Hopefully Bl1tz will also have his Dungeon map finished then! Oh right, a new monster also.

Hmm, I personally like his stand animation - it's smooth and flows nicely, I don't see why he should move his head.. I'll try to improve it more though. I've gone over several of Vigil's animations and improved his movement if you noticed it (mostly his kick, made his head move with the running animation). The last sword swing is my favorite, spinning a huge sword in his hand at high speed complete with the whipping sound to go with it.law56ker wrote:ok i remember how i mentioned how the main characters walking, standing animation kinda looked stiff, well to see how much better it could look you can look at the enemy knights animation, the knights head and body moves life like as he moves around and his head moves according to his motion. just an observation...another thing is with the 3 animations to the sword combo swing, the last swing i think it look stoo weak, it doesn't look like he is point power into his swing, the way he stabs his sword it seems the sword is nothing but a knife imo. It looks good but i think it whould look better if the animations seemed more like he was swinging a powerful sword.
Well, Tyne's TAoV.rar has a \ID1 folder in it. Just replace quake's id1\PAK0.PAK by the one from TAoV and delete id1\PAK1.PAK. Use also TAoV's progs.dat and controls.cfgM@jk wrote:Can anyone tell me how to run this game on DC? where i can find a somekind tutorial?
Thx for help, this mod is GREAT. I love scrolling beatem up`s, but these release is fantastic!!!DCmad wrote:Well, Tyne's TAoV.rar has a \ID1 folder in it. Just replace quake's id1\PAK0.PAK by the one from TAoV and delete id1\PAK1.PAK. Use also TAoV's progs.dat and controls.cfgM@jk wrote:Can anyone tell me how to run this game on DC? where i can find a somekind tutorial?
It is stand alone now and should work fine with no ID's original files.
If you still don't know how to burn RADquake Finito, please read some pages ago, i remember i've posted the disc structure for it.
Enjoy. TAoV is a masterpiece from Tyne
Itsn't a mod related bug, it's quake engine physics.nevets934 wrote:i found a bug its in the first level where there is a rock wall on his left side and hes standing on a flat rock if you walk all the way back to the rock wall and walk left u can float
It freezes trying to go to next level at map01.bsp cause the portal has a trigger_changelevel with a next map name of map02. And there's no map called map02.bsp as of yet.M@jk wrote:ok i did it TAoV runs on Quake DC by titanium studios!!! but its buggy ;/ main character has a buggy or missing texture. also after beating first boss game cannot load next level. All you have to do is to add the cfg files to PAK file (by pak explorer)