Webmaster
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the files are now on http://homebrew.dcemulation.org/
check it out
xdelusion ur uploads sont seem to work for me?
check it out
xdelusion ur uploads sont seem to work for me?
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- Psychotic MOD
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I use Opera and they are working for me, both sites.
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
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- Psychotic MOD
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...but I released it!!!! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
END YOUR SLAVERY!!!
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
===
The Official DC DOOM Homepage
http://video.google.com/videoplay?docid ... ey+masters
http://video.google.com/videoplay?docid ... ey+masters
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http://files.frashii.com/~sp00nz/Doom/
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The Official DC DOOM Homepage
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- DCEmu Freak
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- DC Developer
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Hey, all! I've managed to fix most of the DeHacked support now. Cheats work, changine the player stuff works, and text replacement works now. Still a few more messages to add support for, but it works. Boom DeHacked extensions (BEX file) support is on it's way too, which allows a better way of changing code pointers. Does anyone else agree that the modloader screen looks total rubbish? I might do something about that too. That's what comes from hacking it together in 20 minutes
Non DeHacked related stuff - TNT Evilution and Plutonia Experiment are detected and the appropriate level names/intermissions are now used. The type of a WAD file loaded with the -iwad command is worked out automatically, and can distinguish between shareware, registered, ultimate, Doom 2, TNT and Plutonia Experimentm and will select the game mode automatically. Minor bugfixes also.
Also, I've tried Mordeth and Eternity - both work fine.
When I get the keyboard stuff to actually compile, I'll release another beta. Until then...
![Wink :wink:](./images/smilies/icon_e_wink.gif)
Non DeHacked related stuff - TNT Evilution and Plutonia Experiment are detected and the appropriate level names/intermissions are now used. The type of a WAD file loaded with the -iwad command is worked out automatically, and can distinguish between shareware, registered, ultimate, Doom 2, TNT and Plutonia Experimentm and will select the game mode automatically. Minor bugfixes also.
Also, I've tried Mordeth and Eternity - both work fine.
When I get the keyboard stuff to actually compile, I'll release another beta. Until then...
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- DCEmu Freak
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- Psychotic DCEmu
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i got a ?
i got doom right, and i got mods to work perfectly and such, this is for pc doom.
then i got some more versions of doom, inluding the star wars doom.
none of those worked, cuz there not wad files or not usable wad files.
my ? is how would i apply or create wad files with these files so i can use them?
i got doom right, and i got mods to work perfectly and such, this is for pc doom.
then i got some more versions of doom, inluding the star wars doom.
none of those worked, cuz there not wad files or not usable wad files.
my ? is how would i apply or create wad files with these files so i can use them?