Dreamchess.
- Imerion
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Whoa! Looks very good and all in 3d! This I have to download now. Perhaps now is the time to finally get good at chess.
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- I.M. Weasel
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That looks AWESOME!! great work!!
Its about time someone made chess for DC, chess seems like the game ported to every possible platform.
I didnt really read about it,but does it have person vs CPU with a good AI? If not,there is probably a good open source AI you can find and use/or model it after.
well, the graphics are just outstanding. ANy plans to do any other classic board games? you could make them all in a nice little 1 sbi package program. (only checkers comes to mind,but im sure there are many others.)
Its about time someone made chess for DC, chess seems like the game ported to every possible platform.
I didnt really read about it,but does it have person vs CPU with a good AI? If not,there is probably a good open source AI you can find and use/or model it after.
well, the graphics are just outstanding. ANy plans to do any other classic board games? you could make them all in a nice little 1 sbi package program. (only checkers comes to mind,but im sure there are many others.)
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- Jaded JAaron77
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guess it's time for me to learn a bit more about blender thenPhantom wrote:We use our own model format that we call DCM. The files are created with a blender export script. As long as the model can be imported in blender, it should be possible to export it to the DCM format. Blender has many import scripts (including 3DS and LWO).JAaron77 wrote:hmmm... I've never tried making models for a game. What format do they need to be in? ...I'm quite familiar with Lightwave but not so much anything else. perhaps I'd be able to export them...
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It does have AI. Whether it's good depends on what you compare it to. It's nothing compared to the likes of ChessMaster or Crafty. But it's much stronger than the chess game that's included in Hoyle Board Games 2003 (for example).I.M. Weasel wrote:I didnt really read about it,but does it have person vs CPU with a good AI?
DreamChess is an xboard interface so it can use any xboard engine (in theory). Such an engine would need to be ported to Dreamcast first though.I.M. Weasel wrote:If not,there is probably a good open source AI you can find and use/or model it after.
No.I.M. Weasel wrote:ANy plans to do any other classic board games?
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Blender is good but you can use any program you like (e.g. 3D Studio) as long as it has an export format that blender can import.JAaron77 wrote:guess it's time for me to learn a bit more about blender thens'been a while since I last tried it... no doubt it's much better now than it was years ago
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- Jaded JAaron77
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dorky? maybe, but I think it'd be only fitting since it is a Sega system... I don't think I'm yet skilled enough to do something like that though.. especially 'round only 150 polygons..Nico0020 wrote:A bit dorky idea. but if anyone is good enough with making modles, a sonic themed board with sonic character modles. lol. Put those annoying lil chaos as pawns.
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Cool. I thought Mr Siggler said there was one. I can't wait. DuncaPhantom wrote:There's no windows demo at this time. Maybe I'll build one later today.Orange_Ribbon wrote:Okay I must be really stupid, but I can't figure out how to download the windows version. Can someone hit me up with a direct link?
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Whats the future plans for DreamChess? Will it go comercialy published and sold?
It looks way too cool and for themeing capabilities, i can think of many possibilities.
Remember Bomberman Wars for 32bit systems? Mind a Sega vs Nintendo theme? Sonic, Knuckles, Nights, Ulala against Mario, DK, Link, Samus, Kirby and so on.
And that cell shaded demo we saw other day? Could this thech be usable in this engine?
I dunno how to model in 3d, but it gives me many ideas of what could be done, just being limited by the modeler ability![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Realy, thank you for this great game.
It looks way too cool and for themeing capabilities, i can think of many possibilities.
Remember Bomberman Wars for 32bit systems? Mind a Sega vs Nintendo theme? Sonic, Knuckles, Nights, Ulala against Mario, DK, Link, Samus, Kirby and so on.
And that cell shaded demo we saw other day? Could this thech be usable in this engine?
I dunno how to model in 3d, but it gives me many ideas of what could be done, just being limited by the modeler ability
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Realy, thank you for this great game.
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I'm a bit out of the loop, but can KOS talk to the dial-up modem yet? If so, online play for DreamChess would be awesome. It could be done through e-mail like Sega Swirl. Then there'd be no need for servers or anything.Phantom wrote:We're planning an online mode, but we probably won't start on that till next year. (Assuming that the interest in this project is large enough to warrant further development in the first place.)Salamander2 wrote:internet ranking.
Also, it would be cool if you could set the board up any way and begin playing from postitions other than the standard start. Maybe that's already implemented, I haven't had a chance to burn the release yet.
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That's highly unlikely.DCmad wrote:Whats the future plans for DreamChess? Will it go comercialy published and sold?
If people want to create themes like that for personal use that's fine with me, but we cannot include those themes in the DreamChess package for legal reasons.DCmad wrote:Remember Bomberman Wars for 32bit systems? Mind a Sega vs Nintendo theme? Sonic, Knuckles, Nights, Ulala against Mario, DK, Link, Samus, Kirby and so on.
I don't think we'll ever include cell shading.DCmad wrote:And that cell shaded demo we saw other day? Could this thech be usable in this engine?
