Non DC Emulation and Homebrew News

General purpose discussion about gaming and emulation.
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Hawq
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator Mame32Hp4 .116u3

system PC - Windows

P4 optimised mame plus with the usual extra files, cheat.dat info.dat etc..
get from here

emulator NeonDS 0.0.5

system PC - Windows

DS emu, news:
* Fixed 2D display emulation
* Fixed DMA emulation timings
* Improve ARM instruction emulation speed
* Improve game compatibility
* Support 2Mbit flash saving
get from here

frontend GameEx 8.20

system PC - Windows

multi emu & game frontend, news
* External applications now have an also launch setting for launching processes asynchrously. So there now in line with MAME and emulator support
* Fix to disable mouse setting. Now disables mouse wheel.
* In addition new setting to just disable the mouse wheel
get from here

codes SFIII 2'nd Impact hidden character select, button code & .ips patch

not the usual but rather handy, 3 ways to get hidden chars in SFIII 2, first two are Akuma only last ones all of them
* Start a game.
* Highlight Ryu, tap DOWN, DOWN, UP.
* Highlight Ken, tap UP, UP, DOWN.
* Highlight Ryu, tap UP.
* Highlight Ken, tap DOWN.
* Highlight Sean, tap DOWN, DOWN, UP, DOWN, UP, UP, UP.

Or:

Hit F2 in ElSemi's emulator to get into the config then:
* Access Test.
* Access Game Config.
* Access Settings.
* Highlight the following options and press the corresponding buttons and the number of times in order:
1. TIMER: START X 3
2. EVENT: MK X 2
3. SCREEN: HK X 3
4. BONUS: START X 1
5. DAMAGE: LK X 4

A sound will be heard, and Akuma will be on the character select screen.

The first you have to do to select him every time, the second you have to do every time you start the game up fresh, the following is a patch for the emulator & game so all the secret characters are playable however and once its applied you dont need to do it again:

Instructions:

To make available Gill, Shin Akuma [WIP], and Akuma in Street Fighter III: 2nd Impact (Giant Attack), you will need to do the following …
1.) Download IPSWin (http://zerosoft.zophar.net/ipswin.htm)

2.) Download CPS3 Emulator Preview 3 Test Version (http://nebula.emulatronia.com/)
3.) Apply the “emulator.ips” patch to the “emulator.exe” file using IPSWin

4.) Unzip your sfiii2.zip ROM
5.) Apply the “10.ips” patch to the “10″ ROM file using IPSWin
6.) Rezip your sfiii2.zip ROM

7.) Load the modified rom (sfiii2.zip) with the modified CPS3 Emulator Preview 3 (emulator.exe) Test Version

8.) To access the hidden characters, press LEFT from Ryu
9.) Enjoy!
get the patch here
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The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator CPS3-32.0.116u3a

system PC - Windows

CPS3 only build of mame with the latest CPS3 driver advances in
this is a slightly more optimized version of the driver thats in 0116u3 anyway. I haven’t attempted to fix any bugs in it, and there shouldn’t be any new bugs either. It's just a little faster, decoding tiles only when they’re needed etc.
get from rapidshare or EmuHQ

emulator VbagX v1.0

system S60 phones

GBA emu, news:
Features
# Full speed with perfect sound effects for most games
# Big rom size support (full support for 32M rom)
# Speed adjustment option and frameskip option
# Graphics mode option (full,landscape,origin)
# Save/Load in games (flash,eeprom,sram up to 128K)
# Key map setting
# Sound volume switch
# Thread priority option

The requirement of vBagX 1.0 S60v3
# Nokia Series 60v3 (3250, 5500, 5700, N71, N73, N80, N91, N92, N93, N95, E50, E60, E61, E70...)
get from here

Emulator No$GBA v2.4c

system PC - Windows

GBA & DS emu, news:
* web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
* web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
* web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
* ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
* ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
* ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
* ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
* debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
* ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
* no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
* gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
* ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
* debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
* bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
* gui: defaults .hlp window-width to correct 80 columns (not more, not less)
get from here

Emulator PSP DOSBox Build 1.7.2007

system PSP

Dos emu, news:
* fixed vga splitscreen problem
* keyboard mode can be toggled with ltrig+rtrig+down+select (holler if there are any problems with this, I minimally tested it)
get from here

Homebrew Lemmings DS v7.03 Full

system DS

Its Lemmings what more needs saying? well other than the news that is:
features:

All 120 levels from the original Amiga Lemmings
All 100 levels from Oh-No! More Lemmings and now…

All 72 levels from Xmas Lemmings ‘91, ‘92, ‘93 and ‘94!
That’s Fun, Tricky, Taxing, Mayhem, Tame, Crazy, Wild, Wicked, Havoc, Xmas 1991, Xmas 1992, Frost, Hail, Flurry and Blizzard!

Other features include:

DLDI support - You can enjoy all of the features of Lemmings DS on any of the devices listed on this page (even the R4!) after following a simple patching process.
Automatic progress saving - Lemmings DS automatically keeps track of what levels you have completed! (No more annoying passwords!)
Make your own levels and traps using the included level editing tools, and share them with others online.
Did we mention it’s completely free? - Download and play Lemmings DS today!
These new levels are due to the hard work and patience of DragonsLover, Mindless, WNivek and all of the talented toolsmiths of the Lemmings Forums.
You can keep your level progress from older versions by copying over the progress.txt files from the Lemming DS you already have.
get from here

Dat CPS3 cheat.dat update

An updated cheat.dat for Mame for use with the CPS3 games, news:
added:
# Hidden char select for SFIII, SFIII 2 & SFIII 3
# Background select for SFIII, SFIII2, SFIII3 & Warzard
# SFIII 3 region & CD check on/off
get from EmuHQ or its attached here
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The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emu WIP CPS3 Mame WIP, Watching paint dry
I’ve hooked up the CD-Flash mechanism in CPS3. The code is a bit messy at the moment, but it seems to be working, and yes, the SFIII3 screenshot says *70* minutes. Quite how they managed that I don’t know, I don’t think the CPS3 CD/Flash code could be more inefficient if they tried, not even Vista is *that* slow at copying files.

Image Image Image
Image Image Image
read more here

emulator iDeaS 1.0.1.7

system PC - Windows

DS emu, news:
Fixed:
# bug in smulwy and smlawy opcode.
# bug in ldrd and strd opcode.
# bug in swi opcode.
# bug in GXFIFO register.
# bug in GXSTAT register.
# bug in texture slots management.
# bug in textures management.
# bug in FAT emulation.
# bug in read byte in video memory.
# bug in visualization layer disabled.
# bug in Extended Palettes Slots.
# bug in touch position detection in rotation mode.
# bug in IRQ management.
# bug in plugins management.
# bug in BGxCNT.
# bug Unable to read.
# bug in Extended Mode Background Size.

Added:
# cheats features.(Action Repaly DS only)
# Plain ARM7-CPU memory access.
# support for ELF format.
# visualization source code in debugger window.
# LZ77UnCompVram bios function.
# Windows 0 and 1 rendering.

Audio Plugin 1.0.0.2 :
Added:
# Savestate capability.
# Change Volume feature.

Fixed:
# bug in SOUNDxCNT register.
# bug in calculation resampling frequency.

Avi Capture Plugin 1.0.0.1 :
Added:
# support for compressed formats.
get from here

emulator Emu64 3.30 beta

system PC - Windows

german C64 emu, news:
* LAN64 datentransfer to the C64 with 7,5 Kb/s
* genuine floppy noises (the first C64 emulator the this has) even formatting sounds genuine!!!
* GameBase bug repaired (would have to function now with everyone)
* GameBase can indicate now all category to filters and
* Sound admission bug repaired (WAVE file functions now in each program)
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Dat PinMame History.dat 1.55a

not sure exactly whats new in this one
get from here

Emulator WinArcadia /AmiArcadia 4.27

system PC - Windows, Amiga OS3.5+

Emerson Arcadia 2001 & clones, Interton VC 4000 & clones and Elektor TV games computer emu, news:
* Game autosensing: on/off toggle, game-dependent autofire rate, game-dependent primary firebutton, support for Elektor TVGC.
* UVI/PVI status: "Running time" display.
* Bug fixes.
get from here

Emulator Ootake 1.12

system PC - Windows

PC-Engine emu, news:
* Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected.
* In start of "Dai Makaimura", the bug to which the memory check message was not displayed (generated by v1.11) was corrected.
* Additionally, a detailed part has been improved and corrected.
get from here

emulator iDeaS 1.0.1.7a

system PC - Windows

DS emu, news:
-There is a small error in the emulator, it doesn't create the file.sav.
get from here

emulator CPCE 1.82

system PC - Windows/dos

Amstrad CPC emu, news:
# Autorun has been greatly improved thanks to a new algorithm that looks for files matching known patterns (*.BAS, *.BIN, DIS?.*, etc.) and is enabled by default to ease things up for new users.
# Maximum RAM size has been expanded to 2112 K (=64+2048) and REDEFINE.COM allows more keys, too.
get from here

Emulator Mame32b.116.3b

system PC - Windows

plain mame with gui, think its got the latest CPS3 drivers so expect a wait first time out
get from EmuHQ to bypass the fileplanet queues if you dont like them

