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Ian Micheal
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Post by Ian Micheal »

RAD_QUAKE4.3 IS out now FRAGGER EDTION The Download has 4 version's including 320x200, 320x240, 640x480HIRES. And a CFG loading version all have massive, amounts of changes, done by fragger, the list is long. I have Fixed the sound, no ticking or static perfect sound this time I hope!. Modmenu loading works just test PRYDON_DEMO just place it in your quake directory under your ID1 So this is the best version yet.


Most stable version is 320x240 but the time demo says its slower it really is not and is a bug in the timing. so use that version 320x200 will crash if you view ordering on the main menu 320x240 will not.


Best version for mods is CFG version it will load files outside of a pak file so its easyer to test mods. Use it for testing your mods its not the fastest but is running on the fps counter between 21 and 37 fps. smooth

Best version for quake1 normal is 320x240 or 320x200. One is fullscreen thats the 320x240 the other has pal boarders. You can place them all on a SBI and test them all. but remember all have the mod menu but only the CFG version can load mods not in paks.

All these version are based on the same source. With changed settings. You can grab the source from my site to work on . Its easy to build and work with have fun. Make sure to include any changes you do to the source if you release a bin this is GPL code. Thanks mate's

Example
/
/ID1
/PRYDON_DEMO

All the menus you can navagate with the dc controler it has a menu to change crosshairs and change the colours as well adding DC-ness . It supports the keyboard as well. Have fun join us in making this a great a engine. View the other topic for more info. Merry christmas in advance.

http://www.dcemulation.org/phpBB/viewtopic.php?t=41854
Dreamcast forever!!!
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Post by mankrip »

The stereo sound in RADQuake 4.3 is perfect now.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Ian Micheal
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Post by Ian Micheal »

Fragger wrote:The stereo sound in RADQuake 4.3 is perfect now.
Great Fragger finaly its working right. Was a right pain. to get working. Getting closer now to what we want. I have to gain speed out of it more. Then try and write a saving routine that does not use Scanf.

testing mods now. Any other problems or things you want fragger let me know ok. You did a great amount of work on it and i want people to know this is a really good version and your editon. I just had to get proper sound for all the quake devvers to play with.

Good luck drop me a pm or email if you want any other changed compiled im trying to optimize it with out breaking the code for the last few hours.

Greets to all that were involved in this project any one or Any information missing or omitted is not intentional.
Dreamcast forever!!!
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Post by toastman »

Brandon Parker has released a new game for the DC called Inhabitants.
http://www.sevensoupcans.com/dc

From the KOS mailing list email:

Howdy

Alright, here goes, a beta of the game in question. Inhabitants: DC
Pick up your disc images at http://www.sevensoupcans.com/dc

Inhabitants is a tile clearing frenzy where your (current) goal is to
score as many points as you can. Any 2 tiles of the same color that are
connected can be cleared by moving the cursor over them using the analog
stick, and pressing the A button. Depress the Right Trigger to exit game
mode and go back to the main menu. A Bonus multiplier is awarded for
clearing a 4-way.

In normal mode, by clearing groups of tiles of increasing amount, you
can get an even higher score. For instance, on your first click, you
clear 2 tiles, then on your second you clear 3 tiles, you get a 2x bonus
applied to the score on the second click, if you clear 4 tiles on your
fourth click, you get a 4x bonus on that, and if you clear a 4-way to
end the chain, you get a 8x bonus. If you click a smaller amount of
tiles the chain is broken.

In classic mode you only get the 4-way bonuses, a bit tougher and closer
to the gameplay of the original game (Avaliable at
http://sfsoftware.zophar.net)

I hope that makes a little sense.

Features in this release:
Standarad and Classic gameplay.
OGG Music
VMU Save Support (For Highscores and Settings)
Menus and such.

Things to add:
Multiplayer support.
More Music
In-Game Menu

Pick up your disc images at http://www.sevensoupcans.com/dc
I have tested the DJ image, the nero one *should* work, but nero hasn't
worked right since I upgraded from 5.x to 6.x

Please give me any feedback you might have.

-Brandon
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Post by Ian Micheal »

Radquake 4.4

changes by fragger

Please give Fragger heaps of praise for this release he did a lot of work for us all.

-The console messages won't go off the bottom of the screen when the console is in full screen anymore. Now they will follow the height of the status bar.
-Added an on-screen keyboard that can be used to edit console commands, chat messages and the player's name.
-In the on-screen keyboard, you can use the L trigger to input a backspace, the R trigger to input a space, the X button to use the autocomplete feature in the console, and the Y button to input the Enter key. The A button inputs the key under the cursor and the B button closes the on-screen keyboard.
-A very few cosmetic changes to the menus.
-Added a page for the RADQuake's credits and another for the Quake engine's credits to the help menu.
-Added a console variable "help_pages" to define the amount of help pages shown in the help menu.
-If the "help_pages" variable is set to zero then only the RADQuake and Quake credits pages will be shown in the help menu.
-Removed the version number from the console background, because it's not needed anymore since the credits page was added to the help menu.
-Fixed bugs in the gameplay menu.
-Fixed the position of the crosshair.
-Fixed the position of the teamplay color drawing for Dissolution of Eternity (mission pack 2).


http://www.dcemulation.org/phpBB/viewtopic.php?t=42582 news topic

So now you dont need a keyboard to enter the console or load maps or mods any more.

