Any news on the FBA for DC?

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lux92886
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Any news on the FBA for DC?

Post by lux92886 »

Just wondering.... :)
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ssj4goku128
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Post by ssj4goku128 »

Well... I got source code for it, but have not had time to work on it as my primary goal is to get [first and hopefully] a working PS emulator, reguardless of the speed. My next goal is to prolly rewrite the core of the emu so that it is coded using dynamic recompilation. Not sure how to accomplish 2nd goal yet, but my first goal has just started.
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Post by clessoulis »

Well see well see. *awaits first release*
DNR the current kickass dc programer. Thanks
for the emulator I've been waiting 2 years for.

Thanks to Reaper2k2 also for showing interest into WSC emulation.

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Post by SaSSO »

:?: FBA...? Whats that?
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Post by doragasu »

Final Burn Alpha, a CPS I/CPS II emulator for PC (it also emulates some Sega arcade games like Thunder Blade).
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Post by Heliophobe »

As I recall both the CPU cores are written in assembly language, you'll have to replace those. For 68k emulation, your best best it probably Musashi: (http://caesar.logiqx.com/html/libs/cpu/musashi.shtml)

For z80 I like the Z80 core from MAME, though I couldn't say if it's better than any of the other C Z80 emulators.
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Post by ssj4goku128 »

Well, actually, they are not written in assembly. Its all coded in C. This is very portable and the only thing really needed is a change in the main to use a different GUI and change the windows specific calls
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