
https://tsowell.github.io/2020/06/21/dr ... grade.html
Code: Select all
1.004 vanilla UNTESTED, PROBABLY WORKS
1.01c vanilla UNTESTED, PROBABLY WORKS
1.01d vanilla WORKS
1.01d w/ region free patch ("link83") WORKS
1.01d w/ region free patch alt intro ("link83") WORKS
1.01d Treamcast UNTESTED
1.022 ("no mil-CD BIOS") NOT INCLUDED ON DISC, UNTESTED
jc 1.300 regular intro WORKS
jc 1.310 regular intro WORKS
jc 1.310 alt intro WORKS
jc 1.032 regular intro WORKS
jc 1.032 alt intro WORKS
dreamboot 1.0.0 WORKS
dreamboot 1.0.0 No GD-ROM UNTESTED, SHOULD WORK
dreamboot 1.0.1 WORKS
dreamboot 1.0.1 No GD-ROM UNTESTED, SHOULD WORK
dreamboot 1.0.2 WORKS
dreamboot 1.0.2 No GD-ROM UNTESTED, SHOULD WORK
dreamboot 1.1.0 WORKS
dreamboot 1.1.0 No GD-ROM UNTESTED, SHOULD WORK
dreamshell boot_loader regular intro WORKS
dreamshell boot_loader regular intro No GD-ROM UNTESTED, SHOULD WORK
dreamshell boot_loader alt intro WORKS
dreamshell boot_loader alt intro No GD-ROM UNTESTED, SHOULD WORK
dreamshell sd_loader_with.bios WORKS
I swapped the email addresses on the two accounts, you should be able to activate the APE account with the new email.
Appreciate it but unfortunately the triple BIOS board covers up one of the RAM chips so the 32MB RAM mod has to be done first.
Unfortunately so far no one has made anything except the ScummVM build that uses it, and the memory testing application.
I imagine it will be useless for retail Dreamcast games, although perhaps it would be possible to fix something like the unreleased leaked Heroes of Might and Magic III which has out of memory problems.Arvex wrote: ↑Thu Aug 20, 2020 8:17 pm Would I be right to guess that extra 16MB of RAM would be useless for retail Dreamcast games? My intuition tells me it would only be usable if you're trying to boot Sega Naomi ROMs (similar RAM expansion mod exists for the original Xbox to run Sega Chihiro games since they're almost identical hardware) on it or for homebrew games specifically made to use that extra RAM.
BTW I love your Saturn RAM cart hacks! I have them on my Saturn with Fenrir ODEPart of the game files are stored in the memory, and the game runs faster (it will be obvious if it is read by CD) I won¡¯t talk about some minor changes.
Depending on how it manages memory, you might have to modify the game so it even knows there is more RAM available. It would be cool seeing someone take that unfinished game and not only finish it, but see if there is room to add in the Armageddon's Blade and/or Shadow of Death expansions (HoMM3 Complete is just over a gigabyte installed on my PC, so it might be possible with some compression.)
I don't know for sure, but the way tsowell has it wired up, it's 64MB of RAM but the Dreamcast can only "see" 32MB. It might be possible to get more by using a different row/column configuration, wiring it up differently, and changing the AMX bits in the BIOS, but I don't pretend to understand it well enough to know if that's possible.Calavera wrote: ↑Sat Nov 21, 2020 7:15 am This is pretty neat. Even though there isn't much use for it at the moment it is just cool that it is even possible. Would it be possible to go higher than 32MB or is that the limit? If the Dreamcast has originally launched with 32MB of ram how much of an improvement would it been for games? Sorry if this is a noobish type question. Lets use a high quality game like Shenmue or Shenmue II for example. If the Dreamcast would have had 32MB of ram what kind of improvements would it have brought to those games?