Perhaps, I have freed up some RAM.Segata Sanshiro wrote:Cool! Will it run on DC once selfbooted?
I've got my XP running again, I'm also now saving for a new hard drive - NEVER BUY FROM MAXTOR!
Anyways update list:
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- New voice acting for Vigil done by me
- Vigil taunts his enemies on special moves
- Disabled some of Vigil's limits, now you can head smash after a mid-air spin attack as well as more new chains in combos!
- You can move Vigil around more in mid air after a wall jump
- Reduced RAM usage by approximately 600k
- New Maps: CastleE.bsp, ncastle.bsp (New castle, far from completion)
- Minor bugs fixed or any annoyances I discovered
- New graphics in Darkplaces
- Now uses Joy2Key for perfect joystick usage!
- Fixed a bug where Vigil would slide down slopes super fast in Darkplaces
- New camera angle system implemented
- Vol'Brand sword may now be upgraded at the blacksmiths
- Added a priest in the Village Church who may heal you as well as giving your mana back
- You're invunerable (can't be hit) while doing a counter attack
- Ghoul in the Dungeon map is changed
- New deathmatch map "Arena2" should appear very familar
- Updated some maps to reflect changes in the world being put together
- Slightly smarter AI once again
- Knights are tweaked again, they no longer smash you backwards hard either or guard break
- New music track done by me
- Twister shouldn't bug enemies out anymore (Whoops)
Tons more tweaks/changes/fixes obviously, this version has been in development for awhile; if you played the last version you'll notice this one feels completely solid.
With that said ...
TAoV is nearing completion!