juguefre wrote:-Contact other Dreamcast Indie Kickstarters and devs.
*We want to contact them with the demo so they can test it and make their own minds about the project instead of a bunch of written words.
Contact them immediately. There is absolutely no excuse to wait for anything, you need their attention now, not later. When the demo is out and when the campaign is about to end you have a good reason to contact them
*again*.
Basically you have to post news every day and then update everyone on the planet about it. Basically it's a bit like this: If you had to take a shit, great, that's news!, post about it on all channels. So if a website, blog, youtuber mentions your campaign, or you have
any new screenshots or
videos, go and let the rest of the world know.
juguefre wrote:-Make a press release and send out to all the gamer blogs/news sites. ANY Sega related site or message board.
*I already tried to contact several of them and got zero responses, I have to admit is most likely my fault, I'm a CGI technical artist and I never worked on sales, marketing or advertising therefore I suspect my work in those areas up to this point is very flawed.
Basically you write a short synopsis of your campaign and your goals = selling points. As far as I see you got three main selling points:
- excellent 3D graphics worthy of the Dreamcast hardware's power (a first in a homebrew game, even Sturmwind was 2d)
- game engine, tools and source code will be made available (big selling point, but you have to lower your stretch goal to 50k to make it interesting)
- online play (another first, probably the biggest selling point, again: lower your stretch goal to 60k)
Any writeup you send out should focus on these three points.
Insane homebrew collector.