THE MORROWIND THREAD
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- DC Developer
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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- Gone Postal...
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If you take all your clothes off and walk around talking to people (the game AND in real life), you already get an adverse reaction. It would be nice if they hunted you down for being a pervert or offered you money to keep the y's on thougharea wrote:I'm fairly sure I found a mod somewhere that made people react adversely to you being... uh.... less than partially clothed
- melancholy
- DCEmu's Ace Attorney
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- Janitor 2nd Class
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I plan to get this game. I am just wondering should I get the PC or Xbox version? I like the idea of mods on the PC version, but I would think a game like that might control better with a controller instead of the keyboard/mouse. There is also the fact that over half the games I try to play on PC never want to work right.
Wii number: 1227 6854 1080 3665
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- Hardware Freak
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- Jounin Shinobi
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- Janitor 2nd Class
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I got the Xbox version for 2 reasons.
1. IT was $10 cheaper. ITs $20 for Xbox, $30 on PC.
2. I figured since I got Windows XP and a Laptop that can't even run the Sims full speed I would probably just get a cussin fit out of the PC version.
I have to say Jeeba is right this game is great. I have been playing it a couple of hours. So far managed to take out the ghosts in that crypt and find the person who murdered the tax collector. I also found some dead guy in the woods and got a sword that has some sort of electric discharge on it. I do got a few questions though. The amount of detail in amazing in this game. I mean you can walk right into a house, kill the guy (if your strong enough) loot everything but his underwear then take stuff from his house.
1. Please tell me that you don't fatique near as quick as you level. I swear when I went to kill that guy who murdered the tax collector I had to step in and out of his house about 10 times due to fatigue. I finnally used a spell that gave me a bunch of stats and I was able to finish him off. Also can't walk 5 minutes without stopping to rest.
2. How long till you level? I have killed countless animals, that 1 dude who killed the tax collector, and those ghosts in the crypt and I am only at 4 of 10 on leveling. Is there something else I need to do in order to level?
1. IT was $10 cheaper. ITs $20 for Xbox, $30 on PC.
2. I figured since I got Windows XP and a Laptop that can't even run the Sims full speed I would probably just get a cussin fit out of the PC version.
I have to say Jeeba is right this game is great. I have been playing it a couple of hours. So far managed to take out the ghosts in that crypt and find the person who murdered the tax collector. I also found some dead guy in the woods and got a sword that has some sort of electric discharge on it. I do got a few questions though. The amount of detail in amazing in this game. I mean you can walk right into a house, kill the guy (if your strong enough) loot everything but his underwear then take stuff from his house.
1. Please tell me that you don't fatique near as quick as you level. I swear when I went to kill that guy who murdered the tax collector I had to step in and out of his house about 10 times due to fatigue. I finnally used a spell that gave me a bunch of stats and I was able to finish him off. Also can't walk 5 minutes without stopping to rest.
2. How long till you level? I have killed countless animals, that 1 dude who killed the tax collector, and those ghosts in the crypt and I am only at 4 of 10 on leveling. Is there something else I need to do in order to level?
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- Safety in Nimbus
- Revenge Therapist
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- Jeeba Jabba
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Leveling:
You have to Up your Skill points on 2, 3, or 4, of your main skills.
My High Elf's skills are all Magicka based. So All I have to do is sit by a bed, Constantly casting spells, resting when I need more magicka, and poof I think I'm level 4 now ^_^.
If that didn't clear things up, This is from GameFAQs:
You have to Up your Skill points on 2, 3, or 4, of your main skills.
My High Elf's skills are all Magicka based. So All I have to do is sit by a bed, Constantly casting spells, resting when I need more magicka, and poof I think I'm level 4 now ^_^.
If that didn't clear things up, This is from GameFAQs:
John Bowens, GameFAQs wrote: Leveling is a major part of
the game that on the surface seems under whelming. Morrowind
implements a somewhat confusing leveling system, different from just
about every game out there, that can take some time getting used to.
The basic premise is simple, 10 levels in either a major or minor
skill will ensure that you level, provided you rest. For example, if
I have long blade and armorer as my major skills, and acrobatics as a
minor, and I gain three levels in long blade, three levels in armorer,
and four levels in acrobatics, I can then gain a level. All I need to
do at this point is rest for an hour or more, and I can get my level.
Training also counts towards this count, so if I did the same thing
through having someone train me as opposed to going up through
constant use, the same effect would occur.
After you level, the obvious effect is you gain hit points (equal
to one/tenth of your END), and you gain three points to distribute to
your attributes, with the exception that you can add only one of these
points to any particular attribute. For example I can raise STR, END,
and LCK by one point, but I can't raise LCK by three points.
Here is where things get tricky though; you can have modifiers
next to the various stats. These modifiers multiply the point by
their base, so if you have a x5 multiplier by STR, and you put a point
in STR, then you will gain 5 total points in STR. You get these
modifiers by raising the skill with the associated attribute you want
a certain number of times. The highest multiplier is x5, and you need
to raise a skill by 10 levels or a combination of skills that share
that attribute association to 10 levels. For example, if I wanted to
get a x5 multiplier to STR, I could raise my long blade skill whose
associated attribute is STR to 10 levels, or I could raise long blade
6 levels and armorer which also has STR associated with it to 4 levels
to achieve the same effect.
