The Ascension Of Vigil
- Tyne
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"(btw the Vigil on the middle left is in a quite dangerous place)"
only you'd think of that Fragger
only you'd think of that Fragger
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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- DCEmu Cool Poster
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Tyne I have a good suggestion to fix vigils model up a bit, it looks pretty good but his body is disportionate, mostly his upper legs compared to his lower. His upper legs need more muscle roundness to them and thickness. You have to make his model more muscular. Here is an example of what I mean. Top model is your current model and the bottom is a photochopped to show what his lower legs should look more like imo. Even a little more muscle could be added, but it looks pretty good like i have it. The same could probably be done for his biceps and triceps. Vigil aint no wimpy teenager.
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- Psychotic DCEmu
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Agressive marketing, oh well...
BTW, i understand your ideas for improve the model. Vigil pushes quake engine a bit in poly count, but it won't increase it any more, just broaden some things.
I wish had any modeling experience to help in this department, Tyne would havve many work changing all frames and retouching some animations.
BTW, i understand your ideas for improve the model. Vigil pushes quake engine a bit in poly count, but it won't increase it any more, just broaden some things.
I wish had any modeling experience to help in this department, Tyne would havve many work changing all frames and retouching some animations.
- Tyne
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Here's the deal, Vigil is about a 400 polygon model - low yes, standard for quake. He's over 215+ frames of animation which is A LOT (All done by me, thanks), and it keeps increasing. If I were to fix his model up to become more muscular (I'm not exactly sure how easy that is) I'd have to retouch every single frame there is (tedious), yes he's skinny; but you could say that helps him since he's lightning fast.
Anyways, I'll atleast try and give it a shot.
Anyways, I'll atleast try and give it a shot.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Tyne
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Confirmed, can be done.
Quake uses frame based animation, everyone of Vigil's animations have been created by hand .. mostly rotating joints, aligning and so on and drawing sketches on paper (mostly stick figures ) .
I have to go over 8 different pieces of Vigil's model to buff up, there's 215+ frames of animation; that is a lot of repetitive tedious boring work. I'm doing it though, this'll slowdown the next release a tad.
Quake uses frame based animation, everyone of Vigil's animations have been created by hand .. mostly rotating joints, aligning and so on and drawing sketches on paper (mostly stick figures ) .
I have to go over 8 different pieces of Vigil's model to buff up, there's 215+ frames of animation; that is a lot of repetitive tedious boring work. I'm doing it though, this'll slowdown the next release a tad.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Tyne
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perhaps Vigil should have his sleeves rolled up showing some skin and muscle also; also some scars, not because he's emo but from past battles!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- mankrip
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Hey Tyne, yesterday I was all happy 'n stuff doing a few combos, but all of a sudden the combo counter stopped while I was still hitting the bad guys!
First I was playing in the castle, and did a 176-hit combo. However, since I sucked enough to lose all lives, I played it again. This time I made a larger combo, but after reaching 191 hits the counter stopped and displayed the "God-like!" message, despite the fact that some more hits were made right after the counter stopped.
Luckly, I recorded these matches, so you can see by yourself:
176 hits demo
191(?) hits demo
You may need an older version of TAoV to watch these, since the one I have here is from Feb/10, I think. Btw, they were recorded in ToChriS (TAoV.exe).
First I was playing in the castle, and did a 176-hit combo. However, since I sucked enough to lose all lives, I played it again. This time I made a larger combo, but after reaching 191 hits the counter stopped and displayed the "God-like!" message, despite the fact that some more hits were made right after the counter stopped.
Luckly, I recorded these matches, so you can see by yourself:
176 hits demo
191(?) hits demo
You may need an older version of TAoV to watch these, since the one I have here is from Feb/10, I think. Btw, they were recorded in ToChriS (TAoV.exe).
- Tyne
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Still working towards the latest version, just adding some mapping features to keep RPG happy and changing a few things; this version is slow to release but it'll be worth it in the end.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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- Psychotic DCEmu
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??Fragger wrote:Hey Tyne, yesterday I was all happy 'n stuff doing a few combos, but all of a sudden the combo counter stopped while I was still hitting the bad guys!
First I was playing in the castle, and did a 176-hit combo. However, since I sucked enough to lose all lives, I played it again. This time I made a larger combo, but after reaching 191 hits the counter stopped and displayed the "God-like!" message, despite the fact that some more hits were made right after the counter stopped.
Luckly, I recorded these matches, so you can see by yourself:
176 hits demo
191(?) hits demo
You may need an older version of TAoV to watch these, since the one I have here is from Feb/10, I think. Btw, they were recorded in ToChriS (TAoV.exe).
A cheater among us? Sorta...
That combo is disapointing. I was impressed and all...
Ok, no spoils. Everyone download and see for yourself.
- Tyne
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Perhaps a new version this weekend, my excuse is: Got a Radeon 9800 Pro 128 Meg and Half Life 2
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- mankrip
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A 191+ hit combo with only 1 move, disappointing?DCmad wrote:That combo is disapointing. I was impressed and all...
By the way, it's more fun to watch if you enter "host_framerate 0.005" at the console before the fire beam begins. Tyne's level-up slow motion code doesn't work on demos, that's why it doesn't seem very impressive when you play the demo.
Btw Tyne, there are some packet overflows during some spells in the latest version.
- Tyne
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A 191 hit combo is not possible anymore with 1 spell in the latest (unreleased) version, a good fix
The most firebeam will EVER do is 35 hits on 1 enemy, but those 35 hits equal a lot of freaking damage.
Hmm, packet overflows eh? Which spells? I want to avoid that as much as possible.
Try doing some crazy 94 hit melee combos like so:
!
The most firebeam will EVER do is 35 hits on 1 enemy, but those 35 hits equal a lot of freaking damage.
Hmm, packet overflows eh? Which spells? I want to avoid that as much as possible.
Try doing some crazy 94 hit melee combos like so:
!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."