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I have no idea.Sweater Fish wrote:I'm a bit out of the loop, but can KOS talk to the dial-up modem yet?
If online play is ever implemented it'll probably use FICS.Sweater Fish wrote:If so, online play for DreamChess would be awesome. It could be done through e-mail like Sega Swirl. Then there'd be no need for servers or anything.
That's one of the many features that's missing.Sweater Fish wrote:Also, it would be cool if you could set the board up any way and begin playing from postitions other than the standard start.
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Nah, i suck in 3D modelling, but i got my first theme for DreamChess, i called it Sonic vs Mario: Battle Chess!
![Image](http://img.photobucket.com/albums/v188/MasterMan194/forum/DreamChess00.jpg)
As you can see, i wrote everything in portuguese, my language, and i must say it's very easy to work with.
I have some things to point:
-I can't change the "white" and "black" names. Would be cool to make it customizable too.
-There's no way i set everything to only 1 theme option? Or one option to change all the game parts apart from the individual ones? For my skin, i must select Theme = Sonic vs Mario, Chess set = Sonic vs Mario and (when i do it) Board = Sonic whatever...
And if i had only one option to set Theme (chess set, board, theme) to Sonic vs Mario and others to set everything individualy?
-In Dreamcast, there's no 2nd controller. Using Human vs Human, contoller 1 moves everything.
-Ogg music would be cool eh?
-VMU saves for records and options?
-DCM 3D modells allow animations? Would be great to have animations when a piece takes another![Smile :)](./images/smilies/icon_e_smile.gif)
Wish you the best luck in making it another homebrew masterpiece.
![Image](http://img.photobucket.com/albums/v188/MasterMan194/forum/DreamChess00.jpg)
As you can see, i wrote everything in portuguese, my language, and i must say it's very easy to work with.
I have some things to point:
-I can't change the "white" and "black" names. Would be cool to make it customizable too.
-There's no way i set everything to only 1 theme option? Or one option to change all the game parts apart from the individual ones? For my skin, i must select Theme = Sonic vs Mario, Chess set = Sonic vs Mario and (when i do it) Board = Sonic whatever...
And if i had only one option to set Theme (chess set, board, theme) to Sonic vs Mario and others to set everything individualy?
-In Dreamcast, there's no 2nd controller. Using Human vs Human, contoller 1 moves everything.
-Ogg music would be cool eh?
-VMU saves for records and options?
-DCM 3D modells allow animations? Would be great to have animations when a piece takes another
![Smile :)](./images/smilies/icon_e_smile.gif)
Wish you the best luck in making it another homebrew masterpiece.
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Looks nice.DCmad wrote:Nah, i suck in 3D modelling, but i got my first theme for DreamChess, i called it Sonic vs Mario: Battle Chess!
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Yeah. But in the end this will probably not be something that is part of the theme. We want to allow people to use their own name and avatar in the future (e.g. for online play).DCmad wrote:-I can't change the "white" and "black" names. Would be cool to make it customizable too.
Not right now. We split everything up to allow parts of a theme to be reused without having to copy the files. In the end we want a theme to be an XML file which sets all the theme options, pieces, boards, etc.DCmad wrote:-There's no way i set everything to only 1 theme option?
Yeah, that will probably be fixed in the future.DCmad wrote:-In Dreamcast, there's no 2nd controller. Using Human vs Human, contoller 1 moves everything.
Probably won't be possible for performance reasons.DCmad wrote:-Ogg music would be cool eh?
Will be done in the future. As well as regular game saves ofcourse.DCmad wrote:-VMU saves for records and options?
It doesn't allow that right now, but it would be cool indeed. But some of the other issues you mentioned have a higher priority.DCmad wrote:-DCM 3D modells allow animations? Would be great to have animations when a piece takes another
Thanks for your feedback.
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There's a few more things I'd like to point out.
There's now a (very basic) website at http://dreamchess.berlios.de
Bug reports and feature requests can be submitted on our BerliOS project site at http://developer.berlios.de/projects/dreamchess/. If they're submitted there they won't be forgotten.
We also forgot to mention that the board can be rotated. You can do this by holding the left ctrl key while pushing the cursor keys. On Dreamcast you can rotate the board with the analog stick.
There's now a (very basic) website at http://dreamchess.berlios.de
Bug reports and feature requests can be submitted on our BerliOS project site at http://developer.berlios.de/projects/dreamchess/. If they're submitted there they won't be forgotten.
We also forgot to mention that the board can be rotated. You can do this by holding the left ctrl key while pushing the cursor keys. On Dreamcast you can rotate the board with the analog stick.
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Several websites have reported the release of DreamChess 0.6. This is a misunderstanding. On 2005-06-16 we released a demo version of DreamChess on a Dreamcast forum. The purpose of this release was to get some initial feedback on the game and possibly get more people to join the project. This demo is not DreamChess 0.6. It was compiled from revision 223 in our SVN repository and is not an official release. The first official release will be called DreamChess 0.1.0 and will most likely be released later this year.
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I hate it when I'm the one who is the catalyst towards spreading bad information.