All skills, whether they are major, minor, or miscellaneous, will
contribute to modifiers. However, misc. skills cannot be trained if
you want the modifiers. Major and minors, on the other hand, will
still add multipliers if they are trained.
(Ok, the information about misc. skills not being able to be
trained to get the modifiers is only partly correct according to the
"Leveling Mechanics Guide" written by SThakur on Gamefaqs. Apparently
you need to raise a misc. skill once naturally and you can then train
that skill to get the modifier in its associated attribute. For
example if you have axe as a misc. skill, and you raise it naturally
by whacking someone enough to gain a skill point, you can then train
it nine times to get the strength multiplier. Also pointed out in the
guide is that you can get modifiers after you reach the leveling
point. I got an e-mail saying the same thing, so this is most likely
true. As for the info on the misc. skills, I really don't know, as I
haven't confirmed it. Take this information at your own risk.)
So that's it to leveling right? Well not quite, as Bethesda added
a few little quirks to the effects of leveling that they don't reveal
in the manual. Monster types found both outdoors and indoors, with
exceptions, get a LOT harder as you level. Whether you encounter a
mud crab or a blighted cliff racer is also dependant in part on where
you are. Even at high levels there are examples of fixed monsters
that don't change. Either that or the game implements a range of
monsters that include very low level ones, but I'm leaning towards the
former. Perhaps both exist, so I might be partially right. Anyways,
if I'm right, then these monsters don't necessarily have to be
anywhere important, they could simply be somewhere in the countryside.
So the mud crabs you encountered early on could still be near the same
location 30 levels later. However this scenario is unlikely, as such
locations are rather hard to find and keep track of since the
creatures move around. Of course, almost all NPC's like Fargoth will
still be where they always were, and they will have the same stats.
Only the common monsters that inhabit the various dungeons of the
world and the outdoors regions grow stronger, not any of the "named"
group.
Another aspect that changes is the loot in certain chests. These
chests will contain better items at later levels. However it is my
experience that these chests are not fantastically common, nor are
they generally worth waiting 20 something levels to finally loot. I
have heard of people finding great things in them though, so be on the
lookout for these kind of things later on.
You might be asking yourself what this all means, and why leveling
is so important. Simply put, you will find it difficult to survive if
you have not properly equipped yourself before gaining a lot of
levels. Getting to level 20 by cheesing skills to 100 before you even
leave Seyda Neen might sound like a good idea, but IT IS NOT! When
you leave town, you will encounter a LOT of blighted creatures that
will give you nasty diseases, provided you are strong enough to kill
them in the first place. My advice is to level cautiously and slowly;
planning on what modifiers you need and raising the appropriate skills
until you get what you want. Remember there is no time limit to this
game, so take your time and plan carefully what you want to do.
Morrowind rewards those who plan their character and punishes the
stupid, so don't fall into that trap.
"He who cannot draw on 3,000 years is living hand-to-mouth." -Goethe
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- Jeeba Jabba
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- Janitor 2nd Class
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My guy is a witchhunter barbarian looking thing. I have practiced a few skills, and gained some skills also. I can't say the game is perfect now, I don't like the leveling system. I prefer to just go mindlessly kill stuff to level up. This is the closest thing to Everquest I have seen Off-line though.
Wii number: 1227 6854 1080 3665
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- Jeeba Jabba
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Trust me.. Once you get used to it, You realise how realistic and involving the leveling system is.. I mean, The fact that you're graded on experience by specific skill-knowledge is as realistic as you can get.Veggita2099 wrote:My guy is a witchhunter barbarian looking thing. I have practiced a few skills, and gained some skills also. I can't say the game is perfect now, I don't like the leveling system. I prefer to just go mindlessly kill stuff to level up. This is the closest thing to Everquest I have seen Off-line though.
"He who cannot draw on 3,000 years is living hand-to-mouth." -Goethe
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- Jeeba Jabba
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- Jeeba Jabba
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Realistic in the sense that you're honing your training on specific skills, rather than just gaining experience in every department of combat for backstabbing a guy...Hollywood Hasney wrote:Yup, levelling up is realistic folks...Jeeba Jabba wrote:Trust me.. Once you get used to it, You realise how realistic and involving the leveling system is.. I mean, The fact that you're graded on experience by specific skill-knowledge is as realistic as you can get.Veggita2099 wrote:My guy is a witchhunter barbarian looking thing. I have practiced a few skills, and gained some skills also. I can't say the game is perfect now, I don't like the leveling system. I prefer to just go mindlessly kill stuff to level up. This is the closest thing to Everquest I have seen Off-line though.
OMFG, my typing is now level 23
*looks shifty*
Good enough, Wiseass?
"He who cannot draw on 3,000 years is living hand-to-mouth." -Goethe
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- Jeeba Jabba
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- Janitor 2nd Class
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