Emulator Mame32XT .116u3b

system PC - Windows

unofficial mame, same as above for news I think
get from here

Emulator Mame32 Plus Plus 0.116u3.1

system PC - Windows

unofficial mame with kaillera & 3d plugin support, news:
* Latest CPS3 driver (cps3_030707)
* With influence of region hack ウォーザード operation having become defective correction ・ ・ ・ cps3.c
* Correcting the fact that the game of Mega drive has stopped starting
get from here

homebrew Duke Nukem 3d 0.04

system GP2X

Duke in yer pocket, news:
Cutscene movies now work (used to cause black screen crashes before).
Because movies work, this means episode 4 (The Birth) is now playable.
Function of A and B buttons switched to match other software.
Pressing 'back' (was B, now A) on the main menu no longer locks the game out.
Music and sound device settings hard coded as there is only one possible sound device.
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator MAME 0.116u4

system PC - Windows etc..

diff time again, news:
MAMETesters Bugs Fixed
----------------------
kinst0116u3gra [Zsolt Vasvari]

Source Changes
--------------
Changed system1 driver back to using SN7489A. [Lord Nightmare]

Fixed the road graphics, fixed the rest of the missing gfx, added
collision detection, and added save states to the changela driver.
Also fixed the colors. [Adam Bousley]

Changed all drivers to use the mame_timer_* calls. Deprecated the
old double-based timer calls. [Zsolt Vasvari]

Changes the last few instances of rand() to mame_rand() and added a
#define to prevent it from being used again. [Zsolt Vasvari]

Made many of the static info_list*() functions in clifront.c public.
[Dave Dribin]

Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,
tetriunk.c, and gticlub.c. [Atari Ace]

Some more TIA graphics and sound improvements: [Wilbert Pol]
- INPT4 and INPT5 are now read when needed instead of by a timed
function. This removes the need for the tia_init_pal function.
- Improved handling of the HMOVE functionality
- Added code to reduce the flickering caused by some Atari 2600 games
- Improved the sound poly generation.
- Improved the handling of POLY5_DIV3 sound mode.

Updated djboy driver: [Phil Stroffolino]
- support for djboyj; same MCU, but ROM banking bits need to be XOR'd
- fixed state handling for game over/win transitions
- fixes for dipswitches
- added coinage support

Fixed a few places where driver code was not properly hooked up.
Most cases were benign, but in a couple of instances, save state
support was disconnected, and in one case it fixes a potential crash.
[Atari Ace]

Fixed regression in Space Raider. [Zsolt Vasvari]

Improved frameskip behavior in the Gaelco 3d driver. [couriersud]

Fixed palette regression in warpwarp/geebee. [Atari Ace]

Added support to chdman to cope with toc files created with cue2toc.
[smf]

CPS3 updates: [David Haywood, ElSemi]
- Corrected Clock speed, used idle skipping instead of reducing the
clock speed.
- Optimized some GFX functions. It now only decodes RAM based tiles
when it needs to draw them, not every single time the data changes
- Added support for CD flashing
- Added support for alternate BIOS sets
- Changed code to use a custom render function

Found a number of additional encrypted opcodes for gussun. [robiza]

Simplified the internal handling of BIOS sets. Instead of there being
an extra structure, the BIOS information is now embedded in the ROM
definition for each BIOS. [Atari Ace]

Fixed 2nd player inputs in Millipede. [Mike Haaland]

Fixed crash in evilngt due to missing CD image. [R. Belmont]

Fixed crash in cfarm/cclown due to out-of-bounds parameter.
[R. Belmont]

Added stricter checking in cdrom.c to prevent crashes in games when
no CD-ROM is present. [R. Belmont]

Fixed regressions in dkongjr and pestplce due to incorrect memory map
and rendering too many sprites. [couriersud]

Fixed SUBTARGET=tiny builds. [neoforma]

Hooked up P1 joystick inputs for P2 in Upright mode in a number of
black & white 8080 games. Removed cocktail settings for games where
it is not appropriate. Enabled dual player game in spclaser.
[Mike Haaland]

x64 compilation fixes: [Oliver Stoneberg]
- some VS2005 x64 warning fixes
- enables the x64 porting warnings in VS2005
- adds win_create_window_ex_utf8() to get rid of some
tstring_from_utf8() usage
- removed win_extract_icon_utf8()

Improved color decoding in Irem M62 games. [Zsolt Vasvari]

Synchronized MAME and AGEMAME versions of the MPU4 code. Improved
Connect4 layout. Simplified much of the code.
[James Wallace, Atari Ace]

Improved the 6532riot timer implementation. Implemented irq callback
support. [Wilbert Pol]

Updates to the minx CPU core: [Wilbert Pol]
- Fixed TEST (94,95,96, and 97) instructions.
- Fixed 2 MOV instructions (BE and BF).
- Fixed one AND instruction (DC).

Simplified interrupt handling in the z80gb core. [Wilbert Pol]

Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]

Fixed missing sound in PGM games. [Zsolt Vasvari]

Fixed Millipede sprites in cocktail mode. [Mike Haaland]

Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]

Added wrap around x for sprites in the m92 driver.
[Pierpaolo Prazzoli]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Change Lanes [Adam Bousley]
DJ Boy [Phil Stroffolino]

New clones added
----------------
B.Rap Boys (World) [Brian Troha]

New games marked as GAME_NOT_WORKING
------------------------------------
Final Godori [Pierpaolo Prazzoli]
get from here

emulator Speccy 1.4

system PC - Windows/dos, Nokia S60 3rd Edition phones

ZX Spectrum emu, news:
* Inlined WrZ80() for better performance.
* Added support for multiple disk drives.
* Improved support for DISCiPLE and +D interfaces (still incomplete).
* DISCiPLE/+D and ZX Printer can't be used at the same time.
* Split disk image handling from the FDC emulation.
* Added support for GZIPped disk images.
* Now freeing floppy disk buffers on exit.
* Now setting NOT-READY WD1793 flag when the disk drive is empty.
* Improved file type detection.
* Added menu options to save .MGT and .IMG disk images.
* Further extended and optimized Symbian screen rendering routines.
* Fixed and optimized TV scanline simulation in Speccy-Symbian.
* Made scanline effect stronger in Speccy-Symbian.
* Added frame rate display option to Speccy-Symbian.
* Added "fill screen" zoom option to Speccy-Symbian.
* Added MIDI soundtrack logging to Speccy-Symbian (saved into E:\Sounds and can be used as ringtones).
get from here

Emu WIP CPS3 emulator
03/07/07
Image Image

04/07/07
Image
more as it happens here

Emu Util AmiKit 1.3.6 live update

high end Amiga desktop, news
ADDED:
# 100 more exclusive DualPNG icons by Ken Lester! YAY!!!
# French catalogs CutNPaste and NewsCoaster by Eric Luczyszyn.
# iGame 1.3 by Emmanuel Vasilakis (AmiKit:Games/iGame/)

UPDATED:
# akJFIF DataType 45.64
# akPNG DataType 45.63
# AmiGift 2.0 (pre-release)
# EvenMore 0.64 (10-6-2007)
# playOGG 7.0
# xml2.library 4.2
get from here or if you have a version later than 1.2.0 go online & the live update will detect it
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator WinUAE 1.4.3 Public Beta 8 is out for Amiga fans

system PC - Windows

Amiga emu, news:
- plain executable mounted as a harddrive automatically creates virtual s/startup-sequence (same as mounting executable as a floppy)
- possible crash fix in SCSI emulation
- X-Power Professional 500 cartridge support. (basically old version of Action Cartridge Super IV) ROM in the zone.
- Nordic Power cartridge "support" but only 2 bad non-working rom dumps available (ROM chip fault, one data line stuck) And perhaps suprisingly, perhaps not, Nordic Power is old version of X-Power
- possible fix for audio problems when using audio.device (usually when continuously starting and stopping short samples) in JIT mode. (usual reason: too "fast" cpu/chipset access speed..)
- removed sound latency value from GUI, it was wildly inaccurate
get from here

Emulator CCS64 V3.3

system PC - Windows

C64 emu, news:
FIX:
# Re-implemented the display/collision-detection routines, in order to work with 48- and 50- pixel wide sprites. Krestage 3 now works perfectly.

ADD:
# Added an "On - Quiet" option to the Maximum 1541 Speed setting, which does not show the Maximum 1541 Speed message on the screen (so that the on-screen action is not disturbed), which this routine is triggered.
# $WINDOWSIZEX/$WINDOWSIZEY parameters added to the C64.CFG file, which specify the size of the Window 1x window in pixels, when CCS64 is run in Windowed mode. This is to allow the border area to be better seen, when running in Windowed mode (e.g. Krestage 3 needs a 400-pixel width).

