Finish Codename Corporal?
- Tyne
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Finish Codename Corporal?
I've been playing around and fooling with Codename: Corporal Complete (hah!), should I finish it up instead of leaving it in a semi-working state? Would anyone care or play it?
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- Christuserloeser
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- Add single player mission mode
....- Finish menu
....- Get Frikbots working in SP mode
....- Setup the rules for the mission mode
- Add Dreamcast auto aiming as default
- New map
- 2 New audio tracks
That's mostly it.
TAoV is still being worked on by the way, Envenom is dead; I wasn't happy with it and could do a ton better now.
....- Finish menu
....- Get Frikbots working in SP mode
....- Setup the rules for the mission mode
- Add Dreamcast auto aiming as default
- New map
- 2 New audio tracks
That's mostly it.
TAoV is still being worked on by the way, Envenom is dead; I wasn't happy with it and could do a ton better now.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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I would certainly play it!I've been playing around and fooling with Codename: Corporal Complete (hah!), should I finish it up instead of leaving it in a semi-working state? Would anyone care or play it?
Try my games : http://neotron-games.blogspot.com/
- Tyne
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Re: Finish Codename Corporal?
I'll think more about this actually, I need to focus on TAoV more so; I also just remembered that the main thing I wanted to implement wouldn't really be possible as you can't save games in multiplayer. We'll see, for now I'm gonna map TAoV mostly.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: Finish Codename Corporal?
The previews of the new maps included in the latest TAoVs are great, I'd love to see them finished.
- Tyne
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Re: Finish Codename Corporal?
Thanks Fragger! progress is slow but it's going, mapping is more work than you'd expect
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Re: Finish Codename Corporal?
I'd defenetely love to play a finished Corporal. I'd love to see dc support again like it was in the version you and TDA released back in 2002. It looked so polished and had the feel of real dc game, which unfortunatelly made it less popular for the pc community. Anyways go for it Tyne!
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm