The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by DCmad »

OMG! Please, backups your files ASAP (mods first).
I would offer you my PC as host, i have FTP and HTTP servers here, but you have circa1984 wich may help a lot.
Good luck.
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Post by Tyne »

Everything was backed up successfully, I think my 40 Gig Maxtor HD is dying but I'm still gonna try and make the most use out of it. Bad were clusters reported in scandisk and so forth! I plan to open my computer case and switch its location just to be sure it isn't getting too hot and running HD Regenerator on it...

I'm going to start saving for a new HD now since I know I'll need a new one soon, my D:\ is only 6 gigs and that isn't enough :P
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Post by Tyne »

Done! My computer is all setup and TAoV's work resumes, my HDD hasn't given any errors since! I did a number of things:

A) Backed up important files and work (TAoV ;)) and formatted my C:\
B) Reinstalled 98
C) Ran HDD Regenerator
D) Opened my case and positioned my HDD to a less heat intensive location
E) Kept my case open and a fan is blowing into it, just to be extra cautious.
F) Upgraded to XP and setup all my junk.

Anyway it seems everything is fine, for now.
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Post by DaMadFiddler »

XP may well help you. I've had exponentially fewer computer problems under XP & NTFS than I did with 9x and FAT32. My computer actually functions more or less like a computer *should* work now ;)
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Post by Tyne »

I was already on XP, but I was using FAT32 still.

Anyway, I've gone back to work and worked more on tower!
Last edited by Tyne on Wed Jul 12, 2006 2:07 pm, edited 1 time in total.
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Post by mankrip »

Looks very nice indeed :D.
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Post by DaMadFiddler »

Are you using elements from your Castlevania mod? those candles and a few of the environment textures look familiar ;)
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Post by Tyne »

I'm using elements from practically all my mods. CastleVania's backflipping, a modified and upgraded Envenom camera code, sprites from Street Fighter 2 Quake, various sound effects from my mods, etc.

So, yes. :D
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Post by Tyne »

I've also got some progress done on the village map!
[UPDATE] More screenies ;) *Frames per second shall increase dramatically when map is vised*

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Last edited by Tyne on Wed Mar 22, 2006 10:35 am, edited 2 times in total.
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Post by Juan »

I hate to say the same thing over and over, but every new picture keeps showing some truly outstanding work.
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Post by Tyne »

Thank you, oh also:

Good news: I got TES4: Oblivion!
Bad news: Like Morrowind I'm completely addicted.
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Post by DaMadFiddler »

Wow...I remember that fountain too ;) The water bursts can look really weird depending on what version of the Quake engine you're using.
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Post by law56ker »

Any news?
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Post by Tyne »

law56ker wrote:Any news?
Nothing yet, I may release a new version but I need to finish tower first among other tweaks / fixes and a few main function upgrades especially concerning angle changes concerning blocking.
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Post by Tyne »

v0.1 of the TAoV mapper entity list released, enjoy and go map!

http://renegade.circa1984.com/TAoV%20Entity%20List.rtf
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Post by mankrip »

Cool! I'll try to do something weird with it. )()(
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Post by Politiko »

I just dowloaded this game and it is really cool an addictive. I can't wait for this to be able to play on the DC.
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Post by Tyne »

Bit of an update:

Monsters drop money now and it scales according to your level. I'm adding a buying system soon also. Sorry I've been really busy lately and I should of had a new release and a lot more done on TAoV however I kinda took a bit of a break from it for a bit as I felt I needed it but I'm back into working on it now.

Diving Swallow kills a knight, knight drops gold!
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Glad to hear...

Post by xaGe »

...Sounds like some good fun... :-) Cant wait to see the next update... I'll try TES4:Oblivioun in the mean time... lol ..I'm installing now... God help me.. :-P
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Post by SeGaFrEaK NL »

Maybe you could do some kind of slot machine system with the coins.
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