You seem to have no idea how these companies operate. They simply couldn't stay in business solely on the money their games bring in on the NAOMI. They need the Dreamcast release in order to stay afloat and fund their next game. The arcade releases don't usually make enough money to fund another entire development cycle, but they do make enough to fund a port and Dreamcast release, which in turn generates interest for releases on other platforms which will make enough to fund the next game. It's a hell of a lot more complicated than you seem to think. These are tiny tiny companies working on razor thin margins. There is no "extra money" or "quick bucks" involved in the way they do business. Milestone and G.Rev are like the Cryptic Allusion and Senile Team of Japan, there's very little difference aside from the access they have to Sega and publishers with more resources than the GOAT Store.APE wrote:No I'm not forced to, and they are a quick buck. The game is already made for the NAOMI platform. The main dev work is done. I'm sure there has to be some work done to get it to run in less ram and change out some functions such as DC controllers and removing the code for the coin mechanism. Of course this is over simplification but I highly doubt the dev costs are anywhere near 1/16 of the original NAOMI dev work.
A shooter has way, way more than three hours of gameplay. A good shooter has more gameplay in it than whatever the 100+ hour RPG flavor-of-the-minute is these days. The best shooters have truly infinite gameplay value. You don't seem to understand how shooters are played or why people play them at all. You don't simply play the game until you beat the last boss, then put it back on the shelf and check it off your list like you do with an RPG or other story/mission driven game. The point of the gameplay in a shooter--or most any arcade game for that matter--is to develop your skill, timing and grace, not to beat the bosses. Beating bosses or even getting high scores is a side issue, you play a shooter to improve on how you did the last time you played it, so the game will last literally forever since you can always do better in some way or another.SinisterTengu wrote:APE is always extreme in his views on pricing (not that many people actually have to decide between getting a game OR 3 tanks of gas, they can afford both...$60 bucks doesn't even buy two tanks for me anyways). But he does have a point, $60 is WAY too much for an arcade game. Arcade games hardly ever have more than 3 hours of gameplay because they are meant to be able to beat while at an arcade.
...word is bondage...