- Maximum Attack 3 (see the MA3 thread for more details on that)
- The Mop-up Operation quests give extra time on Ultimate, and the extra time banners have been converted to scrolling text messages, so they look nicer and no longer require interaction to dismiss them.
- The Endless Nightmare quests now have a "camera button" next to the warp that leads to the final room. If you step on the camera button before you use the warp, you will automatically disable the special camera angle in the final room without needing to use a Telepipe. You'll hear a chime to indicate that you've disabled the special camera angle when you step on the button. If you want to use the special camera angle, simply take the warp without stepping on the button. Now that the special camera angle is optional, Telepipes will no longer reset the camera to normal.
- You can solo Mop-up Operation #2 and Endless Nightmare #4 without having to use glitches to bypass multiplayer doors.
- Ultimate Baranz missle damage has been "fixed" in Mop-up Operation #3, Endless Nightmare #3, Lost SOUL BLADE, Maximum Attack 1 Ver.2, and Maximum Attack 2 Ver.2. Missles now do 50 damage instead of 250 in Episode I and 40 damage instead of 232 in Episode II, so you no longer get "punished" for getting more HP, and weak classes no longer get instantly killed by missles. Hopefully this will encourage people to play Mine quests on classes without Freeze Trap or Frozen Shooter, as a single Baranz no longer means instant death.
- Mop-up Operation and Endless Nightmare quests now give separate Meseta values on each difficulty, rather than sharing the same reward on Very Hard and Ultimate.
- You can move on Pioneer 2 after you fail a Mop-up Operation quest, which allows you to use the bank and shop or discuss the run with your teammates before you return to the lobby.
- The enemies will freeze if you fail a Mop-up Operation quest, so they can't kill you anymore while you're stuck looking at the "TIME UP!" message.
- The quest completion music actually works when you beat Mop-up Operation and Endless Nightmare quests now.
- The "battle" music will play constantly in all of the Mop-up Operation quests, rather than just #4.
- Quest success is no longer global on the Mop-up Operation, Endless Nightmare, and Hopkins quests, which matches the way every other quest works. Every player must talk to the soldier/Hopkins to complete the quest. On the Hopkins quests, this means you have to actually go to the boss arena to get his weapon; it won't magically appear in your Quest Board if you were standing on Pioneer 2 when somebody else beat the boss.
- I'm not sure if the GC quest had these bugs, but the perpetual darkness in Mine 1 on Endless Nightmare #3 is now constant and doesn't turn on and off when you move between rooms, and the doors are all locked, as well.
- The timer in TTF is no longer blank for a second after you enter each area.
- The bright green doors in Cave 3 in TTF are fixed.
- The green gem player is no longer within range of Irene at the start of TTF and thus cannot talk to her without moving first.
If you want the "vanilla" Sega quests as they have always been, they're still available on Iselia.