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Ranger X actually runs way too fast with HW and FAME
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There is 6-button support in there, but I don't think it's enabled.Christuserloeser wrote:No 6 button support as far as I can tell. No VMU support either I suppose.
Yep. Out of the games I test the emulator with, switching to FAME broke about 80% of them in some way - they either crash the emulator, don't do anything, lock up after a few seconds, get stuck in a reset loop (usually displaying the Sega logo over and over again), or malfunction in some other way. Some games seem to be playing way too fast even though they're only running at 60FPS, like Ranger X.I think BA got FAME working, but IIRC half of the games were broken...
So far I can't really verify the 80% you gave when testing my games with gpwt-3c, but there definitly is a good number of them that runs perfectly with C68K and refuses to load with FAME. I'd say it's about 50% maybe ? Odd enough as it seems to work pretty much perfectly in Neo4All...BlackAura wrote:Yep. Out of the games I test the emulator with, switching to FAME broke about 80% of them in some way - they either crash the emulator, don't do anything, lock up after a few seconds, get stuck in a reset loop (usually displaying the Sega logo over and over again), or malfunction in some other way. Some games seem to be playing way too fast even though they're only running at 60FPS, like Ranger X.
Good news.Christuserloeser wrote:Glad you got it to work.Will replace the SBI over at DCHelp now.
I would say that it's fixed for most games.DcSteve wrote:do many games like the sonic series and shinobi series have the glitching player sprite fixed. This was an issue in pvr3
We really need to have an compatibility chart with test reports based on verified good dumps...BlackAura wrote:It seems like my list of test games just doesn't work. Interestingly, there are a very small number of games that are on both my test list, and Fox's test list. They all work, even if they have some behaviour glitches. About 80% of the games on Fox's list work, and about 80% of the games on my list don't.
Ah, now I understand what's causing the problem. This also means that burning your /Inducer/ folder with BootDreams is another way to 'fix' this problem (next to 'SBI2Boot') as BootDreams has Joilet support and thus hyphens will remain hyphens.curt_grymala wrote:Yes, regarding hyphens (-) within filenames in SBI's, they do cause big problems. Unfortunately, when the files are actually burned, the hyphens are converted to underscores, so the link within the dxl file starts pointing to a file that doesn't exist anymore (because it's now got an underscore where the hyphen used to be).
Well, the frameskipping is as good as it's ever going to get, and the occasional sound skips happen because the emulator isn't quite keeping up. Basically, it needs to be made another 10% faster.Sure, a couple games have occassional sound skips, but if you could just optimize the frame-skipping a little, this would be the best emulator since NesterDC!
Added to the GPDC articleJuan wrote:So, from what I tested so far, I'd say try first FAME with HW rendering. Chances are it'll work better, but if it doesn't work, you'll still be able to go back to the rom list (L+R+Start)
Hm, I didn't notice any... Are you sure you didn't choose SW instead of HW ?jessman wrote:Sure, a couple games have occassional sound skips
It quite definitely does use frameskipping, but it's pretty difficult to notice unless you're looking for it. For most games, it just skips the occasional frame here and there, and that's mostly to keep the video synchronised with the sound.Christuserloeser wrote:I mean, you mentioned frameskip and that's definitly not needed as it already seems to run full speed ! The only thing that frameskip could be useful for, would be for the SW (as that's much slower than the HW).