Lunkin's Journey updates
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Update? Okey dokey
As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.
Level ten is all but done.
Level 15 and 16 are 90% done.
Levels 11, 12, 13, 14 are complicated and may take a month each to do.
I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.
I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.
I have to improve the dialogue.
I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.
I have to write a complete readme.txt, especially a major list of credits and thank-you's.
I want to write a fairly lengthy document (manual type thing) to accompany it.
I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.
On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.
On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.
As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.
Level ten is all but done.
Level 15 and 16 are 90% done.
Levels 11, 12, 13, 14 are complicated and may take a month each to do.
I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.
I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.
I have to improve the dialogue.
I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.
I have to write a complete readme.txt, especially a major list of credits and thank-you's.
I want to write a fairly lengthy document (manual type thing) to accompany it.
I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.
On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.
On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.