![Sad :(](./images/smilies/icon_e_sad.gif)
http://www.3dluvr.com/mindwork/night.html
arquerio has posted other scenes, though -- and they're of the same quality, so it doesn't seem as though they were pasted together... That definitely throws a twist into the banana, though.
![Neutral :|](./images/smilies/icon_neutral.gif)
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if(item == gun)
{
if(room == place_where_guy_is)
{
shoot_the_guy();
make_bang_noise();
guy_drops_dead();
}
else
{
print_message("Shoot what?");
}
}
THIS is what I will keep coming back to, and is the main reason why I have doubts about the authenticity of this project. If Arqueiro said that he was making the graphics, while someone else is coding, I would be less skeptical. If he said that HE was coding, and was using graphics from other people because he's not the best of artists, I again, would be less skeptical. But to be the lone man who again, has the forsight to be able to plan out a story, the logic to write the game code (as far as he says he has), and the artistic talent to make graphics like the 2 pictures that were posted, is just too much of a stretch.BlackAura wrote: However, art done by programmers stands out like a sore thumb. It's immediately noticable, and reagrdless of how well the thing's programmed, it makes the game look shabby. However, it's usually functional to some degree, and can work if the game's mostly driven by the code. Most early arcade games are like this.
Well, I'm developing a homebrew game, for PC. I'm responsible the gfx/3D models/textures/effects/audio/concepts... and a friend makes all the programming part. I think homebrew can have a good quality, also to make money and start to grow up. But takes too much time to do it, since the team is small, we're 2, working on it for 4 years.Sonic-NKT wrote:its not easy to believe in this game, when you look at other homebrew games..
Indeed; That was quite refreshing, especially after some of the posts that I've read recently. Cheers, BlackAura!Mr. Jones wrote:First of, I appreciate your faith in Arqueiro, BlackAura. It really shows your character, and is yet another reason why I enjoy the Dreamcast scene.
That sounds fantastic to me as well, but... I've actually been thinking about the process of producing such games recently; and, to me, the "enthralling story" aspect is what makes such a game project suddenly become a fairly formidable undertaking.Mr. Jones wrote:Secondly, it seems like you (or Ian) need to sit down with an aspiring graphic artist, and make an adventure game. There hasn't been one done yet on the Dreamcast, besides the emulated ones in SCUMM. Id be all for it, and would love to compose music for it.
If you swap "lone" with "Renaissance," the above quote would sound a lot like emotive praise!Mr. Jones wrote:... to be the lone man who again, has the forsight to be able to plan out a story, the logic to write the game code (as far as he says he has), and the artistic talent to make graphics like the 2 pictures that were posted ...
Times are changing... Tools are available these days that make short work of projects that were only dreamed about by all but the highest-staffed biggest-budged production houses of yesteryear. CG graphics in and of themselves used to be the neatest thing ever, but now, they're everywhere! PCs have opened up a newfound realm of possibility for the artist inside of individuals, which is shown to be ever-present by the amount of Web sites showcasing the fantastic pieces of 'amateurs.' 3D Studio Max, Cubase, and other such applications have provided the renewable canvas for whatever anyone wants to do with them. All that it would require for graphics of this game's caliber to show up in a fan made game is, of course; someone possibly already into this sort of graphics production, paired up with an interest in programming and game development. Considering the fact that there are millions of people around here, and that these are only a few interests, it had to happen sometime, right?Mr. Jones wrote:I mean, c'mon. Can you list off any fan made games on the Computer, either PC or Mac (or even the Amiga) that comes close to looking like that first pic?
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