Question about Game Compatibility:DREAMsnes
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Question about Game Compatibility:DREAMsnes
Does DREAMSnes support 32-bit games(forgive me if I am incorrect in my statement of Bits), like Mario RPG or Kirby Superstar? I recently got my burn to work, but to my dismay neither Mario RPG or Kirby works with my disk. They load fine, but stay on a black screen. Several of my dumps work beautifully, but those two are the only ones that do not.
P.S They have been tested on PC emulators, and have shown no real errors. Am I missing something important?
Thank you for your help.
P.S They have been tested on PC emulators, and have shown no real errors. Am I missing something important?
Thank you for your help.
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i know mario rpg doesent work. i dont know about kirby.
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BTW these arent 32bit games there 32MB carts. And size has nothing to do with rather the game is emulated or not its chips that matter. Look at ToP its the second largest snes game and its emulated. its a 48MB cart.
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StarOcean 64MB cart with SDD1 special chip(which cant ever be truely emulated).ChibiSakura wrote:clessoulis wrote:Look at ToP its the second largest snes game and its emulated. its a 48MB cart.
err, just out of curiosity, what's the largest, and how big?
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what does a 32-bit or 64-bit system mean anyway?
i remember toy story for the megadrive/genesis was 32-bit even though it was only on a 16-bit system.
i remember toy story for the megadrive/genesis was 32-bit even though it was only on a 16-bit system.
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There not bits there bytes. Like the Cart is 64MegaBytes is what it means. Its size only.MadScientist wrote:what does a 32-bit or 64-bit system mean anyway?
i remember toy story for the megadrive/genesis was 32-bit even though it was only on a 16-bit system.
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You mean 64Megabits (as stated above); which is 8MBytes.clessoulis wrote:There not bits there bytes. Like the Cart is 64MegaBytes is what it means. Its size only.MadScientist wrote:what does a 32-bit or 64-bit system mean anyway?
i remember toy story for the megadrive/genesis was 32-bit even though it was only on a 16-bit system.
"bits" in CPU terms means the "word length", or basically the number of seperate instruction or operations it can handle in one cycle.
Carts use Mb, as a measure of capacity.
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I'm getting confussed there 64MBits which is like 640000 kilobytes or something. ONce StarOcean is in rom format its only 5-6MB.sixteen-bit wrote:You mean 64Megabits (as stated above); which is 8MBytes.clessoulis wrote:There not bits there bytes. Like the Cart is 64MegaBytes is what it means. Its size only.MadScientist wrote:what does a 32-bit or 64-bit system mean anyway?
i remember toy story for the megadrive/genesis was 32-bit even though it was only on a 16-bit system.
"bits" in CPU terms means the "word length", or basically the number of seperate instruction or operations it can handle in one cycle.
Carts use Mb, as a measure of capacity.
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Thanks to Reaper2k2 also for showing interest into WSC emulation.
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Thanks to Reaper2k2 also for showing interest into WSC emulation.
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ok so its a 64 Meg cart. And a CD is a 800Meg cd right?
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Thanks to Reaper2k2 also for showing interest into WSC emulation.
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Well,
Thank you for your assistance, Chibi.
Thank you everyone for the information.
*bows* Arigatou.
Thank you everyone for the information.
*bows* Arigatou.
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mario rpg works on a old verson od dsnes think its 0.94
mario rpg works on a old verson of dsnes think its 0.94