MOD:
# The format of the freeze/state files has been changed, to work with the re-implemented display/collision-detection routines. This could not be avoided, due to the core changes made to the emulator.
get from here

Emulator Ootake 1.13

system PC - Windows

PC-Engine emu, news:
* The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)
* Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.
* In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)
* In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.
* Additionally, a detailed part has been improved and corrected.
get from here

Emulator Mame Plus! .116u4

system PC - Windows

unofficial mame, news:
* fixed knightsb gfx [creamymami]
* fixed crash in hazemd games [xvi]
get from here

Emulator SDLMame .116u4

system SDL

mame with DX out & SDL in, news:
* Cleaned up SDL code (couriersud)
* Improved ASM utilities on x86, x64, PPC, and PPC64 (Vas Crabb)
* Improved cross-compiling ability for OS X (can build Intel on PPC and vice-versa) (Vas Crabb)
get from here

Dat Mameinfo.dat .116u4

info on games in mame, news:
* Updated to MAME 0.116u4.
* Added 0.116u4 Source/Listinfo changes.
* Newest Bugs (5th Jul).
* Fixed Mameinfo.dat infos.
get from here if you patch it yourself or get a ready to go version from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator Xebra 2007-07-07

system PC - Windows

PSX emu, news:
-The 2-pass compiler was fixed.
get from here the links the pic at the bottom of the page

Emulator Mame32.116.4a

system PC - Windows

plain mame with gui now with latest cps3 drivers, from haze's mame wip:
*EDIT* R.Belmont fixed some endian issues, so the copy below should work better on Macs in SDLmame etc. too, otherwise the changes are the same as the ones I’ve listed below.

http://haze.mameworld.info/misc/cps3_060707_2.zip

this update improves the palette fades and blending (warzard green sword looks good.. player sword looks good, fire effect looks good, jojo intro looks good)

not 100% sure it’s correct.. but it’s an improvement.
get from EmuHQ to bypass the fileplanet queues

Emulator Mame32XT .116u4a

system PC - Windows

Same changes as above
get from here

Emulator Mame Plus Plus .116u4.1

system PC - Windows

unofficial mame with kaillera support, same news as above
get from here

Emulator CPS3-32.0.116u4a

system PC - Windows

CPS3 only Mame32 build, same news again
get from here or here

Emulator Raine 0.50.5

system PC - Windows

Arcade emu, news:
• Fixes pulirula which could not be loaded, and add the long forgoten rotating layer to it - still some video priorities problems, but they would require a priority bitmap to be fixed, and it would be too much trouble to add this to the taito_f2 driver for now... By the way, pulirulj (the japenese set) is removed and replaced by a romswitch to select the country.
• The gui controls which used some modifiers were trigered when pressing the key alone (ie pressing ENTER was trigering the control CTRL+Enter to switch fullscreen mode).
• Hiscores are now preserved when loading a savegame (which allows to load old savegames without trashing the hiscores). Be carefull though, it works only for the games which use hiscore.dat, it doesn't work for the ones which use an eprom for their scores (like battle bakraid for example).
• Scanlines :
- Fixed a buffer overflow for fullheight scanlines when the video resolution is bigger than the game screen * 2
- Fixed updates of the video screen when using scanlines on a double buffered screen (which is usually the case in ms windows fullscreen modes)
- Changed the video options dialog to display scanlines options only when not using overlays. Scanlines can't work with overlays because they require lines with a height of exactly 1 pixel, which is impossible to achieve with overlays. You have to explicitly force normal blits if you really want to have scanlines and your video hardware supports overlays.
get from here

Emulator Winstonx V7

system Xbox

Atari ST emulator, news:
* Bug fix for Automation version of R-Type
* Brought up to date with most recent core UI features (garbage directory, slo-mo, video fixes, etc, etc, etc)
* Rewind disabled because there is too much data to save for each frame so it's slow to the point of being un-usable.
no dl link, info here

Emulator ZodMAME v1.2

system Tapwave Zodiac

Mame for the zodiac, news:
* Moved directory from /PALM/Programs/PalmMAME/ to /PALM/Programs/ZodMAME/ to avoid conflicts between the different MAME versions.
* Implemented Protected Feature Memory (Storage Memory) loading of GFX and SFX Roms for big games. UDMH is not required anymore. All writing to Feature Mem is done safely to avoid any corruption, unlike UDMH!
* Added Favourites Export/Import to Memopad
* Fixed CPS1 graphics transparency/masking issues.
* Put back CPS1 "ghouls" support, still crashes when exiting but no longer corrupts Tapwave as UDMH isn't used anymore.
* Fixed graphics drawing problems with JrPacman, Pac-Land, Dig Dug and related games.
* Added 11khz sound rate option (low, high) for lower sound quality but faster speed.
* Added colour fixes from Vilmos, fixes most games that had colour corruption before like "Ghosts'n Goblins", "Tapper", "Rampage" etc. Thanks to Vilmos.
* Fixed "Bosconian" graphics, thanks to Vilmos.
* Rewrote "Missile Command" graphics driver for much faster performance.
* Fixed loading of NVRAM config, Williams games now don't need starting twice.
* Added nice "GFX Decoding" wait message
get from here

Emulator CPCE 1.82a

system PC - Windows/dos

Amstrad CPC emu, news:
Quick hotfix for minor bugs about the keyboard ("sticky" keys in CPCE95.EXE and REDEFINE.com), the internal DPMI extender in CPCE32.EXE and the printer logging.
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator CPS3 Emulator v1.0

System PC - Windows

ElSemi has updated his CPS3 emu and its now supporting the CD's, lets see what he had to say:
This is the final version of the CPS3 emulator.

It adds transparency effects (not actual transparency, but well it looks like that :) ), although it's not fully understood yet.

Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to white.

Fixed crashes in some zoomin ending sequences in SF3 games.

Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes.

Added support for Nebula external video plugins (there is some source code and the interface documents in the plugins folder).
Added CHD (MAME's compressed Hard Disks CD Images) support. Just put the .chd files in the CHD folder in the main directory (sorry, no path selection for it). And the bios (or the full roms zip) romsets in the ROMS directory. When loading a CHD romset, the emulator will run the entire startup sequence so it will take a while to boot (early games just have a black screen) while the bios waits for the cd to spin up.
You don't need to go through the flashrom rewritting sequence, although you can see how it looks (just for fun, as it doesn't actually write anything) by going to Test menu and selecting "Game Rewrite". Using CHDs doesn't have an actual benefit (except for seeing the exact startup sequence of the game machine) apart from being able to run Warzard in any region because Warzard always checks the cd ingame unless it's set to asia, so by having the real CD emulation through CHD, you can run it in any region).

get from here

emulator LisaEm 1.0.0 07/07/07

system PC - Windows/Linux, Mac OSX

Apple Lisa emu, news:
2007.07.06
# Display color balancing to remove fuzziness.

2007.07.05
# LisaConfig bugs found - overwriting date information with garbage on save of preferences.
# corrected a bug preventing the grabbing of the host time and date. Found that MacWorks locks up when date is invalid.

2007.07.04
# LisaEm documentation completion

2007.07.03
# Testing various opcodes to locate scroll bar arrow bug in LOS not found, but eliminated shift/rotate opcodes.

2007.07.01
# regression testing to locate MacWorks bug - not found yet, high probability that it lives somewhere inside the C++ code.

2007.06.30
# added Mac OS trap symbol printing for A-Line traps for tracelog

2007.06.29
# fixed inability to detect no-floppy from Lisa boot ROM
# fixed entry to Service mode - not perfect, need to attempt to boot from bad profile.
# fixed tracelog bugs (hardcoded /log/lisaem-output)
get from here

Emulator Mame Plus! .116u4a

system PC - Windows

bugfix release, news:
-fixed crash when using -listxml
get from here

emulator EightyOne v0.50

system PC - Windows

Spectrum emu, it covers the whole range from ZX80 to +3, news:
* Configuration files are now saved in Application Data folder.
* Added support for vertical hold in TV emulation.
* Support for Right shift as Symbol Shift.
* Lots of fixes/several new bugs.
get from here

emulator Snes9xTYL++Beta quick save state and autofire patch

system PSP

Snes emu, news:
Hello everyone!

First at all, I want to thanks to YoyoFR and Laxer3a (Snes9x Tyl original
main coders) for their excellent work and make it public available.
Also I want to thanks Ruka for his fix to save states in ME version.

This patch to Ruka's Snes9xTYL++ adds two (possibly useful) features:

1) Quick save state [press RTRIGGER + SELECT] and
quick load state[ RTRIGGER + START]

2) Auto-fire [Available in CONTROLS main menu]

Greetings to all of you.
DAVEX
get from here

homebrew PSP Doom 0.06 & PSP heretic 0.7

system PSP
I made update of this two ports, some bugs are away ( some new :P )

But best thing (i think) is Multiplayer AdHoc for 2 players (working), and for 4 players test code, i have only 2 PSP's so i can't try it, i hope it works.

Multiplayer is based on some AdHoc functions from PSP-QUAKE ...
get from here

Emulator Mame32Hp4 .116u4

system PC - Windows

P4 optimised Mame Plus! with the usual updated files, cheat.dat, info.dat etc..
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulators GBAX coding contest entires

system DS & GP2X

DS:
RACE! is a Neo Geo Pocket (NGP) and Neo Geo Pocket Color (NGPC) emulator for multiple platforms.

Known Issues:
No emulator state saving'

jEnesisDS v0.4 genesis emu

* v0.4 * Initial Preview Release Custom ARM asm Motorola68000 CPU core
* Hardware and Software renderer (this release defaults to the HW renderer and the SW renderer can not yet been choosen through the settings.
* VDP emulation with all DMA modes
* Horizontal & Vertical Interrupts
* Support for PAL/NTSC and all country codes (all games will run at 60Hz though)
* .smd, .bin & .gen support
* partial SRAM save/load support (doesnt work for all games yet)
* Line based renderer
* Scroll Layers A+B & Window rendering with priorities (horizontal Windows are not emulated in the HW renderer yet)
GP2X:
WS2X:
This is beta 2, so it still has some bugs, but most games are playable.
get all from here theres a lot of homebrew games there as well