Speed sound is very good.
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Post by Zealous zerotype »

Hey a new dreamcast emulator is being made is is about 20% done (I know this isnt big news but hey) http://www.felixl.org I hope to see some good from this since the same author who made the 3do emu also made the 3do emulator FreeDo know their really isnt a use to this for most people.However their is for some (HB devlopers who dont have a coders cable can test it out witht his emu when it is done).So hey it does have a use.
SCO=SCUM=M$=SCO it keeps repeating :P
i'm a randite :worship:
DYTDMFBSB?
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I'm not the one who should be saved
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Post by OneThirty8 »

In ?ase anyone missed this thread, rastaman33 has put together a package of 1367 new unofficial game genie codes for NesterDC to use with 132 games.
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Post by Moi »

Quake Total Conversion out !
http://www.dcemulation.org/phpBB/viewtopic.php?t=43011

Some months ago I found a cool mod which featured a great Christmas theme. I used some GPL Items to create a TC out of this.

Here some parts from the readme.txt:
"Twisted Christmas" is a 1st person shooter created by the Twisted Matrix Team
and later modified to a Dreamcast compatible Total Conversion by Moi.
Although this mod requires 16MB of RAM on the PC, it does work well in Ian Micheal's
RADQuake and Black Aura's nxQuake on the Sega Dreamcast Console.


The mod has one very large and well done map, which brings the whole Cristmas
feeling to your DC. Its Christmas themed background music creates a great atmosphere.

As well as the story: The Evil Santa has enslaved the Good Santa
and now keeps him locked in prison. This means no presents this X-Mas!
It's up to you to save him! But be awared! Evil Santa has his very special little
helper like shooting snowmen and fiendish little elves,... which have a tweaked AI
compared to the original Q1 monsters.


Here's the download for experienced Quake users:
http://www.edgefiles.com/file.x?id=/qua ... mas_TC.zip

Or you can download an SBI here:
http://www.edgefiles.com/file.x?id=/qua ... mas_TC.sbi

Thanks to TheDumbAss who created this SBI.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Ian Micheal »

I released my first full homebrew game i wrote. for more info Please check this topic.


http://www.dcemulation.org/phpBB/viewtopic.php?t=43202
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Post by toastman »

It's the technology preview of Whack-a-Mole, the Chip8 emulator for the Sega Dreamcast by toastman.
?
So far it runs fullspeed at around 60Hz.
You can't turn off the debugging information yet.
It only comes with the one game PONG2.
All of the Chip8 opcodes are implemented, it should play any Chip8 game out there. A couple of opcodes more before I can run Super Chip8 games on it though.
A controller is used to control the emulation:
A: Pauses the emulator
X: Toggles 'step mode'
B: Steps the emulator one cycle when in step mode
Start: exits the emulator
A keyboard is used as the Chip8 keypad.

Code: Select all

Dreamcast Kbd ? ? Chip8 Keypad (In Hex) 
+-+-+-+-+ ? ? ? ? ? ? ?+-+-+-+-+ 
|1|2|3|4| ? ? ? ? ? ? ?|1|2|3|C| 
+-+-+-+-+ ? ? ? ? ? ? ?+-+-+-+-+ 
|Q|W|E|R| ? ? ? ? ? ? ?|4|5|6|D| 
+-+-+-+-+ ? ? ? ? ? ? ?+-+-+-+-+ 
|A|S|D|F| ? ? ? ? ? ? ?|7|8|9|E| 
+-+-+-+-+ ? ? ? ? ? ? ?+-+-+-+-+ 
|Z|X|C|V| ? ? ? ? ? ? ?|A|0|B|F| 
+-+-+-+-+ ? ? ? ? ? ? ?+-+-+-+-+ 
?
And that's about it.
Yay.
It's about 3-4am around here. Give me a break Zoidy-poo
An elf, for serial/bba/la loading. It's not really worth anything more at this point.
http://toastman.no-ip.com/main.elf
Last edited by toastman on Thu Jan 08, 2004 3:59 am, edited 1 time in total.
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Post by Dr. Zoidberg »

Hello Mr. Toastman, could I have a link to the file please?
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Post by toastman »

Dr. Zoidberg wrote:Hello Mr. Toastman, could I have a link to the file please?
Look again. ;)
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Post by Dr. Zoidberg »

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Post by toastman »

BTW, I'm also the mod of the Linux Forum. ;)
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Post by Dr. Zoidberg »

Uhh, you must be really tired, Linux Discussion is there...

"MWAHAHAHAHA!!! I have 1337 news editing skills!
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Post by WRAGGSTER »

Great news :)
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The Homebrew and Gaming Network Covering All Consoles.
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Post by Moi »

Fragger released his final QuakeDC addon called Joymenu2.2

Don't trust the name it's much more then just one Menu it improves Quake to have Deathmatch Bots, small 2Blocks Saves to your VMU, Matrix-like slowmotion effect,
a console to type Quake commands without using a keyboard
etc...
New in this version is an 11megs music pack.

Look at this topic for more information:

http://www.dcemulation.org/phpBB/viewtopic.php?t=35330
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Dr. Zoidberg »

Thanks Moi, just saw this news in the staff forum & posted it already but I'll give you some credit as well. :wink:
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Post by -Johnick- »

New DC emu for the PC is in the works.

Its named after the after the fake emu Nightmare. Now before you all start wondering, its a little in joke. The authors are the people behind Virtual Jaguar. Its was named Nightmare after Griking, one of the retrogames staff who declared virtual Jaguar a fake (vapour ware) even after it was released, so they named their emu to poke fun at him.

Check it out here, only runs homebrew for now and there looking for help.

http://potato.emu-france.com/sys/article.php?sid=90
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Post by toastman »

Just thinking about the amount of confusion this will generate is already giving me headaches.

Person: "I just downloaded Nightmare."
Other: "n00b it's a virus."
Guy: "No, some guys are making a real one. Which one did you download?"
Person: "Nightmare"
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