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The only one of christuserloeser's points that I really agree about it is the color choices. The purple bricks look much better. They definitely enhance the stormy theme you're developing for the first world.
Otherwise I like the looks of this a lot.
I think you may be overusing the foreground layer. Having your character and the enemies obscured by foreground objects leads to a lot of unecessary frustration. Difficulty should come from good level design, not cheap tricks like enemies you can't see because they're behind a rock.
Also, how will the fireballs/lightning work in this version? They don't seem to bounce like they did in the original game and the earlier version of Giana's return released a few years ago. That was a great concept and I hope you haven't abandoned it for this version as it can really add a lot to the gameplay if the level design takes proper advantage of it.
I can't wait for a release. Try not to bludgeon us with videos, though. I don't want to see the entire game being played before I ever get a chance to play it myself (so "don't watch any more of the movies we release," right?)