Emulator WinUAE 1.4.3 Public Beta 9

system PC - Windows

Amiga emu, news:
* ROM scan dialog listed "available" even if configuration required 2 ROMs (like CDTV or CD32) and only one was available.
* if fullscreen resolution is smaller than GUI size, moving mouse to screen borders moves the GUI dialog. (in future this means it is now possible to increase GUI size to 800x600 without too many complaints)
* CD32 CD audio end position detection and signaling, interrupt handling finally implemented, fixes non-looping audio tracks, (for example Brian the Lion), and games that freeze (for example Fightin' Spirit, Base Jumpers)
get from here

frontend Aldo's Zinc Frontend 2.2

system PC - Windows

does exactly what it says on the tin, news:
* Changed GUI to listbox
get from here

frontend Emuloader 5.1

system PC - Windows

popular mame frontend, news:
fixed:
# Neo Geo filter use a new driver name: neodrvr.c
# Games list not being properly generated with Daphne v1.0
Note that game names between v0.99.7 and v1.0 are different
# A couple bugs in favorites profile editor
# Shortcut texts on main menu and popup menus are correctly displayed now :-))

changed:
# Renamed "Cycle Image Types" to "Auto Previous/Next Image Type" and move it from preferences screen to main menu "Images"
# Merged images settings and images files/folders into one place, preferences screen, "Images" tab. All image types description are customizable now
# Made image view mode button in images tool bar invisible by default
# Lots of bloatware removed:
-> features removed:
- Random Game Preview (no real use... EL is not for arcade cabinets)
- Times played and played count (columns were also removed)
- Audio clips playback (why keep it if there is no mng playback ?)
- Fix aspect ratio for image preview (this settings makes images look distored)
- Several GUI customizations and settings
- Custom games support. EL is not ment to be used with systems other than the ones supported
- Parental lock. Don't want kids playing mature games ? Don't have them or hide them

-> games columns removed:
- Screens resolution, refresh rate, video type (all 4 screens)
- Control type (useless for games with multiple controls)
- status types (driver, color, etc...)
- save state (this info is still displayed in "Game Details" screen
- times played (no real use since there is no statistics screen)
- played count (no real use since there is no statistics screen)

-> games .el files in "\arcade\" folder are also changed. You will need to create you games lists all over again
# Custom command line updated
# Moved "Hide Bios" tool bar button to main menu "Games List", sub-menu "Bios Sets"
# Removed "Correct Name", "Correct Size", "Correct Checksum" columns from audit games screen
They are shown like this now "field [correct data]"
# Move "Filter Games By Main CPU" from "Games List" main menu to "Games Filters" main menu

optimized:
# Several entries in "EmuLoader.ini" are renamed and moved for the sake of consistance
# A few routines were merged and optimized
# Removed some memory variables not really needed
# main menu and popup menus

removed:
# Image index label from image tool bar buttons (useless...)
# "Grouped + System" view mode is gone... uses too much memory and memory leaks
# "Fill All Clone Entries". Please use grouped view mode to group parents and their clones
# Images filename format: "Old Format (shortname0000.png)"
MAME does not support this anymore, there is no point on keeping it
eg: game name: galaga
short image name: gala0000.png
# Some Win9x GUI settings. Win9x OS is too old, but still partially supported by EL
# Column "Bios Name"
# Customize audit columns
# Several UI icons

added:
# Enable/disable MAWS game info (preferences screen)
# Two new image types:
- "PCB Preview":
Use this to display PCB images

- "Game Artwork Preview"
Use this to display game snapshots with artwork embedded in the image

NOTES [General]:
-> "Custom" image type has been removed...
-> Files have been renamed "image_??_name.ico"

NOTES [Game Artwork]:
-> if artwork image is not found, game snapshot image will be loaded if "Display Game Snapshot if Artwork Not Found" setting is enabled (main menu "Images")
-> Set a folder for the artwork preview files in preferences screen "Files / Folders" tab, "Images" sub-tab, "Game Artwork Preview" edit box. Both zipped and unzipped files are supported (.png file formats only)
-> When this setting is enabled, the icon tool bar is similar to the game snapshots but with an extra "artwork" label
# New main menu: "Games Filters" -> will hold some extra filters for the games list
# New games filter: "Artworks" (main menu "Games Filters)
To be used with "artwork.in" from Mr. Do!, also found with "MAME Plus!" package
Just put the file in \ini_files\" folder
This feature have 3 options:
- List Both
- Games With Artwork (show only games listed in "artwork.ini")
- Games With No Artwork (show only games NOT listed in "artwork.ini")

... feature requested by Mr. Do: http://www.mameworld.net/mrdo/mame_artwork.html
This is used by M.A.M.E. system only
# New games filter: "Games With Bios" / "Games With No Bios" / "List Both" ...main menu "Games List", "Bios Sets" menu item
Use this to show games that use a bios set or games that do not use a bios set... or both
To show/hide bios (neogeo, tps, playch10, etc...) use the "Hide Bios Sets", same location
# Image info label is back. It's at the top of the image preview. Background color and font color can be customized (preferences screen, "Images" tab)
It does not display zip/image full path though, just the filename
# New feature: "Hidden Games" (main menu "Games Filters")
To replace parental lock. It works similar to PL, but without password protection and no file encryption.
New file is created "\ini_files\hidden_games.ini"

NOTES:
- Toggle feature ON/OFF using "Hidden Games Enabled" setting ("Games Filters" main menu)
- Customize hidden games with the editor ("Games List" main menu)
- Add games with "Add Selected To Hidden List" (games popup menu)
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator MAME 0.117 "DJ Boy & CPS-3"

system PC - Windows etc..

Full Mame time guys (I would add & gals but I dont think we have any around do we?), news:
MAMETesters Bugs Fixed
# gauntleg0116u4red [Zsolt Vasvari, Aaron Giles]
# vlm5030_0116u4gre [Zsolt Vasvari]
# tetrisp2_0116u4red [Zsolt Vasvari]
# primrage0116u3yel [Aaron Giles]
# debuggerandmt_0116u2red [Aaron Giles]
# memleak0116u4ora [Aaron Giles]
# term2_0116u1yel [Aaron Giles]

Source Changes
# Added save state support to bzone.c games. [R. Belmont]
# Fixed missing sound in Leprechaun. [Zsolt Vasvari]
# Fixed some bugs involving empty or null ROM regions. [Nathan Woods]
# Fixed potential crash in speglsht driver. [Atari Ace]
# Changed the 6532riot code to split r6532_init into r6532_init and r6532_reset. [Wilbert Pol]
# Fixed CPS3 code to be big-endian friendly. [R. Belmont]
# Added alpha blending effects to the CPS driver and improved sprite positioning. [David Haywood]
# Moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation. [David Haywood]
# Fixed regression in segasyse driver. [Zsolt Vasvari]
# Reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. [Pete Rittwage]
# Deduced a few more opcodes for gussun. The game now boots and you can coin up. [robiza]
# Fixed regression in vmetal and tatsumi drivers. [Zsolt Vasvari]
# Fixed Taito version of chinhero. [Zsolt Vasvari]
# Simplified code in tms9928 video system. [Zsolt Vasvari]
# Fixed ROL opcode in the 68000 emulator. [Zsolt Vasvari]
# Cleaned up tiny MAME target. [neoforma]
# Fixed regression in Exidy sounds. [Zsolt Vasvari]
# Improved accuracy of mame_timer_scale_up. [Aaron Giles]
# Rotated the mame_rand() results by 16 bits to reduce periodicity of the resuls. [Aaron Giles]
# Fixed winalloc.c to be thread-safe. [Aaron Giles]

New games added or promoted from NOT_WORKING status
# Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]

New clones added
# Photo Finish [Tomasz Slanina]
# Golden Poker (no double up) [Roberto Fresca]

New games marked as GAME_NOT_WORKING
# 39 in 1 MAME bootleg [R. Belmont, Guru]
# Super Pool (Italy) [Roberto Fresca]
# Guitar Freaks 6th Mix (G*B06 VER. JAA) [smf]
# Guitar Freaks 11th Mix (G*D39 VER. JAA) [smf]
get from here or here

