DC Speccyal K v0.1b
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- Mental DCEmu
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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Ok, I'm going to send you the IP.BIN I'm using, probably this evening (if I don't forget).
For those who are interested, here's the current emulator status :
- Rewrote the rendering code using vram_s (unstability problems, which were due to the DMA transfers, are now fixed forever)
- Correct line-by-line border emulation (Vectron for example is ok now).
I'm also adding this feature: in the next version, it'll possible to save compressed memory snapshots. The emu will offer several slots for loading/saving games or BASIC programs you've written using the DC keyboard.
I have found a library (libspectrum) by Philip Kendall, which would allow me, in theory, to add support for the TZX file format.
_tyrell_[/b]
For those who are interested, here's the current emulator status :
- Rewrote the rendering code using vram_s (unstability problems, which were due to the DMA transfers, are now fixed forever)
- Correct line-by-line border emulation (Vectron for example is ok now).
I'm also adding this feature: in the next version, it'll possible to save compressed memory snapshots. The emu will offer several slots for loading/saving games or BASIC programs you've written using the DC keyboard.
I have found a library (libspectrum) by Philip Kendall, which would allow me, in theory, to add support for the TZX file format.
_tyrell_[/b]
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- DCEmu Crazy Poster
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- Christuserloeser
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A new version is almost ready.
I hope to get it out this week, along with the source code (GNU).
Here's what has been fixed / added :
- Added loading/saving of compressed memory snapshots (4 slots available, display free VMU memory blocks). Accessible via start+left trigger. Can be used to save your hardly typed basic programs to memory card
or save a game and play it later.
- Correct border emulation (line by line).
- Stability problems have been completely fixed. But unfortunately I had to remove the bilinear and fullscreen options (temporary, I hope), until I find a way to add PVR/DMA support without the previous problems.
- Autoload of .TAP files ! This will avoid typing the very annoying LOAD"" in basic. Requires 2 additional files on the cd, in the /lib/ directory. Multilevels .TAP games should also benefit from the new tape reading code from Philip Kendall libspectrum library. However some tape games can crash the dc but are quite rare. I have tested dozens of tape games and I'd say that 7 or 8 out of 10 are correctly loading.
- Fixed the interface issues quite a bit : left trigger = virtual keyboard, right trigger = options, start + left trigger = load/save, start + right trigger = file browser. start is still used in all screens as a confirmation key.
This will be released as the v0.2 version.
I'm already working on the TZX file format. I hope to get it working in the following 2 months (thanks to the very nice libspectrum library).
_tyrell_
I hope to get it out this week, along with the source code (GNU).
Here's what has been fixed / added :
- Added loading/saving of compressed memory snapshots (4 slots available, display free VMU memory blocks). Accessible via start+left trigger. Can be used to save your hardly typed basic programs to memory card
![Smile :)](./images/smilies/icon_e_smile.gif)
- Correct border emulation (line by line).
- Stability problems have been completely fixed. But unfortunately I had to remove the bilinear and fullscreen options (temporary, I hope), until I find a way to add PVR/DMA support without the previous problems.
- Autoload of .TAP files ! This will avoid typing the very annoying LOAD"" in basic. Requires 2 additional files on the cd, in the /lib/ directory. Multilevels .TAP games should also benefit from the new tape reading code from Philip Kendall libspectrum library. However some tape games can crash the dc but are quite rare. I have tested dozens of tape games and I'd say that 7 or 8 out of 10 are correctly loading.
- Fixed the interface issues quite a bit : left trigger = virtual keyboard, right trigger = options, start + left trigger = load/save, start + right trigger = file browser. start is still used in all screens as a confirmation key.
This will be released as the v0.2 version.
I'm already working on the TZX file format. I hope to get it working in the following 2 months (thanks to the very nice libspectrum library).
_tyrell_
- Hawq
- Soul Sold for DCEmu
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Who ever typed 'Load' anyway? just hit 'J' and Load will come up. Only ever needed to type the "" really with the speccy, though I havent tried this emu yet so not sure if that function works proper
![Image](http://www.hawq.dsl.pipex.com/eva.jpg)
theres no-one else to blameThe Prisoner - Makes NGE's ending look almost intelligible.
Bored? figure out where the above lines from. Answers
- Hawq
- Soul Sold for DCEmu
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Which if you look again you'll notice the post said
![Image](http://www.hawq.dsl.pipex.com/eva.jpg)
theres no-one else to blameThe Prisoner - Makes NGE's ending look almost intelligible.
Bored? figure out where the above lines from. Answers