DC and SDL
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- DC Developer
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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that be great i would like the sscanf routine you did it would help me greatly thanks
you have the output of the printf's problem as well i thought that was just me
as you know i might not be around this site much longer so please email it or put it up on your site if you could
thank you kindly your a real champion of the dc scene bluecrab never forget all your help thanks
you have the output of the printf's problem as well i thought that was just me
as you know i might not be around this site much longer so please email it or put it up on your site if you could
thank you kindly your a real champion of the dc scene bluecrab never forget all your help thanks
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
- toastman
- Iron Fist of Justice
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MOD MODE: No offense to anyone here, but please let's not turn this thread into a "reaper thread" on any level. This is like our own personal "Hot Girls Thread" I'd hate to have to start editing/deleting stuff in here to keep it on-topic enough.
This isn't against anybody, it's just to .... i guess.... you could say preserve the integrity of the thread. I mean OT (if you want to be public) or PMs are a good place to discuss reaper's plight.
So, uh, with that being said. As you were.
This isn't against anybody, it's just to .... i guess.... you could say preserve the integrity of the thread. I mean OT (if you want to be public) or PMs are a good place to discuss reaper's plight.
So, uh, with that being said. As you were.
No signature.
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- Damn Dirty Ape
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- Damn Dirty Ape
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- Mental DCEmu
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quick question about current events
does anyone have an idea when KOS 1.2.0? is coming out and what it will entail?
do you have to use kos_init_all with KOS 1.1.9 or 1.2.0?
can anyone drop a little snippet of code for initializing?
that's all i have thanks.
oh i would look myself but my computer is acting up so that's why i asked.
thank you.
do you have to use kos_init_all with KOS 1.1.9 or 1.2.0?
can anyone drop a little snippet of code for initializing?
that's all i have thanks.
oh i would look myself but my computer is acting up so that's why i asked.
thank you.
- BlueCrab
- The Crabby Overlord
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Ok, this is the third time that I've tried to reply, my computer froze up both of the other times ....
I'm pretty sure that the next version of KOS will be 1.1.10, and it probably won't happen for a little while (but I could be wrong)...
As for initialization, there is no more kos_init_all. If you are using pure KOS, all you really need to do is to init the PVR, the easiest way (and what kos_init_all used to do to the TA) is by calling
But if you are using SDL, the call you will need is (I think that is right, I can't check right now, since thats when my computer kept freezing....)
Good luck
I'm pretty sure that the next version of KOS will be 1.1.10, and it probably won't happen for a little while (but I could be wrong)...
As for initialization, there is no more kos_init_all. If you are using pure KOS, all you really need to do is to init the PVR, the easiest way (and what kos_init_all used to do to the TA) is by calling
Code: Select all
pvr_init_defaults();
Code: Select all
SDL_Init(SDL_INIT_VIDEO);
Good luck
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- DC Developer
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PLEASE can some one post a step by step way of geting a midi file to play with the sdl mixer with dir structor and list what is needed plus the example ive looked and looked and cant get it to working on the dreamcast yet thanks.....
if you could release the one you did blue crab that would be cool sorry i cant find it on the SDL website
what about mp3 play back have you tryed to get that to work we need some better file formats midi and mp3 are needed for games !
if you could release the one you did blue crab that would be cool sorry i cant find it on the SDL website
what about mp3 play back have you tryed to get that to work we need some better file formats midi and mp3 are needed for games !
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
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- DC Developer
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NO worrys ive got OGG working nicely so dont need midi or MP3 now
ogg sounds great and i can compress it greatly
so i can keep working now
working on a zerowing shooter clone most of the basic's are working
parrallax scrolling is working FX on sprite control rotation spot FX full ALL your BASE intro just like the WEB!
problems nothing to shoot no other ships to attack etc its just a demo ill try get the demo out soon
ogg sounds great and i can compress it greatly
so i can keep working now
working on a zerowing shooter clone most of the basic's are working
parrallax scrolling is working FX on sprite control rotation spot FX full ALL your BASE intro just like the WEB!
problems nothing to shoot no other ships to attack etc its just a demo ill try get the demo out soon
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
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- DC Developer
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SDL_Audio don't work well on KOS-1.1.9
check this patch.
http://sourceforge.net/tracker/index.ph ... tid=379648
check this patch.
http://sourceforge.net/tracker/index.ph ... tid=379648
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- DC Developer
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I have kos1.18cvs and all of blue crabs mods to your port were not geting more the 1 channel sound if we try it makes a bad buzzing sound
any idea's bero
any idea's bero
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
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- DC Developer
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mine is working with ogg support check trailblazer DC i released full ogg suport not buzzing as long as i use one channel mine will buzz with or with out ogg support if i use 2 channels
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
http://r2k2gate.topcities.com *dev site and my releases*
Im' a Commodorian are you?
- BlueCrab
- The Crabby Overlord
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Well, on the subject of my surprise (a few people now know what it is), I'm putting it on hold for a bit.... When I was working on my game, if I'd just stop and let the code sit for a while, I would see the problem right off, I'm hoping that the same happens with my surprise. So, its back to porting my game to SDL...