emulator mame32 .117

system PC - Windows

plain amme with gui, news:
Game Additions, Deletions, & Changes
-| game removed
+| game added
c| game changed from
C| game changed to
0.117
+|39in1 "39 in 1 MAME bootleg"
+|aladbl "Aladdin (bootleg of Japanese Megadrive version)"
+|car2 "Car 2 (bootleg of Head On 2)"
+|ct2k3sa "Crouching Tiger Hidden Dragon 2003 Super Plus alternate (The King of Fighters 2001 bootleg)"
+|dai2kaku "DaiDaiKakumei (Japan)"
+|finalgdr "Final Godori"
+|goldnpkc "Golden Poker (no double up)"
+|gtfrk11m "Guitar Freaks 11th Mix (G*D39 VER. JAA)"
+|gtrfrk6m "Guitar Freaks 6th Mix (G*B06 VER. JAA)"
+|mcombat "Missile Combat (Videotron bootleg, set 1)"
+|mcombata "Missile Combat (Videotron bootleg, set 2)"
+|miniboy7 "Mini Boy 7"
+|photof "Photo Finish"
+|popflamn "Pop Flamer (bootleg on Naughty Boy PCB)"
+|punchita "Punch-Out!! (Italian bootleg)"
+|radarsc1 "Radar Scope (TRS01)"
+|redearth "Red Earth (Euro, 961121)"
+|redeartn "Red Earth (961121, NO CD)"
+|suprpool "Super Pool (Italy)"
C|brapboyj "B.Rap Boys (Japan)"
c|brapboys "B.Rap Boys (Japan)"
C|brapboys "B.Rap Boys (World)"
C|cannball "Cannon Ball (Yun Sung)"
c|cannball "Cannon Ball"
C|cannonb2 "Cannon Ball (set 2)"
c|cannonb2 "Cannonball (set 2)"
C|fax2 "FAX 2"
c|faxa "FAX (alt. questions)"
C|galpania "Gals Panic (MCU Protected)"
c|galpania "Gals Panic (set 3)"
c|galpanib "Gals Panic (set 2)"
c|galpanic "Gals Panic (set 1)"
C|galpanic "Gals Panic (Unprotected)"
C|jojo "JoJo's Venture / JoJo no Kimyouna Bouken (Japan, 981202)"
c|jojo "JoJo's Venture / JoJo no Kimyouna Bouken"
C|jojoalt "JoJo's Venture / JoJo no Kimyouna Bouken (Japan, 990108)"
C|jojoaltn "JoJo's Venture / JoJo no Kimyouna Bouken (Asia, 990108, NO CD)"
C|jojoba "JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan, 990913)"
c|jojoba "JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan"
c|jojobaa "JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (alt)"
C|jojoban "JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Japan, 990913, NO CD)"
C|jojobane "JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan (Euro, 990913, NO CD)"
C|jojon "JoJo's Venture / JoJo no Kimyouna Bouken (Asia, 981202, NO CD)"
C|sfiii "Street Fighter III: New Generation (Japan, 970204)"
c|sfiii "Street Fighter III: New Generation"
C|sfiii2 "Street Fighter III 2nd Impact: Giant Attack (Japan, 970930)"
c|sfiii2 "Street Fighter III 2nd Impact: Giant Attack"
C|sfiii2n "Street Fighter III 2nd Impact: Giant Attack (Asia, 970930, NO CD)"
C|sfiii2u "Street Fighter III 2nd Impact: Giant Attack (USA, 970930)"
C|sfiii3 "Street Fighter III 3rd Strike: Fight for the Future (USA, 990512)"
c|sfiii3 "Street Fighter III 3rd Strike: Fight for the Future"
C|sfiii3a "Street Fighter III 3rd Strike: Fight for the Future (USA, 990608)"
C|sfiii3an "Street Fighter III 3rd Strike: Fight for the Future (Japan, 990608, NO CD)"
C|sfiii3n "Street Fighter III 3rd Strike: Fight for the Future (Japan, 990512, NO CD)"
C|sfiiin "Street Fighter III: New Generation (Asia, 970204, NO CD)"
C|sfiiiu "Street Fighter III: New Generation (USA, 970204)"
C|svc "SNK vs. CAPCOM SVC CHAOS (MVS)"
c|svc "SvC Chaos - SNK vs Capcom (MVS)"
C|svcboot "SNK vs. CAPCOM SVC CHAOS (MVS) (bootleg)"
c|svcboot "SvC Chaos - SNK vs Capcom (MVS) (bootleg)"
C|svcpcb "SNK vs. CAPCOM SVC CHAOS (JAMMA PCB)"
c|svcpcb "SvC Chaos - SNK vs Capcom (JAMMA PCB)"
C|svcpcba "SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 2)"
c|svcpcba "SVC Chaos - SNK vs CAPCOM (JAMMA PCB, set 2)"
C|svcplus "SNK vs. CAPCOM SVC CHAOS Plus (set 1, bootleg)"
c|svcplus "SvC Chaos - SNK vs Capcom Plus (set 1, bootleg)"
C|svcplusa "SNK vs. CAPCOM SVC CHAOS Plus (set 2, bootleg)"
c|svcplusa "SvC Chaos - SNK vs Capcom Plus (set 2, bootleg)"
C|svcsplus "SNK vs. CAPCOM SVC CHAOS Super Plus (bootleg)"
c|svcsplus "SvC Chaos - SNK vs Capcom Super Plus (bootleg)"
C|tinstar "The Tin Star (set 1)"
c|tinstar "The Tin Star"
C|tinstar2 "The Tin Star (set 2)"
C|warzard "Warzard (Japan, 961121)"
c|warzard "Warzard / Red Earth"
get from EmuHQ to avoid fileplanets queues

emulator MAME32XT 0.117

system PC - windows

unofficial mame
get from here

emulator SDLMame .117

system SDL

mame with DX replaced with SDL, news:
'SDL-wise this includes more cleanup and some small bugfixes, plus a German keymap for Linux.

The stable version is also 0.117. NOTE: if you are upgrading directly from 0.116, please note that PM=1 is no longer the default in the makefile so you need to specify it if you want that.'
get from here

Dat Cheat.dat .117

wanna cheat more than emulations infinite credits? try this
'Wasn't planning on a 0.117 release, but I suppose CPS3 was a big thing for the fighter kiddies

Next release will be 0.120 or later unless there's enough new cheats to warrant a release beforehand (which I very much doubt).'
get from here

Dat Mameinfo.dat v0.117

info on games in mame, news:
* Updated to MAME 0.117.
* Added 0.117 Source/Listinfo changes. Newest Bugs (9th Jul).
* Added RAINE 0.50.5 infos.
* Added ElSemi Model 2 and CPS3 Emulator infos.
* Completely re-added MAME 0.89u2-0.90.
* Fixed/Added 'Recommended Games'.
* Fixed Mameinfo.dat infos.
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

Emulator ARAnyM 0.9.5beta

system PC - Windows, Mac OSX

Atari ST/TT/Falcon emu, news:
# New release brings major speed up of the MMU version. FreeMiNT with MMU or Linux-m68k can be run on an average ARAnyM machine faster than on any real MC680x0 now.
# Mac OS X target has been improved and many smaller bugs have been fixed. Download it while it's hot.
# Also slightly updated AFROS 0.9.5 is available...
get from here

Emulator DeSmuME v0.7.2

system PC - Windows

DS emu, news:
This release is primarily a bug-fix release. The new features that are included in this release though are the ability to change the firmware language and some improvements to the *nix port’s opengl code. Also those people running Mac OS X should now be able to compile and run DeSmuME pretty well now.
get from here

emulator MAME Plus! 0.117

system PC - Windows

unofficial mame
get from here

emulator WolfMAME 0.117

system PC - Windows

unofficial mame, news:
-Removed mame_rand() fixes, as they are no longer necessary (for now ;))
get from here

Dat Unofficial Command.dat

wanna know the moves for the fighting games? use this, news:
Added:
# Warzard

Re-added and Corrected:
# Jojo's Venture
# Jojo's Bizarre Adventure
# Street Fighter III
# Street Fighter III - 2nd Impact
# Street Fighter III - 3rd Strike
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator SMS Plus v1.2.1

system PSP

Master System/Game Gear emu, news:
-Initial release
get from here

emulator Mame Plus Plus .117

system PC - Windows

unofficial mame with kaillera, news
# Updated to Mame Plus! .117
# Fixed the region hack processing of CPS3
# Strange venture of ジョジョ - to future heritage - region having become strange correction... cps3.c
# Taisen Hot Gimmick 4 Ever (Japan/kaillera) additional ï½¥ ï½¥ ï½¥ psikyo4.c
# Fixed the fact that the game of the Sega master system has stopped starting
# Fixed audit processing
get from [url=thttp://ddememame.hp.infoseek.co.jp/]here[/url]

emulator Mame32Hp4 .117

system PC - Windows

P4 optimised mame plus! with the usual updated files, cheat.dat, info.dat etc..
get from here

emulators JME C64 1.5.2 & JSwing C64 1.5.2

system Java, PC & mobile devices

C64 emu's, news:
JME
- some minor performance optimizations
- improved access to local file system

JSwing
- some minor performance optimizations
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator MESS 0.117

system PC - Windows

multi system emu based on mame, news:
New System Drivers Supported (in no particular order):
# Data General/One (not working) (Joe)

System Driver Changes:
# [A2600] Add auto-banking detection for all known carts [Cowering]
# [A2600] Add auto-controller detection for INDY500, KIDVID, COMPUMATE, BOOSTERGRIP and other special controllers [Cowering]
# [A2600] Improved sound poly generation. Improved handling of sound mode POLY5_DIV3. [Wilbert Pol]
# [A2600] Fixed reset behavior. [Wilbert Pol]
# [A2600] Added partial DPC support. [Wilbert Pol]
# [APPLE2GS] Line-by-line video engine. Some border effects almost work, and the CPU requirements are now lower. [R. Belmont]
# [AIM65, SYM1] Updated drivers to use the MAME 6532 RIOT implementation. Also cleaned the AIM65 machine driver and ran srcclean.exe on the files. [Dirk Best]
# [DGNBETA] Fixed up for new 6821PIA behavior, machine will now boot again. (bug #1309) [Phill Harvey-Smith]
# [JAGUAR] Added the .j64 file extension. [Justin Kerk]
# [NASCOM] Unified drivers using selectable BIOSes. [Fabio Priuli]
# [NC100] Unified drivers using selectable BIOSes. [Fabio Priuli]
# [NC100] Fixed assertion. (bug #1305) [Nate Woods]
# [SVI328] Unified drivers using selectable BIOSes. [Fabio Priuli]
# [X68000] Fix to mark tilemaps as dirty when written to. [Barry Rodewald]
# [ZX81] Unified drivers using selectable BIOSes. [Fabio Priuli]

User Interface Changes:
# Fixed changing of drives within the file manager. (bug #1264) [Oliver Stoeneberg]
# Removed usage of OS working directories within the file manager. [Oliver Stoeneberg]

Imgtool Changes:
(none)

Source Changes:
# The core is based on MAME 0.116u4. This incorporates all features of the update to this core. [MAME team]
# Changed BBC, Coleco, MTX, Sord, and Tutor drivers to use the SN76489 or SN76489A sound chips as appropriate instead of the SN76496. [Justin Kerk]
# Various 64-bit fixes. [Oliver Stoeneberg]
# Converted some timer_*() calls to mame_timer_*(). [Oliver Stoeneberg]
# Changed devices_allocate() to not use auto_malloc(); a consequence is that a devices_free() call is now necessary. (bug #1293) [Nate Woods]
# Removed MESS implementation of the 6532 RIOT because we are now using the implementation by MAME. [Dirk Best]
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emulator SDLMESS .117

system SDL

SDL version of mess, news:
'All the goodies from SDLMAME 0.117 and a few extra fixes
get from here

Emulator MarcaDS 4.0

system DS

arcade emu, news:
* New Design (thank you still in Lobo) and new Logo (thank you still in DayDream)
* Addition of its SN76496 and AY-8910, many plays have the sound now.
* Solomon's key does not have any more Pb of background.
* Addition of Video Hustler, The Billiards, DigDug (2 sets), Hexa, Bank Panic grass.
* Galaga (and clones) become playable.
* Pinball Action becomes playable.
* Pb of background in Phoenix (and clones) are solved.
* In the same way how Pb of background in 1942!
* Addition of compressed the Zip support.
* Addition of the check of the CRC of the files to avoid the pbs compatibility.
* Addition of the management of the high scores.
* SELECT to add corners to the place of A (A becomes the principal shooting).
* More mode “Player 2”.
* More clones (less plays but that originals;)).
* Mario becomes Masao to have the sound.
* Ms Pacman becomes ms Pacman (bootleg) and the file zip mspacmab.zip.
* Piranha becomes Piranha (hack) and the file zip piranhah.zip.
* Jr Pacman becomes playable.
* Pb of shooting in solved Arkanoid.
* Use of EFSLIB, thank you Noda ;)
get from here

emulator Ootake 1.14

system PC - Windows

Pc-Engine emu, news:
* The drawing processing and the CPU processing etc. were sped up respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
* Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
* In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
* Additionally, a detailed part has been improved and corrected.
get from here

emulator Psx4gp2x Public Beta 5

system GP2X

PSX emu, news:
More information and all updates and archived releases of psx4gp2x can be found at http://www.zodttd.com
I highly recommend subscribing to the site as it will be growing into a larger more informative place for all of my projects. Soon to come, a compatibility list, video feeds, and FAQs. For now, register and check out the RSS feeds. (IMG:style_emoticons/default/smile.gif)

So what's new? A LOT! Performance has improved dramatically since Beta 4. Although I'm currently using an older version of Una-i's GPU, it's still fairly compatible and performs well. Some games that are either fullspeed with sound at a 266MHz GP2X or at least close (with various performance settings):
Raiden Project
Buster Bros Collection
Bust A Move 4
Command & Conquer: Red Alert

Let's find some more! Plans are to get a collection of videos of games that perform well currently. With a render frameskip in the works and other various tweaks, soon your favorite game might be there too!
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

interpretor Wine 0.9.41

system PC - Linux

for running windows bits on yer penguin, news:
* A number of gdiplus functions.
* More complete pdh.dll implementation.
* Support for MSI remote calls.
* Messaging support in crypt32.dll.
* Lots of bug fixes.
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emulator MAME GP2X 4.2

system GP2X

mame in yer pocket, news:
* Compatibility improvements in the Cyclone M68k core. E.g. SpinMaster and Aero Fighters series are working again. Thx to Notaz.
* Optimizations in the Cyclone M68k core. 23% of the code has been removed. Also some Picodrive specific hacks have been removed. Thx to Notaz.
* Added the correct VSync code from Picodrive. Do not use auto-frameskip with VSync!. Thx to Notaz.
* Added sound quality selector (11-44 KHz). Also some tweaks have been done in the sound library and it is more accurate.
* Optimizations in the FM sound hardware libraries.
* Minor changes in the DrZ80 and the CPS-1 interrupts handling.
get from here

emulator Mame32 Neht and Reloaded 0.117

system PC - Windows

unofficial mame, news:
One more time the driver neogeo is the star of NeH† build
Added:
# The King of Fighters '98 (Remix Moves, Raymonose Hack)
# The King of Fighters '98 (CD to MVS Conversion, Kof1996 Hack)
# SvC Chaos (Knife Millennium Turbidity v1.0 lb70' Hack)

Updated:
# The King of Fighters '98 (Combo, Ivex's KOF '98 Hack Set 2)

Fixed:
# The King of Fighters 2003 (Japan, JAMMA PCB / Decrypted C & Bios)
not work on mameplus and previous build of NeH†
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emulator MAME32 plus (Ash-build) 0.117

system PC - Windows

unofficial mame, only news this time is its up to date with mame plus
get from here

emulator MAMEOSX 0.117-1

system Mac OSX

mame for the Mac obviously, news:
0.117-1
* Fix tiny builds.
* Fix aperature effects.

0.117
* Upgrade to 0.117 baseline.
* Add support for cheat.dat.
* Add preference to enable auto save states.
* Add mameosx-util command line app for --listxml, etc.
get from here

Dat Mame History.dat 1.17

info on games & their series
get from here

emulator PSPUAE V0.63 (Birthday Edition)

system PSP

Amiga emu, news:
* Removed a lot of un-needed code, to gain usable memory (GnoStiC and cmf)
* Optimized code to gain speed (GnoStiC)
* Added a lot of defines to gain speed (FOL and GnoStiC)
* Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
* Changed the delay and latency on sound to gain speed (FOL)
* Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
* Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
* Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
* Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
* Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
* Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
* Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This stops the crash with certain configs, when AutoZoom was on. Simply Press and hold L & R Trigger and SELECT after reset to turn it back on (FOL)
* Removed support for E / X-Loader and Tiff exploits as it was causing crash in Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator Atari800 2.0.3

system PC - Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL and WinCE

Atari 800, 800XL, 130XE and 5200 emu, news:
* win32/msc/Makefile: fixed a problem that appeared when I switched to another version of NMAKE ("fatal error U1100: macro '$@' is illegal in the context of batch rule '.c.obj'")

* win32/atari_win32.c: new command-line option "-win32keys" for keyboard layouts different from US (the emulator relies on Win32 API to do scan code translations)

* win32/main.c, win32/screen_win32.[ch]: an option to run the emulator in a window ("-windowed" on the command line)

* DOC/PORTING: an introduction to writing platform-specific part of Atari800

* util.c: Make sure user does not updir from the root in WinCE

* wince/port/*, ui_basic.c, DOC/INSTALL.wince: added support for QVGA landscape smartphones, added the virtual keyboard (kb_ui) and updated documentation.

* cartridge.[ch], ui.c, DOC/cart.txt: added 128 KB SpartaDOS X cartridge type, by the way: shortened the cartridge code and replaced letters with numbers for bank indexing in the documentation

* input.[ch], atari_x11.c, win32/main.c: middle button support for ST and Amiga mice

* antic.c: corrected PMG in bizarre ANTIC/GTIA modes

* antic.[ch], ui.c: new style of artifacting

* win32/msc/Makefile, win32/msc/config.h, DOC/INSTALL: upgraded VC++ from 6.0 to 2005

* util/act2html.*: replaced my old C program with a Perl script; the Perl script keeps hues from different palettes together which I think is better for palette comparisons

* util/colors.asx, util/colors.xex: Atari program that displays all 256 colors

* util/crlf.*, util/keyboard.txt, util/usage2html.pl: removed

* util/readme.txt: updated

* act/gray.act: 0x00,0x11,0x22,... instead of 0x00,0x10,0x20,...

* util/sethdr.pl, util/sethdr.txt: removed; the script hasn't been updated for years (so it supported only half of current cartridge types), wasn't portable, etc. "Create Cartridge from ROM image" in the emulator basically does the job of the removed script.

* util/makebb.bat: removed; anyone who is serious about making a ROM image of "Bounty Bob Strikes Back 5200" by concatenating 3 files can read DOC/cart.txt
get from here

frontend GameEx 8.46

system PC - Windows

multi game & emu frontend, news:
GameEx 8.46
# For registered users - live online MAME game lists, GameEx most played, and MAWS hall of fame
# Is it about time you internet enabled your cab?

GameEx 8.40
# Cosmetic fix to menu transitions
# This fix makes things look 10 times smoother when selecting menu items
# I always thought it was because of slowdown in GameEx but not all.
# Improvements to frameskipping. Will now skip up to 20 frames, which is how I discovered the above

GameEx 8.39
# Frees up more memory before launching
# Could fix a few performance and memory problems when launching games on lower spec systems

GameEx 8.37
# Added recent new settings to setup wizard
# New setting to tell GameEx not to reduce CPU usage, if you want full FPS as often as possible

GameEx 8.34
# New MAME Not Played list, listing all the games you have not played in GameEx
# Think its another first.

GameEx 8.33
# Even less CPU utilization

GameEx 8.32
# GameEx now has accurate frame skipping (as opposed to not accurate), and now automatically reduces cpu utilisation based on ticks per frame and refresh rate
# The reduce cpu utilisation setting has been removed from the configuration since its now automatic
# If you really need this setting back, let me know
# Also let me know what kind of CPU utilisation your getting, its on the gentle side to keep the fps up but DO let me know if you get any slowdowns.

GameEx 8.28
# Music track details in taskbar now scrolls
# New features to specify a different folder of music to play while browsing different emulators
# Taskbar stays visible when mouse is over it, so you can see track details (V1 Themes)
# If GameEx cannot play a background video (normally due to missing codecs) it will now not error and display the image instead
# Fixes rom name instead of game name showing on info page when using a map file
# No more command/dos windows are shown.. Ever.. Headkaze will be cracking a beer open!
# Improved startup of MAME and in screensaver also
# Improved bypass disclaimer, will only send keys when it needs to.
# Ambience MP3 will stop (for good) when loading the jukebox
# Possible to exit from MAME game in screensaver almost immediately after its started
# If the jukebox is disabled and your using a playlist folder or file, gameex will retrieve the tags for each track now
# If using a low res aracdeVGA resolution, the control panel will now be completely visible when launching a MAME game.
# After exiting an emulator, the current audio track will be resumed exactly from where it was rather than playing the next track

GameEx 8.27
# New low resolution Ultimarc ArcadeVGA theme included, with suitable settings for running at 640x288 out of the box
# New theme included 'Media Center - Background'
# Various small startup errors fixed thanks to error reporting
# Minor cosmetic fixes
# Fixes to snaps not showing when switching between certain themes

GameEx 8.24
# Improvements to error reporting. Better support when internet access is not available or has limited connectivity.
# In the case there is an error playing a startup video, GameEx will now still continue

GameEx 8.23
# Thanks to the new error reporting (loving this!) fixes an error when switching themes for unregistered users
# I encourage everyone to report your errors. I know with MS it seems its futile, but I can assure you with GameEx its making a huge difference.

