The Dreamcast Real Power [pics and videos inside] [+update]

Discussion of topics related to licensed games, software hacking/modification, prototypes, and development kits belongs here. Includes topics related to emulating the Dreamcast console on your computer or on another gaming console. Discussion of Reicast should go in the Official Reicast Forum.
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Sweater Fish
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Post by Sweater Fish »

Heh, N64...2D games...heheh. The N64 wasn't good at 2D at all and what's ironic is that iwasn't really good at 3D, either. It was mostly good at blurry and painfully monotonous graphics. Don't get me wrong, I'm actually one of the few N64 fans in the world, but its graphics weren't its strength.

The Saturn was certainly the best system ever for 2D, it could (or could have) done things in 2D that no current or probably future system ever will be able to do. For a while I thought maybe handhelds would eventually surpass the Saturn in 2D power, but they're going 3D too now, so it looks like the Saturn will forever be king.

And I think it's wrong to think that no 2D game can push the power limits of the Dreamcast. They push its limits in terms of 2D, which is worth paying attention to because 2D games are very beautiful, often much more so than 3D games.

I forgot all about Grandia 2. Man, that game is lovely. I still haven't ever played it for more than a couple days, though. Some day I'll have to devote some real time to it.


...word is bondage...
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Arqueiro
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Post by Arqueiro »

Sweater Fish wrote:I forgot all about Grandia 2. Man, that game is lovely. I still haven't ever played it for more than a couple days, though. Some day I'll have to devote some real time to it.


...word is bondage...
i will try find some Grandia 2 sweets too :D
3d graphics and visualization ?
http://www.arquiteturadigital.com
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Post by Arqueiro »

these are cool:

Le mans 24hs
Image

Image
3d graphics and visualization ?
http://www.arquiteturadigital.com
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Post by BaldMonk »

Maximo2703 wrote:hmm baldmonk didn't know they too were meant to be DC games..in that case was Panzer Dragoon Orta another one?....i never played the Tokyo Extreme series
Ah, Panzer Dragoon was announced for the DC, but the name ORTA wasn't introduced, and I'm not sure if anything was ever developed for the DC... I remember reading all this stuff in a magazine... it had a big list of all the Dreamcast stuff that was to be released before SEGA stopped distribution and development... sadly only 1/3 of the games were actually released... on either platforms :(

Segata:
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Ah, that's Gundamn Federation vs Zeon isn't it? It's bloody great... I found an import at a 2nd hand store... score.
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Post by Segata Sanshiro »

Yeah a great game!!!! Excellent graphics!
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Post by BaldMonk »

Indeed, the texture work is superb.

EDIT: Which reminds me, who did the model in your Avatar?
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Post by Quzar »

Federation vs Zeon DX is one of my top 4-5 favorite DC games.
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Post by cube_b3 »

The Kron wrote:Have you ever used an N64? Stupid question... obviously not.
damn you caught me alrite my bad but seriously I can't see any diffrence in capcom vs snk pro on dc and ps1 except the loadings...

IMERION WROTE
Quote: Bilal_xia
sad about this game the passport is already released and a preview disc
For Virtua Fighter 4?
yeah I have it along with the shenmue 2 virtua fighter 4 promotional disc
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Post by Segata Sanshiro »

BaldMonk wrote:EDIT: Which reminds me, who did the model in your Avatar?
I did it. The car was designed and modelled for the 3rd Peugeot design contest, but i didnt win :(
And the rendered face is me :lol:
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Post by The Kron »

BILAL_XIA wrote:I can't see any diffrence in capcom vs snk pro on dc and ps1 except the loadings...
Then you aren't a good judge of 2D games.
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Post by Imerion »

yeah I have it along with the shenmue 2 virtua fighter 4 promotional disc
Wow! Whats on it? Any realtime rendered material?
I did it. The car was designed and modelled for the 3rd Peugeot design contest, but i didnt win Sad
And the rendered face is me
You did that? Thats amazing! I though that face picture was from Half-Life 2... :)

Also, Code Veronica looks amazing! Those pics were really nice! I have only played it once, in a store, but now I have to get it!
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Post by Segata Sanshiro »

You did that? Thats amazing! I though that face picture was from Half-Life 2...
:D :D :oops: 10X
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Post by mankrip »

Image
Holy crap, it's Hawq!
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
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Post by Morphv2 »

Segata Sanshiro wrote:
BaldMonk wrote:EDIT: Which reminds me, who did the model in your Avatar?
I did it. The car was designed and modelled for the 3rd Peugeot design contest, but i didnt win :(
And the rendered face is me :lol:
Holy crap! y helo thar mister real-life Gordon Freeman!
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Segata Sanshiro
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Post by Segata Sanshiro »

Warning: very Hi-rez images!
Other than that: ...no comments

Image

Image

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Post by BaldMonk »

Segata Sanshiro wrote:
BaldMonk wrote:EDIT: Which reminds me, who did the model in your Avatar?
I did it. The car was designed and modelled for the 3rd Peugeot design contest, but i didnt win :(
And the rendered face is me :lol:
Excelllent work matey... I'm also a 3D modeller/animator etc. What proggy you using? I've been using lightwave for ages, and this year I'm being taught Maya... man, I hate Maya.... but the UV mapping feature in Maya is so advanced it's well worth using :D
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Post by Segata Sanshiro »

I model and aminate for games, so all i do is low poly (with fiew exceptions).
I use silo to model, amazing modeller and unbelievably cheap for what it does.
I do my UV mapping with ultimate unwrap, excellent standalone program.
The animations are done with a couple of cheap tools (characterFX - not produced anymore and FragMOTION) due to format limitations of the engine i model for.
Renders in Vue'd Esprit mainly for product presentations (packaging, expo stands, etc.).
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DaMadFiddler
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Post by DaMadFiddler »

...I never was able to discern just exactly how much of Ikaruga was realtime 3D rendered, and how much of it was sprites or video. The bacgrounds, for instance: sometimes I'm sure they can't be anything other than videos, other times I'm fully convinced they're realtime models that just have really good textures. And I'm pretty certain the ships are all models, but I had someone trying to convince me once that they were all sprites.

Anyone know the truth?
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Post by cube_b3 »

Imerion wrote:
yeah I have it along with the shenmue 2 virtua fighter 4 promotional disc
Wow! Whats on it? Any realtime rendered material?

well the shenmue 2 disc has a good trailer of VF4 where as the passport I can't do jack with it since it requires to connect to the internet...

maybe if I connect I could find something....
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Post by Segata Sanshiro »

DaMadFiddler wrote:...I never was able to discern just exactly how much of Ikaruga was realtime 3D rendered, and how much of it was sprites or video. The bacgrounds, for instance: sometimes I'm sure they can't be anything other than videos, other times I'm fully convinced they're realtime models that just have really good textures. And I'm pretty certain the ships are all models, but I had someone trying to convince me once that they were all sprites.

Anyone know the truth?
There is no video in IKARUGA!
Everything is polys except the shots, explosions, beams, etc.
The level structure is highly optimised since we have a fixed point of view, thus what we see is the only thing thats modelled... for example the bottoms of the ships and structures are simply not there (except for those that have to rotate at some point). The levels i think are made with octree culling and not BSP.
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