Thats why you should test the levels yourself get a feel to them, during actual gameplay, an see what you could add to add more life to them or to make them awesome when you are playing them:) It might even be good to get a couple beta testers and have them give you there thoughts and ideas. Keep up the hard workajay() wrote:Actually I kinda lied I do keep dreamcast quake in mind; the 7th and 8th levels, could really be one level, but I reckon dc might struggle a little, so I've kept them seperate.
The current level (8th) I'm working on will be, similar to the 2nd and 3rd, one that will push dc a little.
As for the level design, thanks, but the proof of the pudding and all that
(I mean it might not seem so great when you're playing it )
Lunkin's Journey updates
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- DCEmu Cool Poster
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Movie made.
Quality: iffy.
First time ever on ms movie maker.
Took 2 hours.
All the slowdown is video related, not game.
The mod is still work-in-progress, so stuff like sounds and other problems are there to be fixed.
And yes, it is tongue in cheek
It's a 22mb zip file, 4:05 mins wmv clip.
H E R E
Quality: iffy.
First time ever on ms movie maker.
Took 2 hours.
All the slowdown is video related, not game.
The mod is still work-in-progress, so stuff like sounds and other problems are there to be fixed.
And yes, it is tongue in cheek
It's a 22mb zip file, 4:05 mins wmv clip.
H E R E
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- Psychotic DCEmu
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YAY!!!!!!!!!!
Those maps ae so danm big, and full of details. What do you intend to do? A Zelda killer???
Maps, textures, models. Shame is that the old dog models still remember the old quake.
This mod with nxquake will be sweet indeed.
And you made a poor choice with the video, wmv really is bad. DivX with good setting would be better, but i understand you certainly was worried with file size. Plays like a slug here with sound skiping a lot. But i got to fill my curiosity about lunkin. Great job you've done
And, oh, the caves seems to be a bit dark... maybe it's only me...
Those maps ae so danm big, and full of details. What do you intend to do? A Zelda killer???
Maps, textures, models. Shame is that the old dog models still remember the old quake.
This mod with nxquake will be sweet indeed.
And you made a poor choice with the video, wmv really is bad. DivX with good setting would be better, but i understand you certainly was worried with file size. Plays like a slug here with sound skiping a lot. But i got to fill my curiosity about lunkin. Great job you've done
And, oh, the caves seems to be a bit dark... maybe it's only me...
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- DCEmu Cool Poster
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Looks cool, i got a few questions, how many different ways of attack will you have, will they be unique and how many enemy designs do you plan on having. I agree it looks cool so far. I like the idea of having flares and trying to make it through a level like that. I think it's cool your coming up with some orginal ideas for unique level experinces.
this makes it look so much better than it is
ignore the pic now cos it's changing obviously
Last edited by ajay() on Sun Oct 31, 2004 2:18 pm, edited 1 time in total.
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- Psychotic DCEmu
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[sarcasm]
Looks good... indeed.
[/sarcasm]
Hehehehe
Hey ajay(), is that your big monitor? Or DC already running it?
Looks good if not by your webcam.
Wish you the best luck finishing it.
BTW, how many weapons do you plan to have? And levels?
EDIT: Can you show us a shot of the water texture, a F12 shot would be cool. I want to see what goodness you made of the waters.
Looks good... indeed.
[/sarcasm]
Hehehehe
Hey ajay(), is that your big monitor? Or DC already running it?
Looks good if not by your webcam.
Wish you the best luck finishing it.
BTW, how many weapons do you plan to have? And levels?
EDIT: Can you show us a shot of the water texture, a F12 shot would be cool. I want to see what goodness you made of the waters.
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- QuakeDev Mod
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- Psychotic DCEmu
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I don't know exatelly how to explain it, so please don't misunderstand me.
What i woul like to state is in the action of walk backwards, Lunkin moves in the same speed of walk forward. I think this way it seems like someone just replaced quake's weapon with a character model.
I don't know for sure if its the speed or what, maybe it's just me, or even the animations.
But maybe, making the movements a bit different could make it even more immesive/organic.
Oce more, i state that it can be only for me eh?
BTW, i never saw a forest like that in quake engine
What i woul like to state is in the action of walk backwards, Lunkin moves in the same speed of walk forward. I think this way it seems like someone just replaced quake's weapon with a character model.
I don't know for sure if its the speed or what, maybe it's just me, or even the animations.
But maybe, making the movements a bit different could make it even more immesive/organic.
Oce more, i state that it can be only for me eh?
BTW, i never saw a forest like that in quake engine
Well I've started up again with LJ. As always when I've had a break, it's taking me ages just remembering where I was with everything, and I cleverly deleted the flowing water texture.
And that's just the mapping, as soona s I start fiddling with the code, then I'll have some real fun.
I'm looking for a June/July release, and aiming for another 8 levels, so about 16 in total.
I've got a great idea for a new mod, but I'm saying nothing
And that's just the mapping, as soona s I start fiddling with the code, then I'll have some real fun.
I'm looking for a June/July release, and aiming for another 8 levels, so about 16 in total.
I've got a great idea for a new mod, but I'm saying nothing