GameEx 8.22
# Thanks to the new error reporting just fixed a bug affecting brand new users
# Also found someone trying to hack the registration!

# GameEx 8.21
# GameEx now features error reporting
# When an unhandled error occurs, you will have the option to email me the log file. It can be turned off easily, and you can also set it to always submit error reports. By default it will ask.
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator SMS Plus PSP 1.2.2

system PSP

Master System/Game Gear emu, news:
* Fixed a bug that caused subsequently loaded games to crash
* Added an option to use a faster, less accurate sound emulation engine (3-4 fps difference)
* Added an option to remove the leftmost vertical column for SMS games
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emulator IDLE alpha 0.9

system PC - Windows

apple lisa emu, news:
* fixed Xenix hang (modified IRQ handling)
* added power off support
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator PocketNES WIP 16/7/07

system GBA

Nes emu, news:
* Palette updater fixed, no longer writes out of bounds
* Duck Tales Fix (supports changing 8x8 sprite origin between left and right pattern table per scanline)
* 'dirty tiles' system for CHR-RAM games
* Different code for updating the sprites
* These two together fix sprite glitches in Battletoads, Wizards and Warriors 3, and more.
* Also a buggy and broken dirty tile system for CHR-ROM games
* New per-scanline scrolling code fixes Slalom, horribly breaks Rad Racer
* sprite visibility per-scanline buffer updated in sync with rest of buffers
* Fixed a little bug which caused harmless extraneous memory writes
* Yes it's really buggy. Has a new 'new frame' system which fails in lots of games.
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frontend EmuLoader 5.1.1

system PC - Windows

popular mame frontend, news:
fixed:
# Visual bug in the last column
# Game documents not working (games popup menu)
# Blend icons 50% feature reseting when games list not focused
# Audit was threating CHDs as ROMs, and was not checking all CHD files when there is more than 1 CHD in a game

changed:
# Compiled project with updated components, Graphics32 v1.8.3

optimized:
# main menu / popup menus appearance improved a little bit smile.gif)

added:
# "Driver Status" column is back by request
# "Biosname" information in games ROMs lists ("\arcade\system_roms.el"). No need to re-create your games list. This is just a test for future audit improvements.
get from here

emulator WinArcadia /AmiArcadia 4.3

system PC - Windows, Amiga OS3.5+

Emerson Arcadia 2001 & clones, Interton VC 4000 & clones and Elektor TV games computer emu, news:
* Game autosensing: optional "game information" display, support for ESS utilities, "use compatibility hacks?" option, support for TVS/TVR files.
* Interton VC 4000, Elektor TVGC: improved memory mapping.
* Elektor TVGC: flagline support.
* Miscellaneous improvements and bug fixes.
get from here

emulator CPS3 Emulator v1.0a

system PC - Windows

Does exactly what it says on the tin, news:
* Fixed CHD reading for the Alt Versions
* Fixed Jojoalt rom 10 CRC, it was loading the one from the parent jojo set.
* Fixed crashing in sfiii3 when Ken finishes Makoto with neutral throw (kicks). It's actually a bug in the game (fixed in sfiii3a). In the real board it would cause an address error (misaligned jump) and would reset the machine due to watchdog. In the emu it will just freeze the game because there is not watchdog, just hit F3 to restart the game.
* Fixed Jojo games damage level. It was a core bug in the ADDC (add with carry) opcode, so it could be causing problems in other games too.
* Added support for joypads with more than 8 buttons.
* Re-enabled the Unload Rom button, I disabled it because it fails more times than works, but there is some people that actually used it, so I've enabled it again.
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emulator MAME GP2X 4.3

system GP2X

mame in yer pocket, news:
# TV-Out fixed. It was broken with the new VSync patch only applicable to the GP2X LCD screen.
# A more exact VSync timing has been added, thanks to Notaz.
# Default sound sample rate is again 15 KHz (instead of 22 KHz) due to popular demand.
# An stupid bug in the DrZ80 interrupts handling has been solved, it was causing slowdowns in several game
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interpretor ScummVMDS 0.X.0 (0.10.0) beta 2

system DS

Scumm engine interpretor, news:
* Changed word completion keyboard to get the word list from the pred.dic main dictionary instead of the game dictionary
* Fixed several key repeat bugs
* Improved control system in Goblins 3
* Added icons for build D - F
* Added snap to borders option to make it easier to get the mouse cursor to the edges of the screen.
get from here

emulator jEnesisDS0.4a

system DS

Megadrive emu, news:
As promised, here is the updated version with the newer cpu core.
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...

The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

There is also a new option in the HW renderer: Force Update

If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).

Hope you like it
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emulator plus4emu 1.2.0 beta

system PC - Windows

C16, Plus/4 emu, news:
* many improvements in the TV emulation; to enable all the new
features, use OpenGL mode and set the display quality to 3 (requires
OpenGL 2.0 or newer and shader support)
* added a tedmon-like monitor to the debugger; it supports all the
commands, including assemble, but there are also some improvements
and additional features (use ? to print the list of commands, or ? N
for help on command N)
* it is now possible to set breakpoints on TED video positions in the
debugger
* trace command in the monitor for logging CPU instructions to a text
file; when debugging the main CPU, the TED video position at the
first cycle of each opcode is also logged
* the file I/O ROM module now also includes a tape turbo; to enable
it, set $0647 to $17, $27, $37, or $47 to select speed (from slowest
to fastest), and use device 7 when saving
* tape playback and recording can be sent to the sound output
* the RAM startup pattern has been made configurable
* various bug fixes
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emulator FunnyMu 0.46 + CreatiVe-UI 1.03

system PC - Windows

creatiVision emu & frontend, news:
frontend:
* featuring correct screenshots of correctly emulated games

emulator is this:
* fixed problem with transparent colour in VDP palette. Tank Attack still has problems with it, but I suspect it's probably due to some problem in some other part of VDP emulation
* fixed mathematics bug in 6502 emulation. Mouse Puzzle and Police Jump now work fine with correct "bonus score" counter

new BASIC listings released:
* Battleships
* Bowling
* Financial Loan
* Lunar Landing
* Wizzard Demo Tape
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emu wip PSP Player WIP shot 2007-07-16 - A-train
Just a menu for now, and it looks horrible, but I'll figure that out :)
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Re: Non DC Emulation and Homebrew News

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emulator Race! With Fullscreen Scaling (rough, Hw)

system GP2X

Neo-Geo Pocket/Neo-Geo Pocket Colour emu, news:
I got it switching back and forth from full screen in a more reasonable manner a couple days ago and uploaded it to the archive here. I was waiting for an email from the archive to let me know it had uploaded (probably got killed by a spam filter or something), so I'm sorry for the delayed news.... Enjoy!

Have a great day!
TJ Hooka

P.S. Yes, sorry about that R trigger puts it into fullscreen mode... some days I'm Waaay to absent minded!
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emulator MAME32FX 0.117 FINAL

system PC - Windows

unofficial mame, up to date, thats yer lot for this one folks
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emulator wolfmess .117

system PC - Windows

multi system emu, info:
'wolfmess derived from the wolfmame patches (via Barry Rodewald) and these other fixes (via Chad Hurwitz and MJS) made primarily for the home action replay site http://www.homeactionreplay.org to serve competition console game recordings.'
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Re: Non DC Emulation and Homebrew News

Post by Hawq »

emulator FrodoPalm v4.2 Beta 3

system PalmOS

C64 emu, news:
With version 4.2, I try to add the single cycle version of Frodo (known as FrodoSC in Windows and Linux). I don't want to have two programs installed in my Palm, so I integrated the single cycle version into Frodo for PalmOS as a new option. You can switch between single cycle emulation and the standard emulation on the fly.
With this option and enabled 1541 emulation, nearly every game should work. Please report not working games in discussion forum at sourceforge.

