Lunkin's Journey updates

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by Christuserloeser »

MetaFox wrote:Hooray! Ajay is back to active modding!

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Post by ajay() »

Frogs.
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Post by Tyne »

Fish.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by malak »

haberdashery.
blackgoldfish.com
coming soon
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Post by ajay() »

Nope, definitely frogs.

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Post by Tyne »

Add fish!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by Morphv2 »

So, is this gonna be stand-alone? Or will it work off of the Quake 1 stuff like a dependant-mod?
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Post by ajay() »

It's quake dependent.
However I will be porting it to both the Halflife2 and Doom 3 games.
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Post by DCmad »

Please keep that old dreamcast compatibility in mind eh :P

BTW, good to see ajay() arround.
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Post by ajay() »

I was joking about hl2 and d3, but I guess you all knew that.


I'll get me coat...
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Post by ace »

:evil: you weren't serious? :(
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Post by ajay() »

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Post by DCmad »

Hey, nice to see you arround Ajay(). Aways so comunicative eh? What a looong post :P
Hehehehe. You keep us waiting for lunkyn's.
Glad you're still having fun with it.
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Post by law56ker »

cool i like those pics
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Post by ajay() »

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Post by Tyne »

Looks great, keep it up!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Post by malak »

update please.
blackgoldfish.com
coming soon
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Post by ajay() »

Update? Okey dokey :)

As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.

Level ten is all but done.

Level 15 and 16 are 90% done.

Levels 11, 12, 13, 14 are complicated and may take a month each to do.

I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.

I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.

I have to improve the dialogue.

I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.

I have to write a complete readme.txt, especially a major list of credits and thank-you's.

I want to write a fairly lengthy document (manual type thing) to accompany it.

I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.

On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.

On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.
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