DC Speccyal K v0.1b

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qatmix
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Post by qatmix »

I just cant self boot this Emu? Ive never had any problems before? Tyrell can you PM me the IP.bin you used?
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tyrell
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Post by tyrell »

Ok, I'm going to send you the IP.BIN I'm using, probably this evening (if I don't forget).

For those who are interested, here's the current emulator status :

- Rewrote the rendering code using vram_s (unstability problems, which were due to the DMA transfers, are now fixed forever)

- Correct line-by-line border emulation (Vectron for example is ok now).

I'm also adding this feature: in the next version, it'll possible to save compressed memory snapshots. The emu will offer several slots for loading/saving games or BASIC programs you've written using the DC keyboard.

I have found a library (libspectrum) by Philip Kendall, which would allow me, in theory, to add support for the TZX file format.


_tyrell_[/b]
qatmix
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Post by qatmix »

thanks
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tyrell
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Post by tyrell »

I've sent the file!
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Post by cyberinsekt »

Did you get this working, qatmix? How does it compare to ZX Ishpectrum?
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Post by Christuserloeser »

I'm curious cyberinsekt, I am sure I've read your name somewhere...

it's thinking...

DreamSNES credits?!

Got anything to do with Taurus(4)? They've made a Demo called CyberInsect iirc...


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qatmix
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Post by qatmix »

its great, There are a few interface issues, but already spoke to tyrell about them. Speed is great and its good to hear and play 128K games. top emu.
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tyrell
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Post by tyrell »

A new version is almost ready.
I hope to get it out this week, along with the source code (GNU).

Here's what has been fixed / added :

- Added loading/saving of compressed memory snapshots (4 slots available, display free VMU memory blocks). Accessible via start+left trigger. Can be used to save your hardly typed basic programs to memory card :) or save a game and play it later.
- Correct border emulation (line by line).
- Stability problems have been completely fixed. But unfortunately I had to remove the bilinear and fullscreen options (temporary, I hope), until I find a way to add PVR/DMA support without the previous problems.
- Autoload of .TAP files ! This will avoid typing the very annoying LOAD"" in basic. Requires 2 additional files on the cd, in the /lib/ directory. Multilevels .TAP games should also benefit from the new tape reading code from Philip Kendall libspectrum library. However some tape games can crash the dc but are quite rare. I have tested dozens of tape games and I'd say that 7 or 8 out of 10 are correctly loading.
- Fixed the interface issues quite a bit : left trigger = virtual keyboard, right trigger = options, start + left trigger = load/save, start + right trigger = file browser. start is still used in all screens as a confirmation key.

This will be released as the v0.2 version.

I'm already working on the TZX file format. I hope to get it working in the following 2 months (thanks to the very nice libspectrum library).

_tyrell_
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Post by Hawq »

Who ever typed 'Load' anyway? just hit 'J' and Load will come up. Only ever needed to type the "" really with the speccy, though I havent tried this emu yet so not sure if that function works proper
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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tyrell
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Post by tyrell »

Typing LOAD is not enough ... You need to type LOAD"". The autoload features takes care of this.

_tyrell_
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Hawq
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Post by Hawq »

Which if you look again you'll notice the post said
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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tyrell
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Post by tyrell »

No prob mate I didn't read carefully :)

_tyrell_
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