News:
# New option: SID filters (better sound quality but performance a bit slower)
# New option: limit speed of emulation from 10% to 100% (makes some games easier to play)
# Performance enhancement in single cycle emulation
# Added indicators for single cycle emulation (SC) and 1541 emulation (1541) next to performance indicator
# Prevent switching to 1541 emulation when T64 or P00 file is selected

This is beta 3 of version 4.2 and of course there are some know issues:
# Single cycle emulation is slow. After some optimizing, I get 80-85% of original C64 speed on my Treo650 (~300 Mhz CPU) with these settings: 50 frames, no sound, no 1541 emulation.
# Don't switch betwenn single cycle emulation and standard emulation during disk operations.
# Switching betwenn single cycle emulation and standard emulation sometimes crashes the C64 and a reset is required (only C64, not your Palm device).
# Frame skip increase C64 speed only a few percent (9% when 25 frames, 16% when 10 frames selected on my Treo650)

You can use your snapshots and preferences from version 4.1c (starting with beta 6) in version 4.2, so you don't need to delete the old version from your device, but it's recommended to make a backup, because you can't go back to the previous version after installing version 4.2.
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emulator MAME 0.117u1

system PC - Windows

the u's begin, news:
MAMETesters Bugs Fixed
----------------------
brkthru091u1gra [Luigi30]
debbuger+psx_0117ora [Aaron Giles]
cbtime0117red [Zsolt Vasvari]
hotpinbl0117gra [Roberto Fresca]
batrider0114red [Alex Jackson]
battleg0113u4red [Alex Jackson]
battleg0116u1ora [Alex Jackson]



Source Changes
--------------
Fixed bug in screenless systems. [Nathan Woods]

Fixed crash in chd code if reading beyond the end of the file.
[Roman Scherzer]

Moved Sand Scorpian and Gals Panic over to use the Pandora emulation.
Also fixed some problems in the pandora emulation which improves the
sprites in Djboy. [David Haywood]

Added new function timer_call_after_resynch(), which effectively
sets a zero-duration timer for resynchronization. Replaced instances
of zero-duration timers in the code with this more descriptive call.
[Zsolt Vasvari]

Defined new macro TIMER_CALLBACK, which should be used to wrap
timer callbacks. Added a running_machine * parameter to timer
callbacks. Updated all existing timer callbacks to use the new
macro. [Zsolt Vasvari]

Added more opcode decryption to gussun. [Robiza]

Added discrete sound to headon and clones in vicdual.c. [couriersud]

Added two inverter oscillators supporting enable and mixing in signals
to discrete.h / disc_wav.c. [couriersud]

Fixed a few bugs in the change lanes video emulation. [Adam Bousley]

Updated the monzagp driver into a somewhat playable state. There are
still some graphics problems. LEDs still need to be hooked up for
score/time-remaining display. [Phil Stroffolino]

Neo-Geo update: [Zsolt Vasvari]
- BIOS only driver 'neogeo' no longer crashes
- Cleaned up memory banking code to use memory_set_bank() instead
of memory_set_bank_ptr()
- Fixed LEDs

Improvements to the toaplan2 driver: [Alex Jackson]
- Replaced byteswapped truxton2 M68K program ROM with correct one
- Fixed sound CPU communications in the Raizing games. This is
educated guesswork, but it's more complete and probably more
correct than what was there before, and doesn't rely on excessive
use of cpu_yield()
- Added more information about the Raizing sets to the comments in
the driver, and corrected some errors
- Reorganized the Battle Garegga sets in a more sensible fashion

Reworked input system to push more features into the core. Cleaned
up architecture to properly separate dependencies. Please note that
this change only addresses the lower layer of input handling. The
upper layer (i.e., input port handling at the driver layer) remains
the same. [Aaron Giles]

Major changes include:

* Removed the concept of os_code from the system. Now all codes
are defined via a set of macros in input.h. Each code is a 32-bit
value that encodes a device class, device index, item class,
item modifier, and item ID.

* Removed OSD functions osd_get_code_list() and osd_get_code_value().
Instead, the OSD layer during osd_init() must register one or more
devices and the input items attached to each device via two new
functions input_device_add() and input_device_item_add().

* Separated input sequence code into new module inputseq.c.

* Moved support for the following options into the core: -mouse,
-joystick, -lightgun, -steadykey, -offscreen_reload, -joy_deadzone,
-joy_saturation, -paddle_device, -adstick_device, -pedal_device,
-dial_device, -trackball_device, -lightgun_device,
-positional_device, -mouse_device. The OSD layer should simply
register all devices at osd_init() time and allow the core to
enable/disable them according to the options.

* Added two new options: -multikeyboard and -multimouse. By default,
both options are OFF. When OFF, the core will combine all keyboard
or mouse input into a single keyboard or mouse device. When ON,
these options instruct the core to keep inputs for each keyboard
and/or mouse independent.

* Added new option: -joystick_map. This option allows for a 9x9 grid
to be specified which controls analog-to-digital mapping of
joystick inputs.

* Changed the Windows implementation of input handling to fully
support the raw input interfaces for keyboard and mouse.
DirectInput is still used for all joystick inputs, as well as for
keyboard and mouse inputs on pre-Windows XP systems. This allows
for multiple keyboards and mice to be supported. Also changed
keyboard and mouse behavior to use non-exclusive mode in
DirectInput, and to keep the devices alive during pause for more
consistent input handling.

* Broke windows.txt into config.txt, which contains all common
core-supported options and commmands, and windows.txt, which now
only lists Windows-specific additions.

Added support for frame update callbacks, similar to pause and exit
callbacks but called at the same time as osd_update(). [Aaron Giles]

Changed osd_init() to no longer return a value. OSD initialization
should now rely on fatalerror() to report fatal initialization
problems. [Aaron Giles]

Added new function mame_schedule_new_driver() which allows for a new
driver to be queued after a hard reset. [Aaron Giles]

Added experimental new minimal game selection user interface. This
interface can be accessed if MAME is started with no parameters, or
via the main menu by choosing "Select a New Game". This interface
allows you to select a game driver by typing in the name of the game.
As you type, MAME's fuzzy name matching code will list the top 15
selections that match. The interface will only display games that
it finds in your rompath. [Aaron Giles]

Added "empty" driver which is used to host the game selection screen
when no valid game is selected. [Aaron Giles]

Changed behavior in the Windows build so that double-clicking on
MAME brings up the new game selection interface. [Aaron Giles]

Removed the NOT_A_DRIVER flag which was overloaded to mean two
different things. There are now two new flags: GAME_IS_BIOS_ROOT
indicates that a particular driver represents a BIOS rather than
a full game. And GAME_NO_STANDALONE indicates that the given driver
should not be listed or permitted to execute on its own. For MAME,
most BIOSes are executable on their own, so they have the
GAME_IS_BIOS_ROOT flag set but not the GAME_NO_STANDALONE flag.
[Aaron Giles]

Added new routines mame_openpath(), mame_readpath(), and
mame_closepath() for iterating over all files in a path specification,
including support for multiple paths. [Aaron Giles]

Changed audit interfaces to take a game_driver * instead of a game
index. [Aaron Giles]

Changed driver_get_approx_matches() and driver_get_count() APIs to
work on arbitrary driver lists rather than being hard-coded to the
static driver list. Renamed the functions from driver_get_* to
driver_list_get_* [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sliver [Tomasz Slanina]



New clones added
----------------
Space Dragon (Moon Cresta bootleg) [David Haywood]
Battle Garegga - Type 2 (Europe / USA / Japan / Asia) [Alex Jackson]



New games marked as GAME_NOT_WORKING
------------------------------------
Gals Panic (US, EXPRO-02 PCB) [David Haywood]
Balloon & Balloon [Tomasz Slanina]
get from here if you compile it yerself binaries should be along shortly in the usual spots

dat Mameinfo.dat v0.117u1

info on games in mame, news:
* Updated to MAME 0.117u1.
* Added 0.117u1 Source/Listinfo changes.
* Newest Bugs (19th Jul).
* Added Romset (kb/files/zip) infos.
* Completely re-added MAME 0.90u1-0.91.
* Fixed/Added 'Recommended Games'.
* Fixed Mameinfo.dat infos.
get from here if you patch it yourself or here for a ready patched version

emulator UAE4ALL GP2x v0.7.0

system GP2X

Amiga emu, news:
* Cyclone integrated.
* GnoStiC's blitter optimizations added.
* Added switching between SDL_HWSURFACE and SDL_SWSURFACE for better performance and to avoid menu crashes.
* SDL_Mixer removed to reduce binary size and for minor performance improvement.
* FPS counter added (enable status line to see).

Unfortunately virtual keyboard began flickering because of SDL_HWSURFACE change, but that hopefully won't hurt too much.

The fps count increased around 70% in auto frameskip mode for me. Cyclone gave similar improvement as switching to SDL_HWSURFACE, GnoStiC's improvements did a bit less but they are still noticeable. I'm able to run Turrican at 50fps (or very near it, with RAM hacks and overclocking). I'm not sure what impact this will cause on compatibility, but several games I tested work without problems.
get from here

Emulator WinUAE 1.4.3 Public Beta 10

system PC - Windows

Amiga emu, news:
- Arcadia emulation crash fixed
- SCSI emulator MODE SENSE code 3 and 4 crash fix (uaehf.device only)
- A3000 KS 1.3 ROM removed from rom scan "available"-list (only proper A3000 ROMs, 1.4b and 3.1 included)
- added missing version numbers to cartridge roms
- xBCD instruction 68040/060 undefined behaviour emulated, N and V flags are not cleared. (from Basilisk II JIT)
- JIT LSL, LSR, ASR X-flag was incorrectly modified when shift count was zero (from Basilisk II JIT)
- configuration and bootlog (text format) saved with statefile (compressed, few kb size increase, only for debugging purposes) NOTE: fake END-hunk inserted before CONF and LOG hunks, you can simply delete all "useless" data after first END-hunk without corrupting the statefile.
- action replay/hrtmon statefile hunks are now compressed
- drive GUI properly initialized when restoring state (disabled drives are "blanked", no track number visible)
- empty drive disk change status was incorrect in some cases when restoring state (load state, OS detects disk in empty drive)
- do not allow JIT direct mode if emulation was originally started without JIT direct enabled (different memory allocation which is not compatible with direct = crashes. Will be properly fixed in future)
- uaescsi.device SCSI mode selection reset after loading new config
- messagebox in fullscreen mode tweaks, perhaps fixes problem with hidden "too old rtg.library" messagebox in fullscreen mode
- close native-side open filehandles after software reset (fixes locked startup-sequence after directory fs setpatch reset)
get from here

emulator Hoxs64 v1.0.4.24

system PC - Windows

C64 emu, news:
1) IRQ timing adjusted. VIA timers adjusted. SID and CPU register fade adjusted.
The following titles will now work:- "Locomotion", "Aurora 90%", "The Addams Family"
and "Star Expedition"
get from here
Image
The Prisoner - Makes NGE's ending look almost intelligible.
theres no-one else to blame

Bored? figure out where the above lines from. Answers
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