x-men: apocalypse ravage

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by mankrip »

It's because not everyone have the ability to mess with sound files. And typing loadas8bit is faster than editing all sound files. I consider editing the sound files as a second option.
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Post by Tyne »

No way! Saving RAM is a better option then taking the easy way out.
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Post by Tyne »

Plus it saves download time. ;)
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Post by BlackAura »

Actually, degrading the sound quality under Windows is quite easy - just use Sound Recorder, but NOT an looping ambient sounds. Software like Goldwave or Sound Forge would be better, but isn't really required. Also, if you can get at the PROGS.DAT source (or even using a hex editor), you could make some things use the same sound/model/sprite, and that would save more memory still.
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Post by Tyne »

I fully agree BlackAura. The easiest program to loop wavs with is CoolEdit.
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Post by TheDumbAss »

Well...

One thing about hacking at X-Men...
Remember that this is a commercial mod. They SHOULD already have it somewhat 'optimized' with 8bit sound and the models should be 'saved as Quake models' already. The models skins MAY still use some shrinking... but that results in ugly(er) skins.

To go back and answer a question he asked that hasnt been answered yet. You CAN NOT downsample maps. They are shrunk as much as can be when they are compiled. You can go through and replace the textures in a compiled BSP... but that is a long difficult process that without lots of extra effort (on top of the long difficult part) results in VERY ugly maps.

there is a few things that can be done... but I dont think its likely to free up as much ram as needed.

OH... and NO there is no way to adjust the heap size in QuakeDC. On PC quake you can do so using command line parameters... but on DC we have no way to input parameters and dont know if they would work if we even could.
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Post by mankrip »

Tyne wrote:Plus it saves download time. ;)
Remember that we are talking about a commercial mod, please... :P

And where can I find CoolEdit? Is it a sound editor?

The heapsize of QuakeDC is 9.1 MB. It's probably set to the maximum it can get, because 9.1 MB + 1st_read.bin + midway_1.exe + wince are about 12 MB, what is the amount of RAM that the DC has. I'm sure that there are some more unused DLLs in the wince folder...
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Post by Tyne »

"9.1 MB + 1st_read.bin + midway_1.exe + wince are about 12 MB, what is the amount of RAM that the DC has".

No, DC has 16 megs of physical RAM.
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Post by mankrip »

I saw a lot of discussions about the DC RAM a long time ago... Some people says 16 MB, some others says 12 MB + 4 MB of video RAM.

Are you sure that it's 16 MB?
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Post by Tyne »

Memory: 16MB RAM main, 8MB RAM video, 2MB RAM sound. Total, 26MB.

Edit: The information can be found here

http://db.gamefaqs.com/console/dreamcas ... cast_a.txt
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right

Post by reaper2k2 »

refreshing Tyne really knows his stuff and the dreamcast 16 meg